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  1. #1
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Dyvid View Post
    Thanks for the news drop. In response to Egi Glamour...

    Respectfully, no. It's time to stop kick the can down the road. Egi design has be a top complaint since Beta and it hasn't gone away. It's long past time to deal with this issue. 6.0 is a perfect time to introduced redesign Garuda, Ifrit, Titan along with adding Shiva, Ramuh, and Leviathan; something players have been asking for since 2015.
    I've got a hunch that this could be exactly what they are doing, though I'm not sure if they would add more to the roster or just replace them entirely with upgraded versions. Why add egi glamours when what is there can either be improved or replaced by something that looks and plays better? Bahamut and Phoenix were a foot in the door there, in my opinion.
    (2)
    Last edited by Vahlnir; 05-07-2021 at 11:49 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Unless we are given incentives to rotate our Egi's the only thing I see happening is having the pets phased out. You only really use Egi's to build Ruin stacks IMO.

    Bahamut and Phoenix are more impactful.

    I wouldn't mind going through Ifrit/Garuda/Titan Trances when Bahamut and Phoenix are on CD.
    (2)

  3. #3
    Player
    znushu's Avatar
    Join Date
    Nov 2018
    Location
    Gridania
    Posts
    183
    Character
    Vylesha Eumoilhar
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 70
    Egi Glamour has been a long time request from the players and is frequently a topic you are
    questioned about in interviews. It has been awhile since we’ve heard about it, so I was
    wondering where the team stands on the development of this feature?
    Currently summoner as a job is reaching somewhat of a breaking point when it comes to the
    overall play mechanics, so we’ve halted work on Egi glamour for the time being in order to shift
    focus. There is a reason behind this, but we can’t share the details with you at the moment.
    When the time comes, I’ll be sure to properly share that information with everyone.
    The number of jobs in the game continues to rise, making it more and more difficult to obtain
    weapons from Extreme Trials. Are there any changes planned to make gathering weapons from
    Extreme Trials more consistent outside of our current systems? It took me 92 kills before I saw a
    Monk weapon drop from Emerald Weapon!
    Yes, the team and myself do realize that we’re hitting a tipping point with this, and we’ll most
    likely start transitioning over to a new system. I will announce the details when the time comes
    on a Letter LIVE or other official platforms, so please stay tuned.
    can't wait to see what they do.
    (2)

  4. #4
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    I still feel like they missed their chance with summons back in Heavensward.

    Painflare could have been Thundershock with a Ramuh animation. Tri-Disaster could have been Acid Rain with a Levi animation. Ruin 3 could have been Ice Lance with a Shiva animation, etc. It would have been the perfect way to add the classic summoning feel while having absolutely no effect on gameplay or balance. They had the perfect opportunity, and missed it.
    (16)

  5. #5
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I don't play SMN, though I know a few people who are very fond of the job. I think an egi glamour system should be added - it's been a common request for a while now and the development team created the perform function for BRD so it can't be a matter of not wanting one job to get special treatment over others.
    (3)

  6. #6
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Theodric View Post
    I don't play SMN, though I know a few people who are very fond of the job. I think an egi glamour system should be added - it's been a common request for a while now and the development team created the perform function for BRD so it can't be a matter of not wanting one job to get special treatment over others.
    In all honesty, they could convert them into dots with variable animations based on a stance and little of value would be lost. In fact, perhaps it'd create more scope to vary their appearance and really have them play a role in attack animations. Some might say there is a lore issue with adding more egis but they didn't really cover Firebird's addition and they've stopped really doing job specific quests, so at this point I'd say who cares, just make it work well. Since the pets as objects approach seems to be the cause of many headaches, and unlikely to be improved without engine improvements (which are going to be some way off), I'd be fine with axing them and coming up with something more workable.
    (4)
    When the game's story becomes self-aware:


  7. #7
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,459
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Lauront View Post
    In all honesty, they could convert them into dots with variable animations based on a stance and little of value would be lost. In fact, perhaps it'd create more scope to vary their appearance and really have them play a role in attack animations. Some might say there is a lore issue with adding more egis but they didn't really cover Firebird's addition and they've stopped really doing job specific quests, so at this point I'd say who cares, just make it work well. Since the pets as objects approach seems to be the cause of many headaches, and unlikely to be improved without engine improvements (which are going to be some way off), I'd be fine with axing them and coming up with something more workable.
    That's why I feel it was both smart and worrying that they've moved away from job quests, and removed getting skills from job quests almost entirely. On the one hand, it allows them to rework a job extensively if the gameplay is found lacking, or disliked by the playerbase.

    ...but then we run into problems like htf is Demi-Pheonix tied to Summoner? At least Demi-Bahamut was explained, but job abilities 71+ just... have no in-game Lore to them at all.
    (3)

  8. #8
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by WhiteArchmage View Post
    That's why I feel it was both smart and worrying that they've moved away from job quests, and removed getting skills from job quests almost entirely. On the one hand, it allows them to rework a job extensively if the gameplay is found lacking, or disliked by the playerbase.

    ...but then we run into problems like htf is Demi-Pheonix tied to Summoner? At least Demi-Bahamut was explained, but job abilities 71+ just... have no in-game Lore to them at all.
    Bahamut and Phoenix are tied together because both of their aether is around because of the calamity. Without phoenix we would have had to wait more years for the next astral period
    (1)

  9. #9
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,459
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rymi64 View Post
    Bahamut and Phoenix are tied together because both of their aether is around because of the calamity. Without phoenix we would have had to wait more years for the next astral period
    I know Phoenix is a thing and we fought him in T12, but the ability to summon Demi-Phoenix isn't explained from lvl 72 when we get Demi-Phoenix. There's no SMN job quest until lvl 80 and THAT focuses on Arenvald and Fordola. The HW SMN quests went out of their way to provide justification for summoning Bahamut with the whole "the Calamity's aether reached far beyond Eorzea", and for a 1.0 player who didn't finish coil (yeah, I know, that'd be rare) then you were never exposed to Phoenix's aether because Louisioux sent you to the future BEFORE turning into it, and you are returned 5 years in the future. We can headcanon the ability to suddenly go from Summoning Demi-Bahamut to summoning Demi-Phoenix, but the story doesn't even blink at HOW you figured it out.

    Job skills tended to have a lot of Lore tied to them, and now they don't, or they outright contradict them like AST cards. Which speaking of AST, THEIR job quests will have to be rewritten to explain whatever the change to Nocturnal Stance is, since their lvl 50 quest has a nod that it's the shielding stance. (Or not, they didn't bother to rewrite the nod that Ewer is supposed to give you magic)
    (1)
    Last edited by WhiteArchmage; 05-08-2021 at 02:45 PM.

  10. #10
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by WhiteArchmage View Post
    That's why I feel it was both smart and worrying that they've moved away from job quests, and removed getting skills from job quests almost entirely. On the one hand, it allows them to rework a job extensively if the gameplay is found lacking, or disliked by the playerbase.

    ...but then we run into problems like htf is Demi-Pheonix tied to Summoner? At least Demi-Bahamut was explained, but job abilities 71+ just... have no in-game Lore to them at all.
    I'd like to see them bring in some form of in-game lore blurbs for abilities, like BLU gets, because in the end, it is an RPG. I don't think they like the idea, for the reason that it makes it harder to then change abilities, but I think with a bit of creativity that problem can be circumvented. E.g. say the ability has evolved over time as the character advances their understanding of the art, and now does Y instead of X. Really, it's not like they go and gut every job's ability set every expansion, and the changes are incremental for the most part, so I see it as a surmountable problem. One could question whether it's a good use of their time, but at the same time they've gone and done it for a job with a very limited PVE role to begin with... as well as many other things.
    (4)
    When the game's story becomes self-aware:


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