
Originally Posted by
Vinupra-Rosa
Then you're not reading between the lines. There are many small thinks that hint towards most of this just OP being elitist and angry at the 'rabble' - amongst them would be their repeat phrasing of underperforming players as 'leeches' and 'parasites', their advocacy for DF tiering and automatic kicking of their hated underperforming players. Their insistence that they're 'average, not even that good' when their numbers paint an entirely different matter -- 99s, >75s. Their assertion that they're being 'taken advantage of' by the 'great community' and that '50% of people in DF are bad'.
All of that point to their expectations being set too high for Duty Finder of all places - a place where you should expect people of all skill levels to exist. And 'all skill levels' is not just 'good' but can also include 'bad' - and strongly hate being saddled by those who underperform, immediately assuming the worst of these people. Ergo, an elitist.
People knowing that guides exist by the time they hit 80 is not a guarantee. Some people end up consulting the wrong guides or misunderstand them. Someone I know misunderstood a SAM guide badly back in stormblood, and it took someone who actually knows SAM to sit down and set them straight on that. My friends and the people I help out in NN get guides thrown at them all the time but not everyone is in NN, or is in an NN that bothers, or has friends who know resouces and give them. People who run solo, those who have super busy lives or aren't exactly long-time gamers (and even some of) might not even think guides exist.
Game seems alright so far. Also it's not so much enabling as it is tolerating because reasonable people would at least try to understand that, hey, people might have issues some of which are not under their control.
And honestly, most duty finder runs I've done for the past year have been mostly average. And of my problem runs, most of the 'problem people' have been receptive to help with actual nightmare scenarios so few and insignificant I've mostly forgotten about them.
This quote below is something I strongly agree with.
And... this please.
et-
For reasonably experienced players. There's this little bump you have to get past, and one of my recent aurum vale runs refreshed this point in my head. Sprout was new, scared and cautious of mob pulls after a pull in the initial room went awry, and I (and one other) had to coach them a bit about the dungeon. They continued to be scared and cautious, but they otherwise took to advice exceptionally well.
The fear is real, especially when some dungeons might hit harder than expected, and others not as hard as expected.