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  1. #991
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CKNovel View Post
    Alright so it was indeed reaper.

    Contrary to many theories, it's not a Necromancer, not Azem's job or anything to do with the Ascians. High probability the lore will be tied to Mhach, Black mage tried to manipulate the void, apparently with some sort of success, which result could be Reaper?

    It's also completely different from Ran'jit, the idea is there, a companion that feds on your aether but that's it.
    I doubt Zenos would summon an avatar to feed on his Aether...? Wait, maybe Anima?

    The job looks cool and is finally filling the "Void based job" without going into the Necromancer part, I'm probably just going to level it and that's it, but it remains a cool job.
    The Turquoise/Crimson colouring of the spell effects definitely reflects common voidsent palettes, especially Scathach /Diabolos. But there's also something kind of Hades-like about it too, with that claw, and the purple glyphs. I wonder is it's somehow an Amaurotine-Voidsent, if that's even a possibility.

    I second the Anima thing too, that cross my mind. But it could also be a horror form the end of days similar to the First Doom.
    (2)

  2. #992
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kalaam View Post
    I really hope DRK will get some depth back. I love this job but I grew quite bored of it in ShB, despite some very cool additions like Edge/Flood of Shadow.
    Same with RDM. I really, really hope they'll get a good gameplay update, those are the closest thing to Mystic Knight I can get for now :/

    Though now, I don't want to hear anyone say "Mystic Knight can't be in game, it would be too similar to PLD/DRK/RDM" when we litteraly got FF11 DRK dps spec added.

    Kind of feel cheated that it wears Maiming armor, it doesn't look like the AF set is particularly armored, some Ninja and Samurai stuff looked like they had more plate than this. So I definitely was expecting and actually armored class like Judge/Mystic Knight.
    I mean, even it it's "transed up" mode it's wearing a robe, like come on xD

    Well, time to speculate on 7.0 now guys !

    I assume we'll get a new caster and then either a ranged dps or a tank.
    God if it's a tank I'm not sure if I want it to be Mystic Knight :x it'd make it's gameplay so simple, and yet another sword class being a tank and not a dps. Please not that.
    Well one of the good parts about Reaper's introduction is that they are no longer restricted to introducing certain job concept to exclusively one Job role.

    With Reaper being a alternative to Dark Knight for players who want to play a DPS role, they can introduce things such as Mystic Knight (hopefully a Tank Job since I always picture them more as a Tank job in FF14) and they can now even bring in Berserker as a DPS Job.

    I still hope for a bit more unique designed jobs such as a Phantam Sword or weapon job which would be a interesting Range Magic user Job that focus on summoning Phantom swords and phantom clones that use phantom swords or other type of phantom weapons to attack their enemies from the distance. Of course they can just make it go full Royal Arms Job with it as a DoM Range DPS Job.

    Still hoping one day they introduce a Mace or Hammer Tank job as well eventhough I will only level them for their job storyline and ahcievement. It is just something I felt should have been part of Tank Jobs since 2.0.
    (2)

  3. #993
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by EdwinLi View Post
    Well one of the good parts about Reaper's introduction is that they are no longer restricted to introducing certain job concept to exclusively one Job role.

    With Reaper being a alternative to Dark Knight for players who want to play a DPS role, they can introduce things such as Mystic Knight (hopefully a Tank Job since I always picture them more as a Tank job in FF14) and they can now even bring in Berserker as a DPS Job.

    I still hope for a bit more unique designed jobs such as a Phantam Sword or weapon job which would be a interesting Range Magic user Job that focus on summoning Phantom swords and phantom clones that use phantom swords or other type of phantom weapons to attack their enemies from the distance. Of course they can just make it go full Royal Arms Job with it as a DoM Range DPS Job.

    Still hoping one day they introduce a Mace or Hammer Tank job as well eventhough I will only level them for their job storyline and ahcievement. It is just something I felt should have been part of Tank Jobs since 2.0.
    No please, no Tank Mystic Knight D:
    I love playing tank but damn am I tired of sword jobs being tanks. I also think DPS would be better to bring in a variety of phases or buffs with "En-"spells and thing like that. Tanks tend to be much simpler with their combos and stuff since they have to focus on reacting to the boss's attacks and patterns.
    (3)

  4. #994
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Looks forward to Rune Knight being a Tank based on magitek and using Runic mechanic for full magic absorb.
    (1)

  5. #995
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Kalaam View Post
    No please, no Tank Mystic Knight D:
    I love playing tank but damn am I tired of sword jobs being tanks. I also think DPS would be better to bring in a variety of phases or buffs with "En-"spells and thing like that. Tanks tend to be much simpler with their combos and stuff since they have to focus on reacting to the boss's attacks and patterns.
    I'll echo this sentiment. Personally I'd prefer it if the name was Rune Fencer, but that's more because I'm okay with Runes being part of the aesthetic and want to tie the spells its using to some unique system. I'm also okay with it using Maces/Hammers as long as they're light weapons, as it pretty much has to slot into the Scouting role. Which also kind of fits for an 'energy blade' mechanic, assuming they were used for the hilt. For thematic inspiration I'd gesture at Golden Sun's Adepts, WoW's Enhancement Shaman, FFTA2's Gladiator, Elementalist, and Spellblade, Tactic Ogre's Rune Fencer/Valkyrie and Vartan, and of course, Mystic Knight in FFV and Rune Knight in FFXI.

    To me, their mechanic could go a few ways, but I'll spitball them:

    1) It could revolve around season flavored phases, which involve pairing two Alchemical Elements (Fire or Water with Wind or Earth) together to achieve a proc/gcd focused rotation, with Ice and Thunder acting as transition elements or would fit in with the occasional burst cooldown. Wind and Earth would dictate the GCD timer or swap between a GCD or oGCD focused phase while Fire/Water would probably work similarly to AF/UI, either manipulating MP or a gauge. Cause of this the job wouldn't have traditional combo branches in order to make room for this system to work.

    2) If SE wanted to stick with positionals and combos (blegh), the focus could be akin to an expanded Sen system where your combo branches imbue your Rune Slots with specific Runes and can enhance them, before you later spend them on specific abilities at certain breakpoints, and otherwise try to dump them on filler actions. Using Slots will lock them out for a period so you have to pace your combos, but your filler actions will not lock them out. Positionals would work better under this system but Combo Branches would have to get more complicated (1 ->2A/2B -> 3A/3B) to accommodate filling in rune slots and empowering them. I'd expect certain elements to be directly tied to specific positionals in this system. This would also have to accommodate dropping combos and locked out runes, probably by making enhancement hits accelerate the timer of random locked out slots, and having most of the powerful spenders be oGCD.
    (4)

  6. #996
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Grimoire-M View Post
    I'll echo this sentiment. Personally I'd prefer it if the name was Rune Fencer, but that's more because I'm okay with Runes being part of the aesthetic and want to tie the spells its using to some unique system. I'm also okay with it using Maces/Hammers as long as they're light weapons, as it pretty much has to slot into the Scouting role. Which also kind of fits for an 'energy blade' mechanic, assuming they were used for the hilt. For thematic inspiration I'd gesture at Golden Sun's Adepts, WoW's Enhancement Shaman, FFTA2's Gladiator, Elementalist, and Spellblade, Tactic Ogre's Rune Fencer/Valkyrie and Vartan, and of course, Mystic Knight in FFV and Rune Knight in FFXI.

    To me, their mechanic could go a few ways, but I'll spitball them:

    1) It could revolve around season flavored phases, which involve pairing two Alchemical Elements (Fire or Water with Wind or Earth) together to achieve a proc/gcd focused rotation, with Ice and Thunder acting as transition elements or would fit in with the occasional burst cooldown. Wind and Earth would dictate the GCD timer or swap between a GCD or oGCD focused phase while Fire/Water would probably work similarly to AF/UI, either manipulating MP or a gauge. Cause of this the job wouldn't have traditional combo branches in order to make room for this system to work.

    2) If SE wanted to stick with positionals and combos (blegh), the focus could be akin to an expanded Sen system where your combo branches imbue your Rune Slots with specific Runes and can enhance them, before you later spend them on specific abilities at certain breakpoints, and otherwise try to dump them on filler actions. Using Slots will lock them out for a period so you have to pace your combos, but your filler actions will not lock them out. Positionals would work better under this system but Combo Branches would have to get more complicated (1 ->2A/2B -> 3A/3B) to accommodate filling in rune slots and empowering them. I'd expect certain elements to be directly tied to specific positionals in this system. This would also have to accommodate dropping combos and locked out runes, probably by making enhancement hits accelerate the timer of random locked out slots, and having most of the powerful spenders be oGCD.
    Yeah, Golden Sun bro !

    Also yeah I thought it could borrow fomr Bard and Monk in a way, having more free flowing combos and different "elemental stances". Like, you cast "En-Firaga", which has a 2s cast time and for, say 45s your combos have different properties, access to different oGCD etc.
    (2)

  7. #997
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Someone say Golden Sun?
    (3)

  8. #998
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Golden Sun collab when ?
    That'd be epic to get some weapons or armor sets from the games. They can cover basically every weapon type too.
    Menardi Scythe for RPR, Saturos's sword into a gunblade, Sol Blade into DRK, Felix' sword for PLD, Acheron Axe for WAR, Ivan's staff for BLM and Mia's for WHM. The Sun Saga books for SMN and Glyph Codex for SCH... Apollo Canon for MCH xD

    But we're getting sidetracked again
    (2)

  9. #999
    Player
    Ultaniku's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Jojo Ryder
    World
    Famfrit
    Main Class
    Warrior Lv 97
    I still want a job that dual wields one handed axes.
    (1)

  10. #1000
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    I wonder what a Armiger Unleashed Job may play like in FF14.

    Imagine if they made it a pure range attack DoM Job.
    (0)

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