Results 1 to 10 of 313

Thread: New Classes

Hybrid View

  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Dark Knight - Greatsword
    Musketeer - Gun
    Samurai - Great Katana
    Ninja - Katana
    Thief - Dagger
    Summoner - Whip
    Bard - Instrument
    Engineer - Hammer/Tools
    (0)

  2. #2
    Player
    Tyrzea's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    18
    Character
    Tyrzea Eilar
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Velhart View Post
    Dark Knight - Greatsword
    Musketeer - Gun
    Samurai - Great Katana
    Ninja - Katana
    Thief - Dagger
    Summoner - Whip
    Bard - Instrument
    Engineer - Hammer/Tools
    Is it my impression or the whole bunch of blood thirsty people want more tools to kill more and faster?
    Velahrt is the only one who mentioned Bard!
    I wish SE bring Bard and many tunes into the game under one condition: every song has its unique tune - no more "King Minnie" tunes for everything. It's an insult to music!
    (1)

  3. #3
    Player
    ckb's Avatar
    Join Date
    Mar 2011
    Posts
    57
    Character
    Pain Ita
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Velhart View Post
    Dark Knight - Scythe
    There, fixed that for ya. Dark Knight & Samurai are really fun jobs.

    Quote Originally Posted by Amas View Post
    Ninja implemented somehow
    As long as things like utsusemi don't exist i'm all for it.

    Quote Originally Posted by Kurokikaze View Post
    Before adding new classes they should... I don't know... fix the ones in the game now that clearly don't work. And before you ask that naive question of which: its all of them.
    I couldn't agree more.

    Quote Originally Posted by Junfy View Post
    I dont know why most people when they hear about "what new classes u want" they talk about "old" classes from FFXI.
    The majority of classes from XI are staples of the series with the first 6 jobs dating back to FFI.

    My view is that XIV suffers most from not sticking to the robust foundation of FF lore and trying to go too far in another direction. The jobs/classes don't have to function exactly as they did in XI but they need role definition. It seems impossible to acheive that end with the abomination of TP spamming mix and match we know as the armory system. I won't begin to say that I have the answer but maybe (assuming the final cap is 75) allow players to have that main job/class and pick skills from 2 other jobs/classes up to level 37. It would be different than the sub job system and still allow for changing roles based on what the player is doing. *Just a suggestion to go with my complaint.

    In the end I think that XIV needs to draw from what has worked with jobs/classes and the battle system. While I wouldn't mind FFXI-2, I also realize that XI had it's fair share of issues (http://forum.square-enix.com/ffxiv/t...1-LOYALTY-MODE if you need a few specifics) and thought XIV would build off of the foundation of XI to provide a superior experience. To this date it has done quite the opposite. Until things change I'll remain cautiously optimistic and keep waiting for the mystery patch that fixes everything.
    (1)
    Last edited by ckb; 03-16-2011 at 06:30 AM. Reason: typo

Tags for this Thread