Shiva EX IMO was the best fight in ARR. It was scripted, but also incredibly random. If you get nothing but swords, healing was super easy, but if you got nothing but staff...pure chaos. I really loved the fight as a healer for that reason.Thing is, fights were always scripted back then in arr. The thing was we just didn't realize it until I would say til Gordias Savage when you really had to plan out your dps in order to clear A3S and A4S where you needed healer dps to clear those fights back then. Next, we didn't have the plethora of healing ogcds back then as well on short cds, unless you were SCH. A good sch back then with their fairy could have it heal 60-70 percent of the sch's total hps since it was uber strong back then and their dps would usually be double more than that of their partner unless in I think late patch 3.3 when they realized it was better to share the burden of healing for a higher combined total of healer dps.
Even then though I remember the whole buzz of Final Coil being cleared in the first week because of how Savage Second Coil prepped people for it and how healers and tanks were taking more risks in order to do dps.
Depends on the stat difference between a content's entry level gear requirements and BiS. Going from a roughly x1.10 power increase for every 10 ilevels to a x1.05 power increase over the same period has a significant influence on how fast content is out geared/overgeared.
WHM lilies being on the GCD is one of the things making the class playable this expansion, since it's a major source of weaving and movement now. Changing them to oGCD's would be a clipping nightmare. The biggest change by far that WHM needs is more weave tools.
Or just lower the cast time of Stone, Glare and Broil to 2, 1.75 or 1.5 seconds and every problem is solved. I do not know why the devs are so insistent on keeping Stone, Glare and Broil at 2.5 seconds. The worst that would happen is WHM gains too much mobility and starts doing a ton of damage because it never clip anymore, which who cares? Almost all jobs have mobility now anyway and WHM has no raid utility aside from damage reduction.
I mean it was really no great loss with Sword Oath to be fair.It's already confirmed to be AST.
During the Live Letter, Yoshida explained that with Endwalker, there will be two "Pure" healers (regen) and two "Shield" healers, and he confirmed that Astrologian will be the second Pure healer.
This means that Nocturnal sect is going to go the way of sword oath.
Has to be AST. They already gutted us WHM for all the role skills.
The devs actually got rid of healer role utility skills like Protect and Stoneskin quite a while ago from how messily they were implemented. Just cast both at the start of an instance and that would pretty much be that. The devs just deleted our versions of them for SB and no one really cared.Or just lower the cast time of Stone, Glare and Broil to 2, 1.75 or 1.5 seconds and every problem is solved. I do not know why the devs are so insistent on keeping Stone, Glare and Broil at 2.5 seconds. The worst that would happen is WHM gains too much mobility and starts doing a ton of damage because it never clip anymore, which who cares? Almost all jobs have mobility now anyway and WHM has no raid utility aside from damage reduction.
I always understood that the fundamental design with healers in FFXIV since 2.0 is that any and all healer DPS in group content is just a bonus. Our DPS options becoming so simplified is just so we can functionally play solo while keeping the focus on our role. It has the side effect of our complaints of healers being boring as DPS also meaning we have fellow players good enough to not need us to break out our larger healing kits. I think the devs would sooner nerf our heal potencies than give us all faster cast times of more damaging spells to keep us engaged.
Or that, but it would be best if they then took advantage of those weave windows to add a good range of oGCD abilities and dps to weave in, particularly for WHM. Which if they did, could in turn make healer more engaging to play but would be more work to design, so sadly I can't see it happening. I'd rather they didn't just reduce the cooldown time and leave it at that and we're still Glare and Broil spamming into Endwalker.Or just lower the cast time of Stone, Glare and Broil to 2, 1.75 or 1.5 seconds and every problem is solved. I do not know why the devs are so insistent on keeping Stone, Glare and Broil at 2.5 seconds. The worst that would happen is WHM gains too much mobility and starts doing a ton of damage because it never clip anymore, which who cares? Almost all jobs have mobility now anyway and WHM has no raid utility aside from damage reduction.
WHM wouldn't even gain a ton of damage if it never clipped. Top WHM's end fights with maybe 3-4 clips at most which only is a single GCD, yet are still out-damaged by AST and SCH.
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