Not really. DF content is designed around getting a random selection of jobs. PF groups will likely specify one of each type (for tanks as well) but it likely won't matter at all in normal content.
Probably that most content will need decent mitigation but "pure" healers would still get SOME form of mitigation? Like WHM wings and Benison, and probably keep the shields from Neutral Sect and Celestial... Opposition? Likely only Ultimate will absolutely need 1 pure and 1 shield healer. Savage MAY need 1 of each for world firsts, but we don't know if other jobs will get reworked and how.
It's that content where one of your healers can be asleep at the wheel and you can still solo carry the entire party :P. Stuff where Red Mage or Paladin sometimes can act as the replacement lol.
Content that's balanced where you need like 1/4 participation, unlike content that needs 3/4 to 1/1.
Hopefully it'll amount to more than that... but you're right. I should probably adjust my expectations around them mainly being super relevant with worlds firsts and Ultimates.Probably that most content will need decent mitigation but "pure" healers would still get SOME form of mitigation? Like WHM wings and Benison, and probably keep the shields from Neutral Sect and Celestial... Opposition? Likely only Ultimate will absolutely need 1 pure and 1 shield healer. Savage MAY need 1 of each for world firsts, but we don't know if other jobs will get reworked and how.
Hahaha fair~It's that content where one of your healers can be asleep at the wheel and you can still solo carry the entire party :P. Stuff where Red Mage or Paladin sometimes can act as the replacement lol.
Content that's balanced where you need like 1/4 participation, unlike content that needs 3/4 to 1/1.
Last edited by ItMe; 05-02-2021 at 12:45 PM.
White Mage is not OP. It's in a solid position that doesn't need much changes as a pure healer going forward. As long as they don't mess up confession again and keep it's selfish DPS in-line versus the party-wide buff healers, it won't suffer ever again.
Astro is going to get the guts pulled out of the sects, most powerful healer currently in the game because of neutral sect. Cards they might adjust percentages a bit with the whole new damage formula and this could allow them to completely rehaul this job and knock it down from OP status. It has the most to lose here.
Scholar they have some options with, because they still need to make it a desirable barrier healer with Sage available. Being a pet job I really hope we get a little more utility back on Eos
Does Chain Stratagem stay in the status quo? Is Sage is the "selfish" barrier healer like WHM is for pure? Or does YoshiP pull a Dancer again when they ripped out all the party-wide buffs from the other aiming jobs and gave it to the new job. Dancer has the lowest personal red DPS but the buffs make up for it over time.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
AST, to keep the tradition of playing like something else entirely every other patch.
PGY-3 Family Medicine resident.
Constantly learning.
Signature art by @po_yomo on Twitter.
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