Oh cool, speculation on the new DPS class. Wonder what they're talking about.
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Oh cool, speculation on the new DPS class. Wonder what they're talking about.
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I thought you were just throwing the idea of another potential job out there aside from the Garlean theme. I'll reiterate that I'm fairly confident yellow death was only included as flavor because of Caesar's sword later going by the same name.Considering how I am using Gaius firing off a new ability called Yellow Death in cutscene along with fact that Gaius had a skull faced helmet as supporting evidence I would say that the question whither a class with death themed armor and death themed abilities instead of a scythe is a real possibility is very relevant.
You misunderstand me: the magitek reaper as a link to a job is ridiculous logic. I've already explained why.
No I'm not. You originally claimed Hades was the Greco-Roman god of death. You didn't say "a Greek god connected to the concept of death", and you've slowly been rewording your stance through the last few replies instead of just admitting that you didn't know that. That's why I said in another post that I agree this point isn't headed anywhere productive.
Last edited by sdlister; 04-27-2021 at 04:48 AM.
What a mood XD. On one hand prediction thread is "active" but it's really just going in a circle since the same things are literally being said.
Stop this XD
Either way hades isn't a good example for a Garlean based job since he wouldn't be able to display any magic as all since Garleans can't magic. You'd have a better time connecting the job to azem with their closer connection to death and have it be from Ilsabard in general.
Are you trying to turn this thread from speculation about the new DPS class into a circular discussion on semantics?No I'm not. You originally claimed Hades was the Greco-Roman god of death. You didn't say "a Greek god connected to the concept of death", and you've slowly been rewording your stance through the last few replies instead of just admitting that you didn't know that. That's why I said in another post that I agree this point isn't headed anywhere productive.
I love speculation discussions and actually was having a good time looking through the thread, until recently.
Best part of speculation threads are reading the theories that sound like they could be right. Reading about in-game lore that backs up what somebody thinks, reading about what people think that job will feel like. Multipage discussions about how it can't or won't be something isn't fun. It just kills the mood and hype behind the topic. People want to hear about what it can be, not about what it can't be. The thread would be better if people here took improv/acting lessons. You never respond to someone with a "No", always respond with "Yes and...".
If it's not likely, post something that you think is more likely and back it up, or, just act like it is likely and start discussing what a class like that would play like. Nobody is going to lose anything if it's wrong, and nobody is going to gain anything by being right. The discussion around speculation is ultimately the fun part and that part is being drained dry.
That being said; A scythe wielding class, are we suspecting it will play like Sice? It gains some resource by dealing damage (with a bonus from killing an enemy?) Will it build up resources or buff stacks and lose them if it gets hit? How will it be different or similar to the DRG?
I think this is an issue of perspective. Discussing the likelihood of theories and narrowing down the options is what's fun to me. I like solving the puzzle rather than imagining what the puzzle could look like once it's solved. For someone just arriving and reading it though, it probably just looks obnoxious and tedious, so I get where you're coming from.
I think you're on to something with that first part. It could function similarly to how Sole Survivor worked for DRK but balanced around a job, where there was a status effect that granted you MP and HP for either letting the timer run out or killing the enemy you marked (with a bonus for the latter). It might also get something along the lines of Mercy Stroke--that is, an attack that does more damage (and may only be available) when an enemy's health is low.That being said; A scythe wielding class, are we suspecting it will play like Sice? It gains some resource by dealing damage (with a bonus from killing an enemy?) Will it build up resources or buff stacks and lose them if it gets hit? How will it be different or similar to the DRG?
Last edited by sdlister; 04-27-2021 at 07:10 AM.
Job gauges that build up from damage for melee classes currently in-game are either increased via auto-attacks (Ninja, Paladin) or increased via successful combo actions (Warrior, Samurai, Dragoon). More then likely such a class would build up resources from successfully executing a combo with possible positional requirements like Samurai. I also doubt it would lose its stacks or see its job gauge decreased when it suffers damage. Many raid and dungeon bosses have arena wide AoE attacks were damage to the entire party cannot be avoided. A DPS job that loses resources and buff stacks when taking damage would lose a lot of appeal to the majority of the player base the minute one of those AoE attacks fired.
That being said; A scythe wielding class, are we suspecting it will play like Sice? It gains some resource by dealing damage (with a bonus from killing an enemy?) Will it build up resources or buff stacks and lose them if it gets hit? How will it be different or similar to the DRG?
It could still work if you had a MNK style move that ate all of your resource for big damage based on how much of said resource you consumed.I also doubt it would lose its stacks or see its job gauge decreased when it suffers damage. Many raid and dungeon bosses have arena wide AoE attacks were damage to the entire party cannot be avoided. A DPS job that loses resources and buff stacks when taking damage would lose a lot of appeal to the majority of the player base the minute one of those AoE attacks fired.
Give them a way to use it before the raidwides.
I can't say anything about sice and how they could put her gameplay into 14 but I can say what I would want, which is to have a melee that actually casts spells and not just has cast times (sorry sam). I would also want it to have a pet that's purely aesthetic but attacks when you attack for the perception of a joint attack and helps you cast spells. I have no basis for this. purely what I would like. It could be like ff4 golbez (dissidia nt version) but with a scythe. Dissent have to have a dragon though. That's kinda stepping on dragoons toes.
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