Now here's a troll
Or how about Thousand Maws of Toto-Rak, Cutters' Cry, Aurum Vale, and Dzemael Darkhold? Four dungeons that are required for character progression in some way or another during A Realm Reborn, and are among the most reviled duties in this entire game. Oh, and those four duties were also pulled forward from the abject failure that was 1.0.
Edited Note: or someone who paid for the level 80 upgrade. (No offense Arkevorkhat, just admiring the artistry).
Last edited by Tommara; 04-27-2021 at 06:36 PM.

Nope, just someone who has played through all 4 dozens of times each, and has never once heard anyone say a single positive thing about any of them.
Thousand Maws is a MSQ dungeon. Aurum Vale and Dzemael Darkhold were both required for Grand Company progression. I will admit to being slightly mistaken about Cutter's Cry, since it's a side quest dungeon, however. They all just fade together because ARR sucked so hard for me as a new player.
Or are you referring to me calling 1.0 a failure? Because it was. Even the developers thought it was bad enough that it wasn't worth saving. There's a reason you cannot play 1.0 anymore.
Last edited by Arkevorkhat; 04-27-2021 at 06:39 PM.
My apologies. All of them are really easy now, as are a all of the original dungeons. For me, it was Brayflox Longstop in the original days, trying to heal people standing in the poison.Nope, just someone who has played through all 4, and has never once heard anyone say a single positive thing about any of them.
Thousand Maws is a MSQ dungeon. Aurum Vale and Dzemael Darkhold were both required for Grand Company progression. I will admit to being slightly mistaken about Cutter's Cry, since it's a side quest dungeon, however. They all just fade together because ARR sucked so hard for me as a new player.
Or are you referring to me calling 1.0 a failure? Because it was. Even the developers thought it was bad enough that it wasn't worth saving. There's a reason you cannot play 1.0 anymore.

I mean, they're the same difficulty now that they were when I went through them the first time; remember, as I said in my first comment, I went through the game for the first time after 5.3, the patch that changed ARR and adjusted AV, among other things.
They're really not hard, you're right, but they felt really shoe-horned into modern FF14, compared to the dungeons that were created from whole cloth for ARR.
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