right here. this is how i feel about my bunkies. i do not want them to go away. just fix the pet and sum will feel good. the delay is awful at times. i wonder if we get beast tamer as a limited job if their pets will feel as awkward?
FF11's weren't as big nor as imposing as previous FF games (they were "better-looking" than Egis, though).How they are summoned. The summon itself being big and imposing like in the games and of course that big attack with that huge burst number.
One of the coolest parts of the old final fantasies was summoning some big ass cool looking monster to come and wreck the place.
Just saying.
Anyways, and as far as FF14 is concerned, Egis are an integral part of SMN's identity.
Just like cards are for AST or faeries for SCH.
So those aren't going anywhere.
If anything, it's far more likely that we'll get more Trances/Demi-Summons in the future.
Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).
If they want to keep egi's relevant we going to need more interaction with them.FF11's weren't as big nor as imposing as previous FF games (they were "better-looking" than Egis, though).
Just saying.
Anyways, and as far as FF14 is concerned, Egis are an integral part of SMN's identity.
Just like cards are for AST or faeries for SCH.
So those aren't going anywhere.
If anything, it's far more likely that we'll get more Trances/Demi-Summons in the future.
Also Sephirot Egi when?
Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).
I know the community here is pretty much divided (and passionate about it) when it comes to the SMN going away from being a "pet" job. I don't mind the Egis (and was certainly excited for egi glams before), but if they can't fix the AI code behind pets and keep pushing them to be some sort of "glorified dot" + clunky ghosting actions, then honestly I'd agree with getting rid of them as a job gameplay feature.
Okay, but what does that mean? We already removed Auto play and are required to command them to attack. It would be hard to move them around in raids to dodge AoE all the while move yourself around too.
Maybe it's different on SCH but nine times out of ten, the ghosting actions is due to the player pushing the command button while the pet is in motion. I agree it suck when it "consumes" the action but doesn't perform it but at the same time I know not to do that. We are talking SMN but let's be real, if you remove Fairy from SCH what's the point of playing SCH over say Barrier AST or Sage? Removing key "gimmicks" from jobs is always a bad idea.I know the community here is pretty much divided (and passionate about it) when it comes to the SMN going away from being a "pet" job. I don't mind the Egis (and was certainly excited for egi glams before), but if they can't fix the AI code behind pets and keep pushing them to be some sort of "glorified dot" + clunky ghosting actions, then honestly I'd agree with getting rid of them as a job gameplay feature.
Last edited by Dyvid; 04-29-2021 at 06:07 AM.
Funny thing is I can't remember a single time where the fairy ghosted abilities back in Stormblood, before they "improved" the AI. Sure it would sometimes take a lot longer than it should to execute abilities but that was offset by those abilities being independent from yourself.Maybe it's different on SCH but nine times out of ten, the ghosting actions is due to the player pushing the command button while the pet is in motion. I agree it suck when it "consumes" the action but doesn't perform it but at the same time I know not to do that. We are talking SMN but let's be real, if you remove Fairy from SCH what's the point of playing SCH over say Barrier AST or Sage? Removing key "gimmicks" from jobs is always a bad idea.
Last edited by Absurdity; 04-29-2021 at 10:38 PM.
Personally if they stick to the current way we use our Egi's I'd prefer if their egi skills were on their own GCD system or become oGCDs again so the Summoner can attack at the same time.
And to make Egi's more relevant they need to have more then 2 abilities. Which I think people have been wanting for a while.
Furthermore since the Egi attacks becomes dead buttons during Bahamut/Phoenix trances I feel they should turn into different summon attacks during that time.
I very much dislike relying on casting a spell and waiting for that 0.5s delayed Wyrmwave to come out. It's even worse when the summon has to move and stop before it throws an attack out. Summoning them in a fixed position would be good overall since they are invincible anyway.
Egi attacks into the Egi ultimate like say Crimson Assault into Inferno feels good. I'd like more of that.
Right now SMN just feels slow and clunky.
Which now that I think about why do Bahamut and Phoenix not have auto attacks like the other Egi's do?
I think you're right about the identity thing... But then, what is the point of leaving the gimmick as it is if it's flawed? Sage being a brand new job - and the developers having experience so far - will probably come with a very smooth gameplay with interesting mechanics, much like DNC or GNB did. If they leave SCH as it is now, there's gonna be an even bigger exodus to what is considered the most problematic healer atm.Maybe it's different on SCH but nine times out of ten, the ghosting actions is due to the player pushing the command button while the pet is in motion. I agree it suck when it "consumes" the action but doesn't perform it but at the same time I know not to do that. We are talking SMN but let's be real, if you remove Fairy from SCH what's the point of playing SCH over say Barrier AST or Sage? Removing key "gimmicks" from jobs is always a bad idea.
I don't have hopes for them to improve their game codes to fix those flaws, unless this is a big highlight for the Fanfest.
I mained Summoner back in ARR, but have only returned to the game last year... I must say, its interesting how things have not changed! Many of the same complaints people made back in 2015 seem to still be here. Ah, nostalgia…
I cannot really comment on what Summoner is like now (Started a fresh character, only just got Summoner to level 66.) but honestly, I am really enjoying it, and like what I have seen in regards to endgame stuff like Egi-Bahamut etc. It certainly feels like some fat needs trimming though, perhaps making the Bahamut/Phoenix stage a bit less of a set up/more simple and tweaking the Egi assults too? The DoT system could use a rework perhaps.
I will say, I do not think we will ever get a FF11 style summon (The complaint I mostly see about the job) nor should we. They are different games, and I feel it fits the lore more that we are not summoning huge primal and having them do all the work. We are meant to be using a stolen aspect of the Primals power, after all. Do I think the look of the summons could use a re-work? For sure! At the very least, they should add some more Egi-Glams. How long have they been in the game now? I would have expected more then just the Carbys. Could be a way to add in more Summons (Like changing the Garuda Egi to a Shiva one, etc)
Last edited by Hurlstone; 05-01-2021 at 12:03 PM.
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