Nah I got what you meant, what I am saying for someone the data alone can be what is used to determine the quality of a run. It just does not seem the case for your personally. Which is far, but data alone can be used to make the judgement on whether a run is good or bad. Though I agree we should focus on solutions, but the reality is we all know SE will not be doing anything regarding the issue all we can do is try take control over our own parties this is why I say people should remove players they view as problematic for any reason.
Last edited by Awha; 05-17-2021 at 05:08 AM.
Solutions have been proffered time and time again in thos thread. The two most common, and best, would be to raise the bar of challenge in normal content or baking in more hard checks when leveling or learning a job.
I never said solutions weren't being offered in the thread.
Just that you seemed more focused on arguing about the severity of the problem.
Class quests could probably do more about making sure players know how to use their skills in relation to the role they have in group content. Can't really say for sure as I've yet to level up a healer or a tank. And the DPS ones do have mechanics to do sometimes, though I've rarely seen a DPS check in them if at all.
Could probably pretty easily add in a check to require players to have their job stone equipped past say level 35 (giving players some room for putting the class quest into where they want to take a break from the MSQ).
MSQ and other such quests can't do that as well due to the content needing to be made so that all roles can complete it.
As for difficulty increases, they would have to be careful as to how steep they made the learning curve. Guild Wars 2 suffered greatly when they made the jump in difficulty between base game and their first expansion pack too great. When a player base is used to things being at a specific difficulty level, the difficulty level is hard to change without changing slowly or alienating players. And if you alienate too many at one time, that can spell disaster.
A good start would be to update the Hall of the Novice and maybe add in a Hall of the Intermediate.
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