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  1. #11
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    Join Date
    Jul 2017
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    Quote Originally Posted by linayar View Post
    What I would like is to treat pre-made group as one vote and you cannot vote to kick the people in your pre-made group.

    Example:

    You queue with two friends.

    If a vote kick is issued for one of you, the other two don't get to vote.

    If a vote kick is issued for someone else, and two of you vote "no" while one of you votes "yes", the vote for all three of you is counted as one vote representing the majority, which is "no" in this case.

    If your group has even number of people and there is no majority vote, then the vote defaults to "no" for your group.

    Finally, a vote kick can only be initiated if there are at least 3 different groups of voters. If there are exactly 3 groups, then the vote must be unanimous from the other two groups in order to pass.

    If there are only two groups or less, then the only option available is vote to abandon.
    Tbh if they had a vote system like this I probably would just do full premade groups and most likely no longer help friends with pops and stuff if it is a duo. Granted for the most part now we mostly run in house groups anyways either through our discord, ls, or FC.

    Though I will say your system would put an end to so called vote kick abuse. Though I personally do not see how not wanting to play with someone is abuse and making it harder for people to remove those they do not wish to play with. Though I get the intent of your system.

    Quote Originally Posted by Vinupra-Rosa View Post
    Then you're not reading between the lines. There are many small thinks that hint towards most of this just OP being elitist and angry at the 'rabble' - amongst them would be their repeat phrasing of underperforming players as 'leeches' and 'parasites', their advocacy for DF tiering and automatic kicking of their hated underperforming players. Their insistence that they're 'average, not even that good' when their numbers paint an entirely different matter -- 99s, >75s. Their assertion that they're being 'taken advantage of' by the 'great community' and that '50% of people in DF are bad'.

    All of that point to their expectations being set too high for Duty Finder of all places - a place where you should expect people of all skill levels to exist. And 'all skill levels' is not just 'good' but can also include 'bad' - and strongly hate being saddled by those who underperform, immediately assuming the worst of these people. Ergo, an elitist.



    People knowing that guides exist by the time they hit 80 is not a guarantee. Some people end up consulting the wrong guides or misunderstand them. Someone I know misunderstood a SAM guide badly back in stormblood, and it took someone who actually knows SAM to sit down and set them straight on that. My friends and the people I help out in NN get guides thrown at them all the time but not everyone is in NN, or is in an NN that bothers, or has friends who know resouces and give them. People who run solo, those who have super busy lives or aren't exactly long-time gamers (and even some of) might not even think guides exist.



    Game seems alright so far. Also it's not so much enabling as it is tolerating because reasonable people would at least try to understand that, hey, people might have issues some of which are not under their control.

    And honestly, most duty finder runs I've done for the past year have been mostly average. And of my problem runs, most of the 'problem people' have been receptive to help with actual nightmare scenarios so few and insignificant I've mostly forgotten about them.

    This quote below is something I strongly agree with.



    And... this please.



    et-



    For reasonably experienced players. There's this little bump you have to get past, and one of my recent aurum vale runs refreshed this point in my head. Sprout was new, scared and cautious of mob pulls after a pull in the initial room went awry, and I (and one other) had to coach them a bit about the dungeon. They continued to be scared and cautious, but they otherwise took to advice exceptionally well.

    The fear is real, especially when some dungeons might hit harder than expected, and others not as hard as expected.
    Going to get shit for this but I am one if those players that thinks if a tank is scared they should not be a tank.

    I had an AV recently with a new tank, mans asked for small or large pulls. I told them to hold W till they cannot go forward. Mad lad did it and it was a blast. Tanks should have no fear. :P

    Granted I will say that a newbie healer probably would have had a hard time healing that. Thankfully our dps was on point cause truthfully healing a tank through a few packs and the first boss was not as easy as I thought it would be. Been a hot min since I was last in AV not on a blu.
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    Last edited by Awha; 05-08-2021 at 04:07 PM.