
Originally Posted by
Rocl
The Magus Sisters will be the Primal of the Arkasodara, and we'll be seeing both Lunar versions and non. The tower dungeon they showed has Matanga imprisoned in the way the Amalj'aa were that summoned Lunar Ifrit.
*potential spoilers on 6.0 dungeon order*
I was picking my brain over what the heck those things in the walls were, but I guess that means the tower probably is the initial dungeon for Thravnair after all and that the region might actually have a second MSQ dungeon as one of the slides from the previous keynote showed an outdoor instance with everything ablaze.
I can only assume the tower extends deep into the earth for there to be that much architecture as there certainly isn't enough space up top to house all of that...though that makes me question whether or not all of the towers are vast, nightmarish underground prisons like that.
I also noticed the Thravnair tower is a bit different as its lights are white as opposed to red and has some strange purple root-like structures emerging from its base, though it's possible all of them will end up like that in due time.

Originally Posted by
MikkoAkure
Viera lore, from the Wandering Dramaturge in Stormblood. But viera and viis lore are practically interchangeable.The architecture in the moon is distinctly Amaurotine, which confuses me since I thought the moon was created as a prison for Zodiark and that would have happened after Amaurot ceased to exist. Unless I’m remembering wrong.
There's honestly still too much we don't know about the pre-Sundering time period to have more then guesses to throw at the subject, I'd say.
It seems like that last dungeon in the preview is the one for Mare Lamentum, though, which looks to be an expansive research facility of such a scale that it makes me wonder if perhaps the moon was being considered as a potential second home for the Ancients; particularly with a section of it looking to be devoted to the research/creation of biomes.

Originally Posted by
Kheld
So we are probably gonna skip the whole Ilsabard lands, and get to Garlemand by that train dungeon, ala FFXV train in the second part of the story

I have a feeling the "train" dungeon is actually the Garlean royal palace as the hallways in there are a dead ringer for how the place looked back when we ran through it as Estinien, albeit now with very unsettling spinal cord-like structures strewn about.
I assume we opt to take the sneaky route in because the obvious way is liable to have the bulk of the Telophoroi's forces guarding it.