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  1. #31
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,947
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by HisShadowX View Post
    Yeah I have had problems with freeloaders with the MSQ but I think a trust option would be great
    You won't get the xp from a trust. It'll just be for clears then. I think most running it now are doing it to level and certainly now for tokens for moogle. I've run it quite a bit and have had afk'ers but it's not been a chronic issue. I've seem more issues with people leaving Castrum cause they didn't get prae than having people go afk.

    AFk is a problem too in alliance raids as well so it's not just main story roulette.
    (1)
    Last edited by LaylaTsarra; 05-14-2021 at 10:34 PM.

  2. #32
    Player
    NolChannel's Avatar
    Join Date
    Jun 2020
    Posts
    27
    Character
    Tura Uralaq
    World
    Adamantoise
    Main Class
    Dragoon Lv 80
    I'll say it again, set the Max iLevel to 50 or 55. Up the EXP rewards somewhat with the added challenge.

    > New players will actually have an engaging, somewhat challenging dungeon to do at the end of ARR, and actually have to do boss mechanics. The current "Final Boss of ARR" is a disappointing joke - let's have it actually be a somewhat difficult thing to do.
    > People who AFK will literally be obvious dead weight and people will no longer tolerate it.

    Better new player engagement and better at weeding out leeches. Win-win.
    (6)

  3. #33
    Player
    _Koneko_'s Avatar
    Join Date
    Aug 2017
    Location
    ???
    Posts
    269
    Character
    Matoya Rhul
    World
    Omega
    Main Class
    Black Mage Lv 82
    Quote Originally Posted by NolChannel View Post
    I'll say it again, set the Max iLevel to 50 or 55. Up the EXP rewards somewhat with the added challenge.

    > New players will actually have an engaging, somewhat challenging dungeon to do at the end of ARR, and actually have to do boss mechanics. The current "Final Boss of ARR" is a disappointing joke - let's have it actually be a somewhat difficult thing to do.
    > People who AFK will literally be obvious dead weight and people will no longer tolerate it.

    Better new player engagement and better at weeding out leeches. Win-win.
    never going to happen if you like challenge so much may i suggest world of borecraft? they cater to your playstyle more then ff 14
    (0)
    "Stop right there, criminal scum! Nobody breaks the terms of service on my watch! I'm reporting your illegal mods, now enjoy your time in gm jail."

  4. #34
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Freeloaders and enablers are the reason I stopped caring about the treasure event and MSQ roulette.
    When I got to a run where only me and TWO PEOPLE were actually playing the pre-Nero parts that was the last straw for me.
    A better design team would see this as a problem.
    (0)

  5. #35
    Player Lanadra's Avatar
    Join Date
    Jan 2021
    Location
    Somewhere on The Source
    Posts
    666
    Character
    Alessia Adaka
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Haru304 View Post
    I think this is more a case of how the content is designed over players behaving in a certain way. If you make the MSQ scenes skippable, I highly doubt this would be as much of an issue.
    They were made unskippable also for a reason. Yes, they were originally skippable. And guess what? If you wanted to enjoy your story finale.. you could kindly go fuck off and watch it in the inn room. SE didn't like that, so they changed it.

    Quote Originally Posted by Zfz View Post
    No. This is a request to have the content designed in a way that it doesn't make people go AFK. I don't get satisfaction from punishing anyone. I see a problem and would like that problem to be fixed by taking away the root of the problem. Instead of ignoring it or pretending it isn't a problem and that people who bring it up are complaining.

    It's a problem and it's not fine to pretend it isn't. And the best way to fix it is to revamp those parts of the MSQ properly, as should have been done years ago.
    This is another case of: They should. But they won't.

    I agree they should, ideally making them into a solo instance, but we both know they won't.
    (1)

  6. #36
    Player
    NolChannel's Avatar
    Join Date
    Jun 2020
    Posts
    27
    Character
    Tura Uralaq
    World
    Adamantoise
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by _Koneko_ View Post
    never going to happen if you like challenge so much may i suggest world of borecraft? they cater to your playstyle more then ff 14
    ... Er, what kind of take is this? Are you saying that doing nothing in content is not only acceptable, its preferable? Gtfo lol.
    (8)

  7. #37
    Player
    _Koneko_'s Avatar
    Join Date
    Aug 2017
    Location
    ???
    Posts
    269
    Character
    Matoya Rhul
    World
    Omega
    Main Class
    Black Mage Lv 82
    i'm not saying it is but you seem to think se would make adjustments to the content they will not
    the primery reason is that its the most run content in the game and it's also required for the storyline
    making it harder would backfire you know how the community react to harder content they avoid it that's why you constantly get crystal tower
    (0)
    Last edited by _Koneko_; 05-14-2021 at 11:23 PM.
    "Stop right there, criminal scum! Nobody breaks the terms of service on my watch! I'm reporting your illegal mods, now enjoy your time in gm jail."

  8. #38
    Player
    NolChannel's Avatar
    Join Date
    Jun 2020
    Posts
    27
    Character
    Tura Uralaq
    World
    Adamantoise
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by _Koneko_ View Post
    i'm not saying it is but you seem to think se would make adjustments to the content they will not
    The topic is "Can something be done". I answered the question. Never said it was realistic.
    (4)

  9. #39
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    To repeat what many said:

    Vote Kick. If your group doesn't vote them out, they clearly didn't agree with you. Remember in those cases YOU are the one with the minority opinion, which is why the vote kick didn't succeed. Why should you have your way when clearly most don't agree with you about booting that particular individual?

    Now for a solution SE can actually do about this if they agreed with you:

    The reward EXP for these MSQ and roulettes would have to be split amongst the mobs/bosses and you only get that exp for participating in the fights. That would obviously eliminate the entire problem.

    I don't think they'll ever do that though, nor do I think its needed. That occasional 1 person going semi AFK never really causes much disruptions in these mind numbingly easy levels anyway.
    (0)

  10. #40
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by NolChannel View Post
    I'll say it again, set the Max iLevel to 50 or 55. Up the EXP rewards somewhat with the added challenge.

    > New players will actually have an engaging, somewhat challenging dungeon to do at the end of ARR, and actually have to do boss mechanics. The current "Final Boss of ARR" is a disappointing joke - let's have it actually be a somewhat difficult thing to do.
    > People who AFK will literally be obvious dead weight and people will no longer tolerate it.

    Better new player engagement and better at weeding out leeches. Win-win.
    As a MSQ Dungeon, ilvl at 55 will probably kill everyone who are utterly terrible or decent at their job, which goes against the idea that dungeons are meant to be easy. However, it definitely shouldn't be such a breeze that you can have half the party AFK and still be able to clear it with ease. Probably setting the max ilvl to be 90 to 100 would be better.
    (1)

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