Results 1 to 10 of 105

Hybrid View

  1. #1
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Tldr: No.
    Long answer: No. This wouldn't solve anything really. Sure you artificially feel better but rng is rng and OP suggestion would punish people who can't be online all day, i.e working.

    Quote Originally Posted by forumaccount View Post
    I disagree. No need to yell.
    Where did MilkieTea yell?
    (4)
    Last edited by Sotaris; 05-08-2021 at 11:33 PM.

  2. #2
    Player
    forumaccount's Avatar
    Join Date
    Nov 2020
    Posts
    63
    Character
    Oneiron Tantalus
    World
    Goblin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Sotaris View Post
    Tldr: No.
    Long answer: No. This wouldn't solve anything really. Sure you artificially feel better but rng is rng and OP suggestion would punish people who can't be online all day, i.e working.



    Where did MilkieTea yell?
    - It would solve a monumental waste of time. You wouldn't artificially feel better, you would feel 22 hours saved better. Both mechanics would still rely on rng yes. OP's solution would directly benefit people who can't be online all day more so than the current mechanic (i.e. queue up, afk, go to work). It certainly wouldn't punish people any more so than the current mechanic.

    - No one said she yelled.
    (0)

  3. #3
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by forumaccount View Post
    - It would solve a monumental waste of time. You wouldn't artificially feel better, you would feel 22 hours saved better. Both mechanics would still rely on rng yes. OP's solution would directly benefit people who can't be online all day more so than the current mechanic (i.e. queue up, afk, go to work). It certainly wouldn't punish people any more so than the current mechanic.

    - No one said she yelled.
    weighted based on the overall amount of time a player has spent in queues for land purchases

    Way I read this is if you be online longer time = bigger chance? So if that's correct that means people who can't be online as much will be punished by your suggestion.

    Also, why are you talking about yourself in 3rd person? That's weird.

    Quote Originally Posted by forumaccount View Post
    I disagree. No need to yell.
    You did, you said she were yelling.

    Quote Originally Posted by forumaccount View Post
    - It is not a player made problem, it is the intentional design of the developers.
    It's player caused due to flippers. It was not part of the orginal design. Maybe you haven't been playing so long?
    (3)
    Last edited by Sotaris; 05-09-2021 at 05:23 AM.

  4. #4
    Player
    forumaccount's Avatar
    Join Date
    Nov 2020
    Posts
    63
    Character
    Oneiron Tantalus
    World
    Goblin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Sotaris View Post
    weighted based on the overall amount of time a player has spent in queues for land purchases

    Way I read this is if you be online longer time = bigger chance? So if that's correct that means people who can't be online as much will be punished by your suggestion.
    Yes, much the same as the current system. Queue weight (or purchase exp) would be accrued from every different plot queue you participate in, so it would have a net effect over time. The benefit, is that while online and in queue you can play the game still. Also, you can queue and afk, and go to work. So it is an improvement to the current system.


    You did, you said she were yelling.
    I clearly did not.


    It's player caused due to flippers. It was not part of the orginal design. Maybe you haven't been playing so long?
    - Please be more specific about what you believe to be caused by "flippers". You took a quote from the first line of a post, where the rest of the post explains in in detail why the waste of player time is directly caused by the current game design.
    (0)