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  1. #61
    Player
    Semirhage's Avatar
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    May 2015
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    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Grimoire-M View Post
    How about making it encourage the use of DPS spells instead?

    I posted this elsewhere, but I'll put it up here:

    Cure: Restores Target’s HP. Cure Potency: 450. 1.5s Cast Time. 400 MP.
    Additional Effect: Cleric Stance: Increases the potency of the next Stone, Glare, or Holy you cast by 50% while reducing its cast time by 2.5s. Duration: 15s.

    The intent here was to get you to use Cure for movement and a touch of healing while offsetting the DPS tax of said movement. I'd give this in ARR where it's most needed as well as has its most interesting ramifications. Effectively it's a pre-cursor to Lilies. It's part of a larger rework I've posted elsewhere, and in that it does get phased out, but the gist is there. Compare its use cases to the rest of WHM's kit as it is currently before looking for my rework and you'll see what I mean. It's probably too busted at a guaranteed rate, but it doesn't discourage pure DPS, just excessive healing without forethought.
    That's not a bad start. I'd personally also love a damage movement tool that serves the same purpose as Ruin 2 or Malefic's shorter cast time. There are plenty of lower-difficulty content encounters where you don't have to heal at all; WHM as currently designed in those scenarios has feelsbad DoT clipping or overhealing as its movement options. Without a Ruin 2 equivalent, you've still got that problem where uselessly healing an already healthy teammate is the alternative. A list of movement options with different tradeoffs would go a long way toward actual decision-making in the kit.

    I recently tried a few Expert roulettes as WHM to see what I'm "missing", and it's a yikes from me. When the tank is actually awake it's just clip clip clip clip clip barf.
    (5)

  2. #62
    Player
    Grimoire-M's Avatar
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    Dec 2015
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    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Semirhage View Post
    That's not a bad start. I'd personally also love a damage movement tool that serves the same purpose as Ruin 2 or Malefic's shorter cast time. There are plenty of lower-difficulty content encounters where you don't have to heal at all; WHM as currently designed in those scenarios has feelsbad DoT clipping or overhealing as its movement options. Without a Ruin 2 equivalent, you've still got that problem where uselessly healing an already healthy teammate is the alternative. A list of movement options with different tradeoffs would go a long way toward actual decision-making in the kit.

    I recently tried a few Expert roulettes as WHM to see what I'm "missing", and it's a yikes from me. When the tank is actually awake it's just clip clip clip clip clip barf.
    To be fair, my rework does add like five different GCDs that do just that in total, including that proc. One is Aero 3, which doubles as an AoE button. Two of them Are Stone/Holy and Rapture or Solace slapped together with an Excog-like trigger heal that are independent from Lilies. The last is a DPS lily, but that works because I turn Misery into a positive gain regardless of how you use Lilies, and Misery then acts as WHM's burst to help it compete with SCH and AST's raid dps cooldowns.
    (1)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  3. #63
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Almagnus1 View Post
    That's why I want to see Thin Air granted to WHM before they hit 50.
    Would be nice, but it would be a hell of a lot easier and less ability moving to just give Fluid Aura 8% MP back on usage.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #64
    Player
    Almagnus1's Avatar
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    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    Would be nice, but it would be a hell of a lot easier and less ability moving to just give Fluid Aura 8% MP back on usage.
    It would need to do something useful first.....
    (0)

  5. #65
    Player
    Deceptus's Avatar
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    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Almagnus1 View Post
    It would need to do something useful first.....
    8% mana back every 30s in low level content is very useful. If you're always casting like you should be, Lucid isn't enough.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #66
    Player
    Almagnus1's Avatar
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    Mar 2015
    Location
    Ul'Dah
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    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    8% mana back every 30s in low level content is very useful. If you're always casting like you should be, Lucid isn't enough.
    The thing with Lucid is that you've got to save the first usage for when you're like 80% down on mana and then always keep it on cooldown after that point and that will work for most downscaled content. Coming up... yeah it's brutal.

    What about changing Fluid Aura to:
    • Now OGCD insta cast
    • Causes the next skill cause to return you mana (so you go up in mana instead of down)
    • Gives you like a +5% potency buff to that skill

    That'd work well with the WHM kit and give you the flexibility to use Fluid Aura for either more HPS or DPS with whatever the situation needs.
    (1)

  7. #67
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
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    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Almagnus1 View Post
    The thing with Lucid is that you've got to save the first usage for when you're like 80% down on mana and then always keep it on cooldown after that point and that will work for most downscaled content. Coming up... yeah it's brutal.

    What about changing Fluid Aura to:
    • Now OGCD insta cast
    • Causes the next skill cause to return you mana (so you go up in mana instead of down)
    • Gives you like a +5% potency buff to that skill

    That'd work well with the WHM kit and give you the flexibility to use Fluid Aura for either more HPS or DPS with whatever the situation needs.
    First, just use Lucid on cooldown from the get go or on your first DoT refresh. Compared to Stormblood Lucid (which had twice the cooldown) it gives 20% more MP, but only if you're using it on cooldown. It's kinda like tank cooldowns: Use proactively or you screw yourself over by the time you need them.

    Second, that Fluid Aura change is kinda gross but also really 'eh'? Like, you can use it on a raise and gain 2400 MP, though effectively it's more like 4800 MP. That part's busted. Which means you'd have to restrict it to an actual heal or DPS spell via the potency buff (which doesn't offset the weaving cost), but, really, the problem is the MP cost on WHM's heals in of themselves. Why not simply tune the costs down a bit?

    That said, my Cleric Stance proc proposal in a post earlier in this thread (pulled from my rework elsewhere) also offers a partial solution to these MP concerns as well, by offering more MP-efficiency through clever sequencing of spells. When compared against Cure II usage on a target you're not worried about, you save 600 MP and gain 200 potency worth of healing with a [Cure-Stone]x2 sequence while retaining the same DPS that Cure II + Stone x3 has, and that healing can be split amongst two targets, which can potentially save MP as well if you were thinking of using an AoE heal. Every other heal WHM has is still more efficient in some other manner, of course, but this does matter for tank-healing at the levels we're talking about.

    Either way, I think the better solution is just to knock off about 200 MP off of Cure II/III and Medica I/II. The changes won't put it as low as Astrologian, but they will be felt nonetheless.
    (3)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  8. #68
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Grimoire-M View Post
    First, just use Lucid on cooldown from the get go or on your first DoT refresh. Compared to Stormblood Lucid (which had twice the cooldown) it gives 20% more MP, but only if you're using it on cooldown. It's kinda like tank cooldowns: Use proactively or you screw yourself over by the time you need them.
    Thank you for stating the obvious on how to use Lucid. The rest of us are now thoroughly reminded of what we already know.

    Quote Originally Posted by Grimoire-M View Post
    Second, that Fluid Aura change is kinda gross but also really 'eh'? Like, you can use it on a raise and gain 2400 MP, though effectively it's more like 4800 MP. That part's busted. Which means you'd have to restrict it to an actual heal or DPS spell via the potency buff (which doesn't offset the weaving cost), but, really, the problem is the MP cost on WHM's heals in of themselves. Why not simply tune the costs down a bit?
    Why not both?

    Quote Originally Posted by Grimoire-M View Post
    That said, my Cleric Stance proc proposal in a post earlier in this thread (pulled from my rework elsewhere) also offers a partial solution to these MP concerns as well, by offering more MP-efficiency through clever sequencing of spells.
    Could you either post it here or stop with the self-promotion?
    (0)

  9. #69
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Almagnus1 View Post
    Thank you for stating the obvious on how to use Lucid. The rest of us are now thoroughly reminded of what we already know.
    The thought process put into your posts live up to your signature. As for your questions and concerns, I'll simplify things: No. Already explained it. Go back and read.

    Quote Originally Posted by Almagnus1 View Post
    Why not both?
    The thought process put into your posts live up to your signature. As for your questions and concerns, I'll simplify things: No. Already explained it. Go back and read.

    Quote Originally Posted by Almagnus1 View Post
    Could you either post it here or stop with the self-promotion?
    The thought process put into your posts live up to your signature. As for your questions and concerns, I'll simplify things: No. Already explained it. Go back and read.
    (2)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  10. #70
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Grimoire-M View Post
    The thought process put into your posts live up to your signature. As for your questions and concerns, I'll simplify things: No. Already explained it. Go back and read.



    The thought process put into your posts live up to your signature. As for your questions and concerns, I'll simplify things: No. Already explained it. Go back and read.



    The thought process put into your posts live up to your signature. As for your questions and concerns, I'll simplify things: No. Already explained it. Go back and read.
    As expected, your responses are as vapid as always... yet still somehow tend to pull off the elitism angle.

    And when it comes to asking for new things, you should always ask for the OP instead of trying to make it "balanced". Balance is a myth (since it doesn't actually exist) and often times what we think of as OP isn't. If the dev team likes the idea, they'll figure out how to make it work with everything else and (tbh) we really shouldn't be doing their jobs because we do not have access to their data so we will (inevitably) do it wrong when we try to balance something that doesn't exist.
    (0)
    Last edited by Almagnus1; 05-25-2021 at 02:49 AM.

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