I'll be staying as a Samurai main, but I can picture Reaper getting a fair amount of play.
I'm a touch curious as to where this job is going to fit into the scheme of things lorewise, seeing as we're casually tapping into one of the most forbidden sources of power in the setting that even BLM was reluctant to mess with.
Then again, the Thaumaturge's guild is known to perform sanctioned voidsent summonings for the sake of training or entertainment, so I suppose this might just be an extreme extension of that.
I would love to try it but I just don’t like positionals. I tried monk and got so turned around with the positionals lol. Hopefully they won’t have that many like Samurai.
Yeah that is what I'm hoping for as well. Like how SMN was during HW. That it goes combos to generate resource -> spend resource on magic attacks which builds up a bar -> spend bar on ghost attacks.
Last edited by jon041065; 05-15-2021 at 02:11 PM.
We basically got the Ran jit job except edgier and darker. Props to the new job reaper. Even works with the jojo memes of a stand user in some of the poses.
It's meh for me. I'll level it at some point, but scythes are a dumb weapon imo and the anesthetics of the job do nothing for me.
Here's hoping they give MNK or SAM some fun new skills.
I'm not sure about Reaper yet, guess I'll wait for the job actions video to decide.
However I'm a bit concerned about the flashy attack animations. Multiple Reapers in alliance raids may make it hard to see lol
Last edited by Silica-chan; 05-15-2021 at 01:49 PM.
I do like the use of the lost twelfth in their lore, even if I am not a huge fan of scythes. Also I dislike the weird cuts in both the shown male and female AF gear.
imagine playing with other people's animations on and with your party members on anything other than limited at most. and in an alliance raid of all things
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