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  1. #21
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    284
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    IIRC, it's less about us - the Warriors of Light - and more about the back-end of their systems where - because of our growing numbers demanding bosses have bigger and bigger numbers, it's getting to the point boss HP is getting worrisome and how it'll affect systems. So, the stat squish is actually going to hit the game as a whole, not only the Warriors of Light. Consequently, because we'll have lower numbers (and so will enemies) people are worried content will become more difficult despite assurances from development that it'll feel about the same in practice.

    Though, one band-aid solution to crystal tower baiting would be to force equip the best gear when queueing for a duty or roulette. This isn't the best solution and is still manipulatable via just not having the better equipment on your person, which is why I said its a band-aid solution. I definitely hate baiting in roulettes as I'm generally hoping for more recent stuff when I queue it. Getting older content by chance is one thing, but being dragged there intentionally by others is an infinitely worse feeling.
    (0)
    Last edited by Kemiko; 05-04-2021 at 10:24 PM.

  2. #22
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,993
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Iscah View Post
    Was it 1-50 or 1-49 though? The top end at i130 might still see a reduction.

    Also I still don't really understand the deal with stats when people are synched down vs naturally at that level, but battles seem to get quicker every time the max ilevel goes up. So a reduction in the power difference between a level 50 and level 80 character might have the opposite effect.
    The only difference between say a lvl 50 in i130 and a lvl 80 in 530 is that when the lvl 80 gets synced down to i130 their gear will have maxed out substats, so they're essentially wearing a slightly stronger version of the i130 gear. Considering that substats have a lot less of an impact nowadays it shouldn't make that much of a difference.

    The bigger contributing factor to old content just melting are the changes made with every expansion, pretty much all our abilities have increased in potency significantly compared to ARR and we might even have new abilities that we originally did not have at 50.
    Every time SE reworked the jobs so far we saw an increase in dps at lower levels. What also came with these reworks most of the time was a reduction in complexity, and regardless of what you think about jobs becoming easier the fact is that it means the average player in a 24man will deal more dps than they would've done in previous expansions.
    (4)
    Last edited by Absurdity; 05-05-2021 at 03:37 PM.

  3. #23
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Iscah View Post
    Also I still don't really understand the deal with stats when people are synched down vs naturally at that level, but battles seem to get quicker every time the max ilevel goes up. So a reduction in the power difference between a level 50 and level 80 character might have the opposite effect.
    It's not because of the stats, but because of potency creep in our kits.
    The numbers we synch down to don't change, so it doesn't matter if our crit is 3,000 or 9,999, the duty will have it synch down to the same max value.
    (0)

  4. #24
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,916
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    The only adjustment I can lightly think of is to reward players based on the duty chosen & added amount depending on their queued iLv in relation to the chosen duty’s iLv cap—which the latter makes up the larger & significant portion of the two. If it’s possible, might as well throw in additional reward for queueing with higher ilv than required, too.

    I honestly don’t think tightening up the ilv range or making the content harder would do anything better to alleviate the situation. If any, it would just make the queue last longer. When a lazy player is denied of their easy access for hefty reward, they will simply not going to bother.
    (1)
    Last edited by Rein_eon_Osborne; 05-06-2021 at 02:17 AM.

  5. #25
    Player
    AriaHawksong's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    54
    Character
    Aria Hawksong
    World
    Odin
    Main Class
    White Mage Lv 80
    I have grown tired of seeing crystal tower myself, enough that I dread doing it, but hey tomestones so might as well. I had come up with a potential solution. How about enforcing that people of a specific level like lets say 71-80 must equip gear equivalent to the item level of holminster switch or higher, and same for prior level ranges to queue into Alliance Roulette. This gives enough leeway for people who aren't geared for endgame but still enforces that people can't cheese alliance roulette.

    I feel something needs to be done, because one of my biggest gripes is that unless I queue for an Alliance Raid specifically, I almost never see it. And I am sure that many others won't get a chance to ever see it beyond their initial run, and people wonder why so many people can't do the mechanics for those raids. They never get a chance to improve unless they actively aim to do so on their own time outside of the roulette. It's such a shame that so many of these raids (especially the Ivalice ones, which I felt were a lot of fun) never get seen anymore. and anything that encourages the possibility of them showing up more is good in my eyes.

    If people really want their mind-numbingly boring runs of Crystal tower, why not just add them to the MSQ roulette, especially since they are required by the MSQ now to progress. it'll add some variety to msq roulette, and give other alliance raids a chance to show up. add some exp modifier to the CT raids and there you go, everyone should be happier.
    (1)

  6. #26
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ItMe View Post
    The ShB relic making sure more players have unlocked more of the alliance raids was a good idea.
    Now if only they could solve that issue where players can bait out crystal tower by manipulating their iLVL
    An easy method would be the lower the maximum ilvl for Labyrinth and Syrcus Tower, bringing them in line with World of Darkness on difficulty. Example, Labyrinth being locked at a max of i90, Syrcus at i110. This lowers just exactly how easy you can make the fights, and forces people to having to do mechanics again for them. It will also make people not want to abuse ilvl sync for them, considering that Labyrinth has a LOT of mechanics that can cause problems.
    (2)

  7. #27
    Player
    _Koneko_'s Avatar
    Join Date
    Aug 2017
    Location
    ???
    Posts
    269
    Character
    Matoya Rhul
    World
    Omega
    Main Class
    Black Mage Lv 82
    they won't do anything suggested here enjoy your eternal crystal tower i know i will when i do more resistance weapons
    (0)
    "Stop right there, criminal scum! Nobody breaks the terms of service on my watch! I'm reporting your illegal mods, now enjoy your time in gm jail."

  8. #28
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Maybe an unpopular solution: Undo the nerfs they have done in CT and if thats not enough, put an iLvl Cap on CT1 and CT2, so that they will get more equal to the other 24 player raid series in kind of duration an difficulty.

    CT1 and 2 are just so easy, because most mechanics can be completely ignored or will not show up at all, as the bosses die so fast.
    (1)
    Last edited by KarstenS; 06-26-2021 at 06:29 PM.

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  9. #29
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by _Koneko_ View Post
    they won't do anything suggested here enjoy your eternal crystal tower i know i will when i do more resistance weapons
    Do casrum instead, it gives 5 memories, i was sick of crystal tower and only did castrum for all of them.
    (1)

  10. #30
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Alliance Raid is irksome in general so I for one appreciate if I get Syrcus Tower. Since that means it will end very quickly.
    (0)

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