I'm really glad you bring up Leviathan, because this was a minor annoyance for NIN and RDM in Leviathan NM and EX and is even more pronounced in Leviathan UR.
Leviathan does have damage type weaknesses--at least, insofar as the head and the tail each have a damage type that they don't reflect. And it's pretty neat on paper. But man is it a pain in the ass for RDM. Fleche and Contre-sixte "deliver an attack", which mean they are physical. Spells are of course magical. Enchanted weaponskills "deal unaspected damage" which mean they're magical. This has a few consequences.
RDM, which double weaves attack oGCDs quite often, can no longer double weave Fleche and Contre-sixte effectively, because that involves the following sequence of actions: slow cast on head, instant cast on head, find and target tail, Fleche on tail, Contre-sixte on tail, retarget head before the GCD ends so you can start casting again. In practice, we can only really use one at a time. Even a quick-swapping target macro can't solve the problem entirely because there still might not be time to switch, use both oGCDs, switch back, and start casting; and it would need to be re-primed after any add mechanics.
Further, if the party fails to prevent hysteria puddles from going out, and any of them are on the head, the only available target for an Enchanted melee combo is the tail. However, the tail reflects magic. So the choices are a) do a melee combo on the tail and hope you don't annoy the healers or b) dump excess mana with E.Reprise.
NIN's Shuriken is physical but all the other jutsus are magical, so they might have similar target juggling issues. This problem also occurs in Void Ark against the demondog+demonasparagus boss pair, which don't reflect the wrong type of damage but are at least immune to it.
I'm glad this isn't the norm for fight design.



Reply With Quote



