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  1. #71
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    913
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Violyre View Post
    They do know about the space issue. That's partly why belt space is being reallocated to weapons and rings, which is the biggest offenders regarding armoury space.
    I'm still puzzled by why we require two rings, rather than just 1 ring that shows up on both hands (and just has double the stats as if wearing two with two materia slots--one for each original hand). That would make more sense to me. lol.
    (0)

  2. #72
    Player
    NeoDivinity's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Red Divinity
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by gotaname1 View Post
    IMO the devs and their perspective could use some work: they are making a game that is supposed to last over a decade with increasing content. If they had any sort of common sense, they'd know that not fixing spaghetti code is going to cost them in the long run. .
    I agree, but i will not for a moment presume that i know how their day to day work is, maybe they're already working on something, maybe not.
    Adding these slots for now is a clear way to mitigate the problem and wont fix it, but would be naive to think that they would stop doing their work to put the glamour dresser as a priority thing to fix, even now with a exp knocking the door.

    FFXIV community tends to often ask for too much without looking at the big picture, of course the glam dresser limited space sucks but try to see things on the developer's side sometimes. Its clear that the system is not abandoned and that they are looking into it so topics like these where the dude is just ranting around definitly do not help nor opens a
    good dicussion.
    (2)
    Last edited by NeoDivinity; 05-11-2021 at 05:47 AM.

  3. #73
    Player
    NeoDivinity's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Red Divinity
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fland View Post
    Yeah this also what I think one of the major issues is, lack of tracker at the moment.
    They do have tracker for other things like mounts and minions, logs and records, etc. Perhaps they can apply/modify that to equipments also in the (hopefully) near future.
    Yeah i also believe that once they have added enough space on the dresser they could use it as easier way to track collected gear, or maybe they already working or fixed the problem, the code must be a mess. Let's wait till Fan Fest's live letter
    (2)

  4. #74
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    They need to remove glamour/gear from inventory completely, and dump dyes. There's a single catalogue of all available with the tryon option, and it shows you what you have acquired, or not. From that, you can set the main gear (same recommended as usual), and once that is chosen you can glamour it with the other items available. After than you can dye it whatever colour you feel like. It will take the inventory load off, no need for glamour dresser and dyes. Something so simple really does not need to be so convaluted.
    (1)

  5. #75
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by NeoDivinity View Post
    Yeah i also believe that once they have added enough space on the dresser they could use it as easier way to track collected gear, or maybe they already working or fixed the problem, the code must be a mess. Let's wait till Fan Fest's live letter
    Yea I'd rather they keep the current system until they find a way to make a log that includes all equipments that we've already acquired as far as old events in ARR.
    If they make a new glam log and we have to acquire the equipments again, then no thanks. I don't want to have to farm old dungeons/raids again for several pieces of equipment that I used as glam a lot.
    (0)

  6. #76
    Player
    squidmonarchy's Avatar
    Join Date
    Aug 2019
    Posts
    49
    Character
    Zaha'a Kimahr
    World
    Ultros
    Main Class
    White Mage Lv 38
    Quote Originally Posted by Fland View Post
    Yea I'd rather they keep the current system until they find a way to make a log that includes all equipments that we've already acquired as far as old events in ARR.
    If they make a new glam log and we have to acquire the equipments again, then no thanks. I don't want to have to farm old dungeons/raids again for several pieces of equipment that I used as glam a lot.
    I completely get where you're coming from, but I have to admit, that actually sounds like fun to me.
    (1)

  7. #77
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fland View Post
    Yea I'd rather they keep the current system until they find a way to make a log that includes all equipments that we've already acquired as far as old events in ARR.
    If they make a new glam log and we have to acquire the equipments again, then no thanks. I don't want to have to farm old dungeons/raids again for several pieces of equipment that I used as glam a lot.
    So we currently have an AH that basically has most of the gear in the game with a preview feature. Why not just a log window that list everything with an expansion dropdown menu and job drop down that list the gear. If I right click you can get a preview.

    They could also do this for updating the mount window. I do not need a copy and paste of the WoW but there needs to be some upgrade to this extremely outdated system. If the gear is listed as acquired in that log window then I can glamour it from there instead of having to add it to an a moire that is very limited and just very messy to use.

    It could just simply say "x item appearance has been added to your glamour log"

    Same thing with mounts.
    (0)

  8. #78
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by squidmonarchy View Post
    The Calamity Salvager is interesting, because there definitely seems to be some kind of toggle that determines what you can purchase from them. I can get the Garo gear, for example, because I did those quests. Other people can't. At the same time, there are many things I can't access either because I haven't completed the quests. I don't know what the system uses, but it seems to function well enough.

    I find myself wondering if they can't do something with that.
    That is the Achievements doing multi-duty. The Salvager and various Relic weapon Replica stores are checking for completion of various achievements (and certain quests).
    (1)

  9. #79
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Puremallace View Post
    ...If the gear is listed as acquired in that log window...
    This is the issue.
    I'm sure they can make some user friendly glamour log menu if they want and making it work like WoW, but judging by how the dresser work it most likely they don't have necessary system yet to track all of the equipment that we have acquired.
    (1)

  10. #80
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Puremallace View Post
    I just literally refuse to believe this. There is no way the devs can look at this current system and assume it is sustainable for at most another 1-2 expansions without just breaking. It is already a broken system when you have to trash gear to make space during a new event or something from the Mogstation.
    It's irrelevant whether you believe it or if the devs think its sustainable. Short term bad decisions in the very beginning of ARR have left them with an insanely shaky codebase that's nigh impossible to change without having to lose entire patch cycles worth of dev time to accomplish it.

    Speaking as an actual coder, if your project becomes gigantically massive like FF14's is, there's so many code links, dependencies and hooks all over the base that changing a single variable can cause a Jenga effect in a matter of seconds and cause your whole program to break and/or crash in seconds. If I had to estimate, it'd probably take them 2-3 dev cycles of pure dedicated time to entirely re-write their foundation at this point; and you really believe that the shareholders and CEO at Square are just going to say 'hey, no worries. just delay your entire work flow 6-10 months intentionally to fix something that probably won't lead to a substantial increase in our profits, whereas we'd likely lose tons of subscription profits and stock from the announcement of "hey guys, don't expect any new content for the next half a year!"'

    Yeah, that'd fly over well at the Company meeting, because having to delay their schedule didn't result in a single issue or complaint when it happened unintentionally thanks to COVID. /s

    Yoshi-P has explained countless times why adopting a system like WoW's isn't feasible on a technical front, and this is coming from the man who's said multiple times what a big fan of Blizzard and WoW he is. I have no doubts that when the glamour dresser was being pitched, Yoshi-P would have been vocating for something similar to transmog, and I have no doubts his technical leads were telling him it was impossible without a giant dev time sink that they can't afford, metaphorically. I've worked on AAA games in the industry before, and I've run into situations where decisions early on have shafted us insanely later on and made certain targets and features nigh impossible to create as envisioned without having to spend months re-writing giant swathes of code to accomplish, resulting in hacky solutions to please the publisher.

    It's the simple reality of things.
    (10)
    Last edited by Daeriion_Aeradiir; 05-12-2021 at 04:31 PM.

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