



Edit: According to a youtube comment it's in a story cutscene, but here it is. It's... different.
Yep. It plays when you go to negotiate with the Amalj'aa in the main storyline. A certain primal also makes an appearance at that time.
I guess this song is supposed to be related to the Amalj'aa, since the remixed version is their stronghold theme.


Yea.. I do like that.The tracks in FFXIV are good, but he didn't do a great job of the transition. From zone to battle music, you have to make it where it more blends itself in than a completely different track. This works in offline games, but as fast as enemies get killed in FFXIV, the tracks stop and replay after 3-4 seconds on average with an enemy. I don't want to hear the first 5 seconds of a battle track, I want something that blends into the field music whenever you are engaged with an enemy, and transitions back to the field music later.
A perfect example of what I am talking about it Kingdom Hearts. It had calming field music, but when in battle, the calmness raised up slightly higher but still transitioned well. FFXIV can learn from this.
For really great transitions you make a ton of loops of the different music and also make a ton of transitional 1 or 2 bar loops.
the track would then play like if/then statements
If day time/sunny then play loop A
If battle starts and Loop A is in the third measure, then start measure 4 1-bar transition followed by Day time battle loop
The transitions could crescendo or decrescendo (get louder or softer) or Accelerando or ritardando (Get faster or slower) depending on what it was transitioning into...
You'd just need all of your conditional loops and enough transition measures to go between any of them at any given time
It takes a lot of work but its definitely doable


That worked out well for FFXI, so I think it has to be something more here. Actually most Japanese online titles (well even then only a few come to mind...PSO,PSU, FFXI) treat their soundtracks similar to any other JRPG...and honestly they are better for it. Uematsu probably just needed more inspiration or was pressed for time (like every other aspect of early XIV).The tracks in FFXIV are good, but he didn't do a great job of the transition. From zone to battle music, you have to make it where it more blends itself in than a completely different track. This works in offline games, but as fast as enemies get killed in FFXIV, the tracks stop and replay after 3-4 seconds on average with an enemy. I don't want to hear the first 5 seconds of a battle track, I want something that blends into the field music whenever you are engaged with an enemy, and transitions back to the field music later.
A perfect example of what I am talking about it Kingdom Hearts. It had calming field music, but when in battle, the calmness raised up slightly higher but still transitioned well. FFXIV can learn from this.
Nobuo made a good track, it just wasn't used well. If I had to guess, the original Dev's asked him to make tracks that would cater to a western theme they were originally trying to make out of FFXIV. Also, I don't think Nobuo really understood how music in online games should be done, and treated it more like a offline FF title.
Imo, he should have looked back at classic FF titles with similar universe styles ( FF IV, V, and IX ) and moved on from there.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
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I just want an option to have the music fade in and out. The constant Looping drives me nuts.



It worked for FFXI because mobs took long enough to kill that you got to enjoy the battle theme. Problem with FFXIV is that you take down mobs fast enough that you rarely get to enjoy the theme. Ever go through the entire Coerthas Battle Theme? It is really good and gets better about 2 minutes into the song. What mob takes more than 2 minutes to kill? Only NMs and mobs you can't beat.That worked out well for FFXI, so I think it has to be something more here. Actually most Japanese online titles (well even then only a few come to mind...PSO,PSU, FFXI) treat their soundtracks similar to any other JRPG...and honestly they are better for it. Uematsu probably just needed more inspiration or was pressed for time (like every other aspect of early XIV).
Imo, he should have looked back at classic FF titles with similar universe styles ( FF IV, V, and IX ) and moved on from there.

I know Nobuo did the strong hold music in Natalan as it was on original soundtrack. I cant say for sure on the others.
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I wonder if they could make more seamless transition music (like toto-rak/darkhold) and have it last a certain amount of time before the battle music faded out, maybe have the battle music continue playing as long as your XP chain holds out?


Probably wrong, but to me the goobue music has a real Naoshi Mizuta feel to it.


He did there are/were several tracks that did in fact come from a different FF title or at least inspired a good amount of them.That worked out well for FFXI, so I think it has to be something more here. Actually most Japanese online titles (well even then only a few come to mind...PSO,PSU, FFXI) treat their soundtracks similar to any other JRPG...and honestly they are better for it. Uematsu probably just needed more inspiration or was pressed for time (like every other aspect of early XIV).
Imo, he should have looked back at classic FF titles with similar universe styles ( FF IV, V, and IX ) and moved on from there.
some are pretty blatent and hardly changed. Limsa's First Zone theme was the pirates theme from FFV...Crafters theme is the Timber Owls FFVIII, Veldt's region from FFVI's, Edea the Sorceress FFVIII, Esper's FFVI, Costa Del Sol FFVII, FFIX Hunters Chance, Clouds Flashbacks FFVII, Sauromugue Champaign FFXI.
far as rearrangements and inspirations go I've heard a lot from FF-X,FFIX,FFVIII,FFVI,FFVII and Crono Trigger.
this game also has amazing new works...just have to find them.
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