Never said server said game crash. Servers also have a limit to how many instances they can handle or have we all forgotten yhe start of stormblood.
Never said server said game crash. Servers also have a limit to how many instances they can handle or have we all forgotten yhe start of stormblood.





And they managed to fix it in a few days. Clearly the reason why we don't have instanced housing isn't as simple as "the servers can't handle so many instances".
And as Jojoya said there are already many instanced aspects of housing and they work fine. The interior of every single house, fc room and apartment is an instance. Also during Raubahn savage I had no problems using housing. So housing is not even using the same clusters of instance servers as duties.
I am just relaying what I read, you also quouted me completely wrong. Fact remains they wont add the housing system people want, Biggest factor stopping them I would say is storage. Their adding more servers to help increase the amount of housing avaliable. Still wont give everyone a home or FC home..And they managed to fix it in a few days. Clearly the reason why we don't have instanced housing isn't as simple as "the servers can't handle so many instances".
And as Jojoya said there are already many instanced aspects of housing and they work fine. The interior of every single house, fc room and apartment is an instance. Also during Raubahn savage I had no problems using housing. So housing is not even using the same clusters of instance servers as duties.
Last edited by NanaWiloh; 05-01-2021 at 05:10 PM.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
Sure there's a limit on how many instances a server can have active at any given moment but a player can only be in one instance at a time. If SE was continuing to have a problem with instance server capacity, they wouldn't have added Trust or Exploration mode which increases instance server usage.
Post above explains clearly why the housing players want to see wont happen. Storage!! SE adding more servers is only a band aid solutionSure there's a limit on how many instances a server can have active at any given moment but a player can only be in one instance at a time. If SE was continuing to have a problem with instance server capacity, they wouldn't have added Trust or Exploration mode which increases instance server usage.
Last edited by NanaWiloh; 05-02-2021 at 07:16 AM.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
If expanding storage was that much of a problem, players wouldn't be allowed to create new characters at all and SE would be wiping characters that are inactive for a certain amount of time instead of players being able to return to the game 4 years later to a character who has an inventory full of junk that's no longer useful for game play. They wouldn't have increased the number of wards over the years nor would they have been adding new housing districts.
I agree that adding more servers to add more wards is just a bandaid, not a solution. All the more reason to keep asking for solutions, especially when we've seen those solutions work successfully in other games. I don't think there's another MMO on the market that has anywhere close to the housing drama that this game has because they chose systems that allow all of their players to obtain housing if they want while this one hasn't. Somehow those other MMOs don't seem to be concerned about the storage related to housing despite giving all their players access to it (and sometimes even multiple housing locations per character).
Storage as an excuse does not make sense.



So, SE has brought up storage and server load before and how the game crashes because of it, but it was regarding why they could not increase our inventory, which is also why the chocobo bag works differently than our actual inventory bags. The servers they use for the actual game and for housing are very different in the way they are used. But the simple fact that this game is made up of instances and they already have tens of thousands of instanced houses in the form of apartments and interiors makes me think someone interpreted what they said wrong or you are remembering wrong.
Either way, my guess is that the reason we have no instanced housing is because servers are expensive to buy, to run, to store, and to maintain on top of the time and money it will take to develop an instanced housing system and they do not see the cost being worth it for a 10 year old game. Plus keeping it limited I am sure keeps more ppl subbed to maintain their house which is likely more profitable than paying thousands each month for everyone to have a house only to have them unsub between patches because they know they aren't losing anything. The amount they are losing because of ppl quitting due to not having a house is minimal and likely eviscerated by the amount of money they make by ppl maintaining their subs because of their house.
But in the end, the only reason Yoshida has given, to my knowledge, of why we can't have instanced housing is because he prefers the neighborhoods.
Last edited by MicahZerrshia; 05-03-2021 at 06:05 PM.
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