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  1. #91
    Player
    lbr's Avatar
    Join Date
    Apr 2021
    Posts
    15
    Character
    Rurusamu Fufusamu
    World
    Louisoix
    Main Class
    Scholar Lv 90
    I think they can definitely bring back actual utility on AST cards if they move all the damage buff into divination. That way the cards can all do different things without competing with old balance, and divination can feel like a stronger payoff.

    The question of what utility they should serve remains.
    (3)

  2. #92
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by lbr View Post
    The question of what utility they should serve remains.
    What about something like:
    Bole: enchants all of your attacks with Earth aspected damage + gives the recipient 15% resistance to all attacks for 10 seconds
    Ewer: enchants all of your attacks with Water aspected damage + gives the recipient Osmose for 10 seconds (osmose = damage dealt to the enemy restores MP)
    Spire: enchants all of your attacks with Lightning aspected damage + gives the recipients attacks the ability to inflict Break and Damage down on enemies hit for 10 seconds.
    Balance: enchants all of your attacks with Fire aspected damage + Changes all of the recipients attacks to Aoes for 10 seconds
    Arrow: enchants all of your attacks with Wind aspected damage + gives the recipient increased movement, casting speed and spell/ability cooldown for 10 seconds
    Spear: enchants all of your attacks with Ice aspected damage + gives the recipient a shield around them that absorbs 5% of damage the player takes for the next 10 seconds, at the end of the 10 seconds the shield explodes dealing 200% of the damage the player has taken over that 10 seconds to all nearby enemies within 5 yalms.

    Lord of crowns: transforms the current card into a card that gives the recipient a 15% damage up buff for 15 seconds.
    Lady of crowns: Transforms the current card into a card that becomes a powerful aoe heal when no one is selected, and a powerful single target regen when a player is selected


    kinda off the cuff, but i think it sounds cool.
    (2)
    Last edited by P0W3RK1D; 04-28-2021 at 09:06 AM.

  3. #93
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by P0W3RK1D View Post
    What about something like:
    Bole: enchants all of your attacks with Earth aspected damage + gives the recipient 15% resistance to all attacks for 10 seconds
    Ewer: enchants all of your attacks with Water aspected damage + gives the recipient Osmose for 10 seconds (osmose = damage dealt to the enemy restores MP)
    Spire: enchants all of your attacks with Lightning aspected damage + gives the recipients attacks the ability to inflict Break and Damage down on enemies hit for 10 seconds.
    Balance: enchants all of your attacks with Fire aspected damage + Changes all of the recipients attacks to Aoes for 10 seconds
    Arrow: enchants all of your attacks with Wind aspected damage + gives the recipient increased movement, casting speed and spell/ability cooldown for 10 seconds
    Spear: enchants all of your attacks with Ice aspected damage + gives the recipient a shield around them that absorbs 5% of damage the player takes for the next 10 seconds, at the end of the 10 seconds the shield explodes dealing 200% of the damage the player has taken over that 10 seconds to all nearby enemies within 5 yalms.

    Lord of crowns: transforms the current card into a card that gives the recipient a 15% damage up buff for 15 seconds.
    Lady of crowns: Transforms the current card into a card that becomes a powerful aoe heal when no one is selected, and a powerful single target regen when a player is selected


    kinda off the cuff, but i think it sounds cool.

    1- waaaay too much RNG to think about
    2- how would you check for which buff is up- right now it's relatively simple, but even so I can see some ASTs not really understanding how the buffs would work

    Plus some of the buffs are not ones that I would really want anyways - like MP- I'm sure that there can be a case where it could be useful, but there you go - I would have to fish for it, which would be annoying if I really needed it and I couldn't get it.

    Regarding the change to crowns - ASTs have TONS of heals. The last thing I would ask for is another healing buff, if anything I would prefer they remain unchanged. I know I'm not coming up with a better idea myself, but I like the damage buff or don't change them at all.
    (3)

  4. #94
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,407
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by P0W3RK1D View Post
    What about something like:
    Bole: enchants all of your attacks with Earth aspected damage + gives the recipient 15% resistance to all attacks for 10 seconds
    Ewer: enchants all of your attacks with Water aspected damage + gives the recipient Osmose for 10 seconds (osmose = damage dealt to the enemy restores MP)
    Spire: enchants all of your attacks with Lightning aspected damage + gives the recipients attacks the ability to inflict Break and Damage down on enemies hit for 10 seconds.
    Balance: enchants all of your attacks with Fire aspected damage + Changes all of the recipients attacks to Aoes for 10 seconds
    Arrow: enchants all of your attacks with Wind aspected damage + gives the recipient increased movement, casting speed and spell/ability cooldown for 10 seconds
    Spear: enchants all of your attacks with Ice aspected damage + gives the recipient a shield around them that absorbs 5% of damage the player takes for the next 10 seconds, at the end of the 10 seconds the shield explodes dealing 200% of the damage the player has taken over that 10 seconds to all nearby enemies within 5 yalms.

    Lord of crowns: transforms the current card into a card that gives the recipient a 15% damage up buff for 15 seconds.
    Lady of crowns: Transforms the current card into a card that becomes a powerful aoe heal when no one is selected, and a powerful single target regen when a player is selected


    kinda off the cuff, but i think it sounds cool.
    I like the idea of giving damage + something else that is minor... I wish the elemental aspect you thought of would be of any weight in the main content, but alas, that's too much to ask, I suppose. My take, however would be something like this (numbers are just a draft idea):

    Bole: Damage reduction
    Ewer: Back to Piety buff
    Spire: Remove 15s off the Weakened status (rez debuff)
    Balance: 30% evasion buff
    Arrow: Add the sprint buff for 15s
    Spear: Refresh the last shield or HoT applied
    Minor Arcana: This would be the one that would increase %damage to either melee or ranged depending on the card.

    I know some people will brand stuff like Piety buff as trash, and they are right. For some of this to work, stuff would have to be changed, like MP being relevant for healers again, or a harder dungeon mode that would justify an evasion buff for trash. And to be honest, such changes are needed in general, so the healer and tank role can be more interesting outside of Savage and up.

    And back to the cards, I honestly think the only way the regular cards can have unique flavors again is if the damage component is accopmanied by something else (like the poster I quoted) or simply just being buffs related to defensive utility.
    (1)
    Last edited by Raikai; 04-29-2021 at 02:35 AM.

  5. #95
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Piety could be increase both MP regen and healing done. It would still be a subpar stat but at least it's marginally better.
    (0)

  6. #96
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,407
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GrimGale View Post
    Piety could be increase both MP regen and healing done. It would still be a subpar stat but at least it's marginally better.
    If they make healer MP management relevant again it can be a very useful bonus, especially for situations where you expect to get more heals out, or rez more, like a fight being learned, or a tank pulling more than he can chew. I remember back in the day, as a healer, if you opted to pull out your full dps potential, you'd probably be MP starved if the slightest thing went off with the party.

    I feel that in XIV, the utility that doesn't relate directly to a +%dmg increase can only be truly relevant if they poke into the base structures themselves.
    (2)

  7. #97
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    810
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Ever since Selene had all her unique abilities removed it seemed a bit silly to me to have two different summon buttons for Scholars that did exactly the same thing. Since Lily (the fairies actual name) comes from our Soul Crystal by drawing on our aether I think it would be nice to get a single button called Manifest that acted like our current summon and simply changed from Manifest Eos to Manifest Selene depending on which fairy was currently out. It would save one skill slot for sure. It would save two skill slots if this button had a 60 second cool down and also gave us 3 stacks of Aetherflow. Imagine if every time we replenished our Aetherflow our fairy swapped forms as if her rebirth was a source of our strength. I think thematically it would be interesting and nifty too since you wouldnt be able to forget to summon a fairy anymore. It would suck to die and have Manifest on cooldown and then have neither a fairy or aetherflow but I feel like that could be worked around with new skills to replace the ones being consolidated.

    Oh and Could we also have Fey Blessing change to Consolation while Seraph is Summoned. Why in the world are those two separate buttons?!
    (1)

  8. #98
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by P0W3RK1D View Post
    Ewer: enchants all of your attacks with Water aspected damage + gives the recipient Osmose for 10 seconds (osmose = damage dealt to the enemy restores MP)
    Cards aside, that's a sort of interesting idea. Can imagine if Lucid was a sort of mana-drain Bloodbath instead. You'd have to plan it into an open downtime window or abuse aoe in dungeons and 0 dps healing would be far less viable.
    (0)

  9. #99
    Player
    Bacon4Makin's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    35
    Character
    Rohan Newbery
    World
    Malboro
    Main Class
    Warrior Lv 90
    I think the OP knows Plenary Indulgence has it's uses, it's just that it feels tacked on, especially for a level 70 skill
    (0)

  10. #100
    Player
    Bacon4Makin's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    35
    Character
    Rohan Newbery
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Anhra View Post
    I mean, just look at how FFXI designed their Scholar and White Mage for example
    I disagree, for the most part a lot of people consider white mage to be the only job fit for its role "true healer" and because people don't like playing it players will force anyone who's played white mage in their group to stay as white mage, in other words pretty similar to our situation in FFXIV
    (0)

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