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  1. #1
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Not really an opinion on the ongoing conversation (parse or not, nerfs etc), but wanted to offer some insight on Japanese thinking in case it might offer some light on why SE does what they do. My work involves testing and training Japanese and it’s...different from USA.

    Japanese culture is very passive aggressive when compared to say, USA. There is also an overall mentality that if you just put in enough time and do your best, you will eventually get some reward. This does not necessarily mean you need to improve your best... (not that I agree with this, just how it is)

    This can be seen in many game mechanics, such as iLVL requirements, echo buffs or how you basically should expect to clear all content the first time, even though you might wipe several times (outside of certain endgame hard mode stuff obviously).

    Another example is the vulnerability stacks and semi instadeath mechanics. The idea is you should feel bad or frustrated for failing to dodge or dying too much and letting your team down...but in practice most people don’t really.

    This is also why the nerfs on things like steps of faith. People expect to be able to clear as long as they do their personal best, and that came as a bit of a shock to many casuals.
    (2)

  2. #2
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by kaynide View Post
    Not really an opinion on the ongoing conversation (parse or not, nerfs etc), but wanted to offer some insight on Japanese thinking in case it might offer some light on why SE does what they do. My work involves testing and training Japanese and it’s...different from USA.

    Japanese culture is very passive aggressive when compared to say, USA. There is also an overall mentality that if you just put in enough time and do your best, you will eventually get some reward. This does not necessarily mean you need to improve your best... (not that I agree with this, just how it is)

    This can be seen in many game mechanics, such as iLVL requirements, echo buffs or how you basically should expect to clear all content the first time, even though you might wipe several times (outside of certain endgame hard mode stuff obviously).

    Another example is the vulnerability stacks and semi instadeath mechanics. The idea is you should feel bad or frustrated for failing to dodge or dying too much and letting your team down...but in practice most people don’t really.

    This is also why the nerfs on things like steps of faith. People expect to be able to clear as long as they do their personal best, and that came as a bit of a shock to many casuals.
    I feel like this post is somehow incomplete. Like, so what exactly is the difference?
    (0)