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  1. #51
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    879
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by ReynTime View Post
    Yoshida's response about challenging 4p content is infuriating to be quite honest.

    I really hate how they want every 4p content ever to be DF-friendly because "there are a lot of casual players" as he puts it. No one is asking them to do harder dungeons INSTEAD of the usual easy ones.
    It's not like players have been managing to form parties to take on challenging EIGHT player content for over 8 years or anything... Hell if he thinks 4 is too little, why not just make it 8? People only hate CM and Praetorium because of the cutscenes.

    I'd take harder but not "savage" level dungeons too. Anything. Dungeons used to be my favorite kind of content. Now I find them so boring I stopped doing expert roulettes...

    I don't care if this is an unpopular take but large scale content is a mess. I couldn't care less. Even the Ivalice ones felt more like being carried by a current than actually engaging.
    This is exactly what I think too. Dungeons as they are now are such a chore. If they want to cater to casual/underperforming players, they could make them 8-players and harder.
    (3)

  2. #52
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vahlnir View Post
    This is what I've been hoping for. Summoner needs its identity back.
    So... back to summons just being one-time big damage spells? Because that's what they were in most games from FF4-FF9, and to a lesser degree in 12 and 13

    You'd still need something else to do between summoning in the creatures to do their big damage effects.
    (0)

  3. #53
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    I play SMN as an alt-job so it's never been my main. But I do have it at 80 and in ilvl 516 gear. I really enjoy the gameplay because of its mobility and hard-hitting spells. I love running dungeons and raids on it because I can run around avoiding AoE while my dots continue to tick and my pet continues to attack. All while nuking instacasts like Ruin 2 and Fester/Painflare.

    In dungeons stuff dies REALLY, REALLY FAST. Summoner AoE is ridiculous. As one poster on here put it, "they bloody melt mobs!" The only reason I don't main it is because RDM/BLM will always be my first loves, so to speak. And I enjoy those jobs the most.

    So, I'm just curious what's broken about them. Does Yoshi mean they are at a breaking point because they are so OP? Or does the job really underperform in savage/extreme content?
    (1)

  4. #54
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    I'm guessing the job is moving away from the orginal design. Not that it being OP per se, that's what balance is there for.
    (1)

  5. #55
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    Quote Originally Posted by wereotter View Post
    So... back to summons just being one-time big damage spells? Because that's what they were in most games from FF4-FF9, and to a lesser degree in 12 and 13

    You'd still need something else to do between summoning in the creatures to do their big damage effects.
    Not a summoner so my opinion might not carry as much weight but I'd be cool with having the filler attacks be primal themed and getting rid of the egis all-together. I'm doubly biased though I don't play summoner and I generally don't like pet classes in games.

    Edit: By filler attacks I mean ruin and whatever else SMN currently uses as filler
    (0)

  6. #56
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by wereotter View Post
    You'd still need something else to do between summoning in the creatures to do their big damage effects.
    I agree with that. They've had keep or add something to fill that space between summons.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #57
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    I was a huge fan of ffxi summoner mechanics wonder what this overhaul will bring
    (2)

  8. #58
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I didn't necessarily mind them not adding more egi glams over the years, but I am still BAFFLED that they never threw together a simple UI for it instead of relying on text commands.
    (3)

  9. #59
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Vahlnir View Post
    This is how I feel as well. I want to be challenged. However, the hardest part shouldn't be getting in.
    Perhaps in large numbers they can achieve this, but full agree. It would be amazing if they can make it easy to get in but still have some semblance of engaging challenge. I feel some of the raids had specific bosses that had that occasionally, and with even more people perhaps it'll allow them the leeway Yoshida mentioned as useful. But definitely a key thing to me is ease getting in. Absolute major turn off to gameplay is having to sit on my hands begging and or praying to get into content. Done with that already in FFXI lol, I've no more room for tolerance- it was already spent and it is not coming back XD. (Although hopefully they preplan solutions when the content gets less popular, I hate seeing content opportunities die- if it's nerfs or if it's AI buddies to help fill slots, whatever).
    (0)
    Last edited by Shougun; 05-08-2021 at 06:37 AM.

  10. #60
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Vahlnir View Post
    "Currently summoner as a job is reaching somewhat of a breaking point when it comes to the
    overall play mechanics, so we’ve halted work on Egi glamour for the time being in order to shift
    focus. There is a reason behind this, but we can’t share the details with you at the moment.
    When the time comes, I’ll be sure to properly share that information with everyone."

    Very curious. Is this the overhaul I've been waiting for? I hope so.
    This sounds like they're getting rid of pets....
    (1)

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