That's not a bad start. I'd personally also love a damage movement tool that serves the same purpose as Ruin 2 or Malefic's shorter cast time. There are plenty of lower-difficulty content encounters where you don't have to heal at all; WHM as currently designed in those scenarios has feelsbad DoT clipping or overhealing as its movement options. Without a Ruin 2 equivalent, you've still got that problem where uselessly healing an already healthy teammate is the alternative. A list of movement options with different tradeoffs would go a long way toward actual decision-making in the kit.
I recently tried a few Expert roulettes as WHM to see what I'm "missing", and it's a yikes from me. When the tank is actually awake it's just clip clip clip clip clip barf.



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