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  1. #1
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LeonardoRozsas View Post
    Dark knight is the only tank that relies on a healer to use it's invulnerability, so as yoshi-p like to keep identity, my suggestion is instead of losing hp when activated it will instead gain hp equal to the damage taken, this will make it also unique and keep the lifesteal theme of dark knight
    There is no job identity among tanks, its just 4 shades of WAR.
    I think tanks would be far better off if only PLD had the immortality bubble and the rest of the tanks had something else entirely instead.

    Holmgang for example could just do the snare and if the warrior shackles his target for the full duration, he can perform a finisher attack.

    as for Living Dead, i think it would be better for DRK if it would allow the DRK to stand up on his own once AFTER he died for a set amount of time. During the duration, the DRK's HP stays at 0 and he can use skills normally, but drops dead again after the timer ends.

    As for Super Bolide, i honestly don't know, maybe something that would allow the GNB to get a % dmg boost deoending on missing HP or improved effects for skills that require cardridge charges.
    (1)

  2. #2
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Anhra View Post
    There is no job identity among tanks, its just 4 shades of WAR.
    (21)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by DaulBan View Post
    That's some tasty bait there.

    Sure would be a shame if

    Someone

    Took it.
    (8)

  4. #4
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think invulns need to be sorely looked at by the development team now. This is especially true if they want to make a healer rework a priority in Endwalker. Tanking and healing are closely interlinked by necessity. Right now, raidwides are the primary healing 'challenge', rather than tank damage. Invulns are too powerful and too available.

    Living Dead definitely needs to be looked at. If we're separating out healers into 'pure healers' and 'shield healers', then the rules will need to change for Walking Dead's heal or die check. Will shields count towards cleansing the effect? I'm not sure what direction this is going to go, but I'd love to see some dev thoughts on this.

    Holmgang was changed this expansion. It no longer requires a target. It no longer roots you in place. It has a longer duration and a longer recast than it did previously, and it's enough that it's consistently better than Living Dead in every situation without having any associated drawback. Historically, there Living Dead's potential duration gave it some situational advantages over Holmgang. It was better suited for longer, multi-hit tankbuster sequences (i.e. Final Beam combo, Holy Scourge, Ultimate Embrace + Hyperdrive). Now it's pretty obvious that Living Dead is the worse choice all around.

    There are a lot of technical issues with how Living Dead is implemented as well. You need to heal to prevent instant death, but healing paradoxically causes the cooldown to end early. Most of us have seen an early cleanse on a multihit tankbuster only to cause a death on a later hit. There's no gauge to let healers know how close they are to cleasing Walking Dead. And when you go the most reliable route, Benediction is three minutes and Living Dead is five. You're guaranteed to lose Benediction uses when you try to pair the two up. And don't get me started on the tooltip errors. There's no wonder why most of the playerbase doesn't know how it works.

    In one of his early interviews, Yoshi-p mentioned that Invincible (Hallowed) was too strong, but that they couldn't really do anything about it given its history. The original Nisi cheese very nearly involved a PLD purely for the invuln, except for the fact that it was at a clear dps disadvantage. There have since been stealth nerfs (you no longer can use it to negate stack applications,) but it's still incredibly powerful. Living Dead and Superbolide try to tone it down some, but they still tend to overpower the rest of the cooldowns in their respective kits.

    If Living Dead were to be reworked, what I would favour is this:
    Quote Originally Posted by Lyth View Post
    Shadowform: For the next 10 seconds, any incoming damage and healing is negated. Damage and healing prevented this way is converted into a temporary shield of up to X% of max HP.
    This is essentially a modified version of Sigma's Kinetic Grasp.

    As far as availability goes, I'd like to see 'higher difficulty' settings place team-wide limits on player access to invulns and rezzes. I think that Monster Hunter approach of having a shared 'pool' of deaths or resources forces you to play a bit more cautiously and work more closely with your team. If you could only invuln, say, three tankbusters per fight at a savage difficulty setting between the two of you (or two in an ultimate difficulty setting), then maybe cooldown management may become a thing again.
    (1)

  5. #5
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    Quote Originally Posted by DaulBan View Post
    I can only hope to reach this level of genius.
    (4)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  6. #6
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Anhra View Post
    There is no job identity among tanks, its just 4 shades of WAR.
    I think tanks would be far better off if only PLD had the immortality bubble and the rest of the tanks had something else entirely instead.

    Holmgang for example could just do the snare and if the warrior shackles his target for the full duration, he can perform a finisher attack.

    as for Living Dead, i think it would be better for DRK if it would allow the DRK to stand up on his own once AFTER he died for a set amount of time. During the duration, the DRK's HP stays at 0 and he can use skills normally, but drops dead again after the timer ends.

    As for Super Bolide, i honestly don't know, maybe something that would allow the GNB to get a % dmg boost depending on missing HP or improved effects for skills that require cardridge charges.
    I like superbolide the way it is. It synergizes pretty well with any healer. I can keep dps-ing while having the regen passively heal them and add in one or two ogcd while spamming my AoE. I can't do that with living dead. Dark knight's invulnerability really is the weakest among all the tanks.
    (1)