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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
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    3,650
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vespar View Post
    In later dungeons/raids/etc, you will NEED to learn to move out of aoes WHILE fighting. It is a VALUABLE SKILL and one that you MUST LEARN. Yes, there are some exceptions as your gear/level/skill improves, but you should learn to move around as necessary as soon as possible because not every time will you be able to rely on your party/healer to keep you alive while you just stand there as rooted as a tree, hitting the boss.
    Unfortunately, it isn't for a lot of content. I can and have collected seven vuln stacks from the last boss in Grand Cosmos and he [i]still[i] doesn't do half my HP through cooldowns. I've had four in E10N and never come remotely close to dying. Granted, DPS and healers can't collect every vuln stack but this is largely the problem with how low casual content is tuned. People aren't going to respect mechanics when they aren't threatening because there's no reason to. If I can eat Shiva's Axe Kick as a melee, why am I going to disengage and lose damage? It won't kill me, and I can easily heal myself back up with Bloodbath.

    The devs need to stop tuning content so low if they want people to care about vuln stacks.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Unfortunately, it isn't for a lot of content. I can and have collected seven vuln stacks from the last boss in Grand Cosmos and he [i]still[i] doesn't do half my HP through cooldowns. I've had four in E10N and never come remotely close to dying. Granted, DPS and healers can't collect every vuln stack but this is largely the problem with how low casual content is tuned. People aren't going to respect mechanics when they aren't threatening because there's no reason to. If I can eat Shiva's Axe Kick as a melee, why am I going to disengage and lose damage? It won't kill me, and I can easily heal myself back up with Bloodbath.

    The devs need to stop tuning content so low if they want people to care about vuln stacks.
    Devs before Shadowbringers: "Better watch out guys, the incoming damage is gonna be killer! You healers better be healing!"

    Devs after Shadowbringers: "..."
    (4)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #3
    Player
    Rein_eon_Osborne's Avatar
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    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
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    3,967
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Unfortunately, it isn't for a lot of content. I can and have collected seven vuln stacks from the last boss in Grand Cosmos and he [i]still[i] doesn't do half my HP through cooldowns. I've had four in E10N and never come remotely close to dying. Granted, DPS and healers can't collect every vuln stack but this is largely the problem with how low casual content is tuned. People aren't going to respect mechanics when they aren't threatening because there's no reason to. If I can eat Shiva's Axe Kick as a melee, why am I going to disengage and lose damage? It won't kill me, and I can easily heal myself back up with Bloodbath.

    The devs need to stop tuning content so low if they want people to care about vuln stacks.
    Quote Originally Posted by Vahlnir View Post
    Devs before Shadowbringers: "Better watch out guys, the incoming damage is gonna be killer! You healers better be healing!"

    Devs after Shadowbringers: "..."
    Guess this is why we're getting stuffs like Twice/Thrice-comes-Ruin and Damage Downs. No wonder people hate them, -a lot-.
    (6)

  4. #4
    Player
    Syphin_Polaris's Avatar
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    Jun 2015
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    54
    Character
    Syphin Polaris
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Guess this is why we're getting stuffs like Twice/Thrice-comes-Ruin and Damage Downs. No wonder people hate them, -a lot-.
    Good, they need to learn how to actually do something other than spam buttons for numbers.
    (3)

  5. #5
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,459
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Unfortunately, it isn't for a lot of content. I can and have collected seven vuln stacks from the last boss in Grand Cosmos and he [i]still[i] doesn't do half my HP through cooldowns. I've had four in E10N and never come remotely close to dying. Granted, DPS and healers can't collect every vuln stack but this is largely the problem with how low casual content is tuned. People aren't going to respect mechanics when they aren't threatening because there's no reason to. If I can eat Shiva's Axe Kick as a melee, why am I going to disengage and lose damage? It won't kill me, and I can easily heal myself back up with Bloodbath.

    The devs need to stop tuning content so low if they want people to care about vuln stacks.
    Its not the damage thats the issue its the act of ignoring it in general it sets a bad example. With the number of threads that have come around complaining and asking for more in game tutorials, encouraging any kind of play should be avoided.
    (5)
    Last edited by NanaWiloh; 05-25-2021 at 02:08 PM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  6. #6
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
    Posts
    3,650
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Guess this is why we're getting stuffs like Twice/Thrice-comes-Ruin and Damage Downs. No wonder people hate them, -a lot-.
    Oh, I wholeheartedly believe Damage Downs are a response to Ifrit Soccer where even JP's strat was to eat the vuln stack because it did so little damage. I actually prefer this approach, though I think they went a little too overboard with it.

    Quote Originally Posted by NanaWiloh View Post
    Its not the damage thats the issue its the act of ignoring it in general it sets a bad example. With the number of threads that have come around complaining and asking for more in game tutorials, encouraging any kind of play should be avoided.
    Actually, the lack of damage is precisely the issue. Vuln stacks are supposed to be the game's ways of punishing you. If the increased damage is negligible, players have little incentive to care. The only "example" being shown is the mechanic doesn't matter, which is SE's fault not the playerbase. I'm much more mindful of say, mobs in higher floors of Deep Dungeon because they'll pound me into the ground if I'm not. That feedback gives me incentive to care. Hence why I do. Meanwhile, Shadow Doggo doing 10% extra damage doesn't because I have a 200k HP pool and he's hardly put a dent in it.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #7
    Player
    NanaWiloh's Avatar
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    Aug 2015
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    2,459
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Oh, I wholeheartedly believe Damage Downs are a response to Ifrit Soccer where even JP's strat was to eat the vuln stack because it did so little damage. I actually prefer this approach, though I think they went a little too overboard with it.



    Actually, the lack of damage is precisely the issue. Vuln stacks are supposed to be the game's ways of punishing you. If the increased damage is negligible, players have little incentive to care. The only "example" being shown is the mechanic doesn't matter, which is SE's fault not the playerbase. I'm much more mindful of say, mobs in higher floors of Deep Dungeon because they'll pound me into the ground if I'm not. That feedback gives me incentive to care. Hence why I do. Meanwhile, Shadow Doggo doing 10% extra damage doesn't because I have a 200k HP pool and he's hardly put a dent in it.
    Mechanics should be respected now, not when they actually hurt. When SE makes things actually hurt the negative side of this idea will rear its ugly head. Old habbits die hard, so the more players who think its OK to stand in AOE now. The harder its going to be break players of it when mechanics hurt. Saw this happen in WoW going from wrath to Cata, dungeon difficulty jumped back to BC levels. Community lost its mind over the difficulty and all the players who couldnt handle it.
    (1)
    Last edited by NanaWiloh; 05-25-2021 at 05:59 PM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  8. #8
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
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    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by NanaWiloh View Post
    Saw this happen in WoW going from wrath to Cata, dungeon difficulty jumped back to BC levels. Community lost its mind over the difficulty and all the players who couldnt handle it.
    To be fair, most people lost it after Wrath of the Lion King when the skill trees were pruned, and sparkle ponies appeared. There wasn't that much complaint about dungeons getting harder, major expansion and all so people do expect to be hit hard while they gear - same as here.

    Quote Originally Posted by NanaWiloh View Post
    Mechanics should be respected now, not when they actually hurt. When SE makes things actually hurt the negative side of this idea will rear its ugly head. Old habbits die hard, so the more players who think its OK to stand in AOE now. The harder its going to be break players of it when mechanics hurt.
    People generally have no problems adjusting and adapting.

    Again, when it's new, people usually take a little more care, the very first overland mob enough to knock some sense into most. Once geared and the fights known, it may well be that once more people find there is no need to move, although this time will come with a rebalance, so that that will be fun!

    In all cases, healers should always be OK with not throwing a rock, but a heal.
    (2)
    やはり、お前は……笑顔が……イイ

  9. #9
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    3,650
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KageTokage View Post
    Potentially hot take, but I would not be against them making the Thrice-come Ruin debuff as the new standard punishment for eating mechanics.

    I assume they did it in Delubrum Reginae mostly to discourage lazy play from people using tanky essences that make surviving hits easy regardless of your role.
    I very much agree, though I'd prefer they not attach a damage down to it. Maybe do it in stages of three: first is the warning, second the damage down and third death. Just so it allows uptime shenanigans but with a "word of caution," so to speak.

    Quote Originally Posted by NanaWiloh View Post
    Mechanics should be respected now, not when they actually hurt. When SE makes things actually hurt the negative side of this idea will rear its ugly head. Old habbits die hard, so the more players who think its OK to stand in AOE now. The harder its going to be break players of it when mechanics hurt. Saw this happen in WoW going from wrath to Cata, dungeon difficulty jumped back to BC levels. Community lost its mind over the difficulty and all the players who couldnt handle it.
    Why? This game is notorious for vastly undertuning most content. I'll adapt when I'm threatened not because of some silly respect factor. Mechanics are essentially a math equation. If they aren't doing enough to impact me, they may as well not be there. If those same mechanics suddenly started killing players or applying Twice/Thrice-come ruin, you bet people would be far more cautious. It's up to the devs to make us care in the same sense if they prefer healers to focus more on healing, if them stuff to actually heal.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."