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  1. #1
    Player
    Rekedi's Avatar
    Join Date
    May 2021
    Posts
    7
    Character
    Rekedi Rah
    World
    Spriggan
    Main Class
    Pugilist Lv 73
    Quote Originally Posted by Rongway View Post
    Every feature addition affects everyone, even if it's an optional feature that people can turn off, because (1) they program everything to be able to handle it as if everyone's using it, and (2) because it affects what other decisions they're willing or even able to make regarding the engine, memory structure, and volume of data access and transfer.
    What are you even talking about. If anything, the option to remove tails put less strain on the server because it doesn't have to send information about tail size, tail length and tail form compared to "tail: 1/0". Even from a frame rate perspective less physics=more performance.
    (0)
    Last edited by Rekedi; 05-06-2021 at 05:28 PM.

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,122
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rekedi View Post
    What are you even talking about. If anything, the option to remove tails put less strain on the server because it doesn't have to send information about tail size, tail length and tail form compared to "tail: 1/0". Even from a frame rate perspective less physics=more performance.
    I can't be sure but I don't think it would work like that. I assume the character information all comes as a packaged bundle and it's still going to be sending the data about tail shape even if it concludes with "tail: 0".
    (2)

  3. #3
    Player
    Rekedi's Avatar
    Join Date
    May 2021
    Posts
    7
    Character
    Rekedi Rah
    World
    Spriggan
    Main Class
    Pugilist Lv 73
    Quote Originally Posted by Iscah View Post
    I can't be sure but I don't think it would work like that. I assume the character information all comes as a packaged bundle and it's still going to be sending the data about tail shape even if it concludes with "tail: 0".
    Even if it comes in a package bundle it's still less information inside the package that is sent.
    (0)

  4. #4
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,122
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rekedi View Post
    Even if it comes in a package bundle it's still less information inside the package that is sent.
    No, the data would still be there, because it's a setting that must be set in the character creator. If you don't pick one, it's just left at the default. It can't be set to "nothing".

    For comparison, NPCs that use custom faces or heads still have underlying settings applied that don't match what you see.

    All the Scions have custom faces even though they seem to use standard NPC designs, I think to add their neck tattoos, and if you look up their data you'll see the apparent settings don't match the actual appearance. It's just there because something needs to be there even if it's overwritten by the custom appearance.

    For example, this is G'raha Tia's data - from actually looking at the character, he's clearly using face #3 (or really a custom face based on it) but his data shows face #1. That data isn't actually getting used at all to display the character, but it's still there.

    Meanwhile, the Garlean characters are generally either Elezen or Hyur NPCs with custom heads. Nero, for example, is an Elezen-based Garlean and if you look at his data there's not only unused face data but also a setting for how long his Elezen ears should be. That is never ever going to be relevant, but it exists because the character template needs something in that box.
    (4)