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  1. #11
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I don't think you necessarily need to upgrade I's to II's, though I's are redundant at higher levels.

    I think Benefic I to II does make sense, because AST has other healing skills and MP recovery at that stage anyway. I mean I actually don't have Benefic I on my hotbars anyway. So yeah, II should replace I when you learn it.

    WHM is a little different, as you said when it gets Cure II, those are their only healing skills for a few levels, plus WHM doesn't have many skills as it is. I think WHM could legitimately keep Cure I, but the freecure effect has to change. Instead of I proccing II, have it the other way around. A Cure II has a chance at increasing the potency of a Cure I, so that you get a Cure I that's just as potent as Cure II, but for a lower MP cost.

    Physick should get an upgraded effect that coordinates with the Faerie. Maybe using Physick automatically causes the Faerie to use Embrace on that target, regardless of it's normal priority system, essentially upgrading it to 550 potency.
    (7)

  2. #12
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    With Whm I would also just merge solace and cure 2, same thing with rapture and medica 1. If they do the same thing they really shouldn't be on different buttons. It'll be functionally the same just with less buttons.
    Maybe with 3 buttons freed up they could give us more dps buttons :P.
    Also either remove or remake fluid aura it's boring and useless.
    (5)
    Last edited by Acece; 04-29-2021 at 07:46 PM. Reason: more clear

  3. #13
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    817
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    The Afflatus skills offer movement, weave space for oGCDs, and mp free healing, plus they are limited to one use per 30 seconds. The only strength WHM has right now is the ability to save Afflatus skills for maximum efficiency. If the buttons got merged with their standard cast equivalents it would remove all ability for WHMs to plan their healing for heavy movement, weaving, or mp economy.
    (8)

  4. #14
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    I mean whenever we have a lily it makes medica 1/Cure 2 instant and free that feeds into the blood lilly.
    (1)

  5. #15
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,197
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by NobleWinter View Post
    The Afflatus skills offer movement, weave space for oGCDs, and mp free healing, plus they are limited to one use per 30 seconds. The only strength WHM has right now is the ability to save Afflatus skills for maximum efficiency. If the buttons got merged with their standard cast equivalents it would remove all ability for WHMs to plan their healing for heavy movement, weaving, or mp economy.
    Using Medica when a Rapture is available so that you can save MP with Rapture doesn't have any effect on your MP economy. Whether you go Medica->Rapture or Rapture->Medica, you're spending the same MP.

    As for saving lilies for movement or weaving, if they really need that much AoE healing that they won't have lilies ready for choreography unless they actively save lilies, they can Medica II or Cure III. This should not happen so often that they'll miss the 300 or 500 MP from having to cast something more expensive than Medica 1.

    Lilies should just upgrade Cure II and Medica to Solace and Rapture.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  6. #16
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rongway View Post
    Using Medica when a Rapture is available so that you can save MP with Rapture doesn't have any effect on your MP economy. Whether you go Medica->Rapture or Rapture->Medica, you're spending the same MP.

    As for saving lilies for movement or weaving, if they really need that much AoE healing that they won't have lilies ready for choreography unless they actively save lilies, they can Medica II or Cure III. This should not happen so often that they'll miss the 300 or 500 MP from having to cast something more expensive than Medica 1.

    Lilies should just upgrade Cure II and Medica to Solace and Rapture.
    In easier content in the vein of 24 man content, I like being able to save lilies to heal on the run. Usually Med II is fine, but sometimes people eat a vuln and a regen won't cut it and I'll need to use a gcd heal, and forcing Cure III for a single target burst is just cruel. After all, one of the selling points of WHM is carrying a derp party with sheer throughput.

    Cutting at-will Cure II and Med I hinges entirely on the rest of the kit, and should not be done in a vacuum.
    (7)

  7. #17
    Player
    NYCLouisGamer's Avatar
    Join Date
    Apr 2021
    Posts
    72
    Character
    Nyclouisgamer Alto
    World
    Golem
    Main Class
    Astrologian Lv 57
    Quote Originally Posted by Liam_Harper View Post
    1. Yes the fairy will handle it if there's no upcoming damage. "Commendation whoring" from bad players who panic at health bars that aren't 100% is a terrible reason for a skill to exist.
    I enjoyed that. Thank you. I am glad that you finally gave me a term for blatant overhealing/spammy flash-healing that is more PR than lifesaving.
    (4)

  8. #18
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    I mean I've never used cure 1 when I have cure 2, and I've never used cure 2 or medica 1 when I have lily. besides very edge cases you almost never use these heals. So when I said to merge them I mean was Whenever we have a lily cure 2/medica 1 turns into solace/rapture. but maybe I'm just a bad healer lol.
    (5)

  9. #19
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    To me, the Cure equivalents need to be given proper niches within each Healer’s kit rather than removing them outright. Being half-casts does imply part of their function is to be mobility/weaving tools, where they supplement another healing oGCD, so I would rework them to all have reliable procs tailored to each Healer’s weaknesses.

    For Scholars, a proc that buffs Lustrate and maybe Indom by a significant amount. This would solve their occasional problem with burst healing a tank while serving as a tweak to their burst healing. Think Living Dead or White Hole-type situations. I’d ideally pair it with some tweaks to Indom that do nerf it’s potency a fair amount but lower its cooldown significantly so that this change matters more, but it is simple enough to only apply this to Lustrate. Potency wise I’d target a 50% increase for the buff and maybe shave a bit off of Lustrate to buff Physick itself to 500 base for both. Ballparking Indom suggests 300-350 is about right. I’d err on 300 simply because I’d like it to share a cooldown with Lustrate.

    Astrologian doesn’t need any changes to their proc beyond rate. It’s strong but costly thanks to being unreliable. Fix that and it works perfectly.

    White Mage doesn’t need Freecure. In my opinion this proc should target their mobility issues by increasing the potency and reducing the cast time of their next filler spell (Stone/Glare/Holy) by at least 50% and 2.5s respectively. This would be their last ditch option because it wouldn’t be GCD efficient on the healing or DPS side but would serve as decent on-demand utility.
    (0)

  10. #20
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,213
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Acece View Post
    I mean I've never used cure 1 when I have cure 2, and I've never used cure 2 or medica 1 when I have lily. besides very edge cases you almost never use these heals. So when I said to merge them I mean was Whenever we have a lily cure 2/medica 1 turns into solace/rapture. but maybe I'm just a bad healer lol.

    In most cases, you would usually need to hardcast Medica II or Cure II is if everyone's making huge mistakes that your lilies cannot cover. At that point, you would usually have to make sure you reserve some lilies for weaving, and then weigh the costs of whether a Rapture or two is enough to heal everyone to a stable health before the next unavoidable AoE, or if a Medica II can do that job better in the next -x- seconds before your other lilies are ready. Sometimes you may even need both depending on the party you're running with and if you/co-healer has a 25% stat debuff. It's really all situational for optimization in DF but less so in a controlled scenario like a static.
    (1)

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