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  1. #11
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    I like the idea of giving more dots to all the healers and selene coming back, I think its very needed but regarding of Sch there are few things I dont agree much:

    -The 1.5s cast time is unnecesary, ruin 2 and managing the cost of that skill is core to the sch gameplay and removing it with a brainless lower cast time woudnt be rewarding, I'd rather see the devs leaning into the "dot healer" archetype and giving us a short duration-dps neutral dot to weave and move, woudnt remove ruin 2 as it could only be used every X seconds but would grant the job aditional ways to weave without losing dps

    -Aetherflow doesnt need to go as it works wonderfully to incentivize fairy optimization but imo it needs some kind of reward system outside, other people mentioned some kind of ruin 4 system and I think its a great idea as a reward system, using 3 aetherflow heals for example could grant you 2 "ruin 4 ready" stacks having each ruin 4 120 potency over broil 4 or whatever we have so in the end the cost of using aetherflow heals its still there but less than now. (idk an idea I just scrapped so prolly there are more than a few flaws)

    -I like the idea of giving the fey gauge more stuff to do but charging through broil and ruin casts could be easily op allowing us to have near 100% uptime with fey union, which is NOT weak, fey union works as a 280 potency regen for a single target being for ST the strongest heal sch can use as a full gauge is worth 2800 potency

    -Dissipation may be clunky but its not a garbage skill, works under the planification and risk/reward nature of the job and can give a boost in either hps or dps if properly used. If we start to get rid of those skills we'll end with a more brainless job than we already have, at the very least should be reworked so we can still gain fey gauge or even cheat its effects with seraph

    -Physick 2 is not necessary as Adloquium with 675 effective potency covers that, I'd like to see a mp reduction there and a cast time reduction tho so we can get rid of the useless physick once and for all. I think the idea of having effects on the shields its neat but most of the ideas you propose are dps negative so would be used very little, I think something like creating a skill that modifies adlo or succor to give their shield an "spikes" effect that makes them dps neutral would work better. Emergency tactics should stay like it is now or with a shoter cd imo because otherwise when sch has to heal things like doom/living dead their gcds become way too unrealiable
    (1)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  2. #12
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by inhaledcorn View Post
    So, you're saying you're fine with AST being the only one who can comfortably weave oGCDs without clipping?
    No one is ok with that.

    I wouldn't mind 1.5 sec cast times and have even suggested it myself, but you then need to take advantage of the fact that all healers have weave and create engaging unique toolkits and playstyles, which is actually quite difficult. You can't just slap the cast time on, give every healer another DoT and call it a day.
    The other (and probably better) option is to give SCH and WHM more weave tools and have their playstyle revolve around utilizing and managing those windows. Ideally SCH fairy heals would function like in Stormblood again too, to make the pet a bonus, class identity and not a hinderance. Adding a Ruin II to WHM and calling it a day is not a fix either. Similar to clipping, it merely punishes you for basic functions of your role like moving and oGCD healing.

    I agree on Piety, but it would be fine receiving the Tenacity treatment rather than being the best stat to stack, otherwise we just forget mana is a resource. With equal dps contribution to Tenacity, it's still a valid choice whether to stack it or DH depending on how much mana you need, but gear with unavoidable excess Piety is no longer a downgrade.

    Quote Originally Posted by inhaledcorn View Post
    It's also far more expensive than a Cure II and cannot be spammed, unlike a Cure II. It also doesn't work well on someone just revived from death, meaning SCH has to either use Physick, which is terrible, or use a Lustrate, which might cuts into their planned cooldown usage and definitely cuts into their DPS contribution.
    Adlo is the same cost as Cure II and it can be used in the same way. You apply 675 potency to the tank. If the shield does not break within a GCD you do not have to spam it, nor do you need an immediate Physick (just no). If the shield breaks within the GCD, spam it and the potency per cast is similar to Cure II spam. Meanwhile your fairly is likely spamming Embrace and your hps is actually higher than a Cure II spamming WHM.

    People thinking Adlo is way worse than Cure II is a misconception because they see the tanks health bar goes up less per cast and panic, without even considering the math.
    (9)

  3. #13
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Tbh if there is one thing that should absolutely, 100% be homogenized between the three healers it should be the 1.5 sec cast time on the filler nukes. I can already visualize a few ways they can improve scholar's design from doing so.

    1. They could replace Ruin II with Miasma and/or a SCH flavored version of it, that way we can have our extra dot in our rotation without adding more to our hotbar space

    2. They can completely remove the dps value of Energy Drain since you'll no longer need it to compensate for the Ruin II damage loss. That way, it can be used solely as a way to dump excess stacks between casts when Aetherflow is about to come back up. I'm fully aware this isn't what some people want but at the same time ED dealing damage is one of the major issues with the Aetherflow system that's causing the developer vs player discrepancy with it's design.

    3. It would make fairy skills feel slightly less bad to use. I personally do not see the devs giving us the old pet system back to sch but having free weaving space to use the pet's actions is probably the best compromise we can get in that regard.

    There alot of other design descision that come to my mind, especially with inspiration from the pvp skillset, which btw, does have 1.5 sec cast times on Broil III and to be blunt, it feels good to use from my personal experience but i am in absolute favor of Broil/Glare being made 1.5 sec casts, although admittedly im not as familiar to the intricacies of WHM to make a case for it.
    (0)

  4. #14
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by inhaledcorn View Post
    It's also far more expensive than a Cure II and cannot be spammed, unlike a Cure II.
    Look, I admit SCH has a lot of problems right now but this just isn't one of them. They're literally the exact same MP requirement.

    I think if SCH's had a way to make their shields "burst" and give back the shielded portion as regular healing that would work.

    It would compensate for those times you shield someone but they don't take any damage in the shield damage window.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #15
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    In regards to the issue of adlo not being spammable compared to cure 2, I believe they're referencing the fact that SCH is the only healer that gets soft locked out of GCD healing.

    Adlo and cure 2 have the same mana cost but if you were to need to GCD heal 3 times in a row without any damage taking place you could only use aldo twice and then you would have to switch to physick effectively.

    In actuality this problem is more prevalently displayed in SCH's GCD AoE healing where you can only effectively succor twice in a row and then you have to wait 15 seconds for ET to come back otherwise you're soft locked to 1 use until damage hits the party or you're forced to use it anyway for a measly 180. Where as both other healers have two specific AoE heals either for regens and shields or specifically for healing and are only locked out of GCD healing based on their available mana.

    This isn't an issue in practiced content and groups but in fresh prog and solo heals when your co-healer is dead it is very much an issue, you will also have noticed this if you have done any GCD healing during a group doom mechanic.

    Consider this, you have no fairy/fairy abilities, no aetherflow, and no oGCDs, all you have is your mana and the next mechanic requires you to produce at least 1000 potency worth of AoE healing in 3 GCDs. The only class of the 3 healers who can't do this with GCDs alone is SCH, sure you're only missing 10 potency but close only matters in horse shoes and hand grenades.

    When mana is often the last resource you'll have available to you when everything goes wrong it is extremely frustrating that you have no effective way of using it when push comes to shove.

    Overall though SCH just isn't a good healer to prog with when you consider if you die you additionally lose:

    A. Your fairy which is half your kit.
    B. All your fairy gauage.
    C. All your aetherflow.

    Lastly in the case of damage constantly hitting the shield applied by adlo per tic, adlo is the superior cure 2 equivalent to spam due to the nature of how crits work on it.
    (1)
    Last edited by Nethereal; 04-22-2021 at 10:23 PM.

  6. #16
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jaelommiss View Post
    No, and I never said that. There are plenty of ways to give all three healers adequate weaving opportunities, but using the same method for all three healers is absolutely homogenization. The fact that this is done for all three casters proves that it is possible. Claiming that all healers MUST use the same design to facilitate weaving can only possibly be supported by being ignorant to the systems already present in the game.
    Ehh. I don't necessarily think this is the hill to die on. Tanks having homogenized stances and CDs isn't the problem but rather their core kit essentially being repeats is. Giving WHM and SCH the same re-cast time as AST while fleshing out other aspects of their kits wouldn't make them feel any more "same-y" than the aforementioned tank CDs. Of course, diversifying said kits hasn't exactly been a strong suit of SE.

    With all that said, I think they could do a lot more with Lilies to give WHM instant cast spells. Perhaps weaker version of Misery, though that does step on Ruin II. At this point, simply giving WHM a Triple Cast equivalent would suffice. Just for the love of god, let them learn it far earlier than 90.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #17
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    DPS Standpoint

    WHM
    I prefer like that WHM is the hard hitting healer with no raid utility, but with its extremely turrety nature, it's very painful to weave and move. It's the only healer I'd want to have an actual dps combo (to an extent). Let it be a 1~2 combo (Glare into Glare 2) Bring back Aero 3 (or Dia version) and make it so Dia and AoE Dia can proc an instacast Fluid Aura (or Banish) that can stack like SMN's Further Ruin. Also Misery should be DPS neutral, not a loss.

    SCH
    I\\'ve ALWAYS wanted SCH to have multiple dots to rotate around with a Fester-like spell. It makes more sense on SCH who is a military doctor with knowledge of tactics and poisons. Honestly give SCH 3~4 dots with Fester-like spell with 2 charges that eats the dots if used too early. Also Bane for spread.

    AST
    Should have 2 dots: ST and AoE with Malefic spam. However they should have their time magic brought back to them in Extend that allows their dots to be Extend and better they can manage extending it, the strong the dots become. Successfully do so procs a Blackhole visual nuke/heavy dot. They keep 1.5s cast due to cards. I have no idea what they want to do with cards since there's a split both new and old system and I'd imagine they might try to marry both systems to appeal both groups.

    Healing Kit Standpoint

    WHM
    I disagree, WHM needed lillies to even be functional. It's still bare bones and I hate the idea that WHM is the "easy" healer when it just lacks variety. There's nothing to manage on WHM at all. It's just hit Medica 2 once or use lillies. While I like Plenary it's awkward to use since you need to spend an OGCD to have it active for the lily which requires a clip. Asylum is fine for the most part and like that it increases oGCD heals. That being said I\\'m not sure what they intend to do with WHM but I\\'d imagine it being largely the same as it is now with some extra bells and whistles. Sad but they\\'re afraid of changing WHM now that people stopped trashing it.

    SCH
    It needs a rework, badly. Shields are so useless in so many scenarios. But at the same time, I hate having to use them to survive raidwides. They\\'ll likely stay the same, used mostly in prog and nonexistent in optimal settings. Back to SCH, the a Fae Gauge needs to be utilized more and I personally hate that Fey Blessing is such a long CD for how weak it is. Personally I think that Fey Union should follow target and not just sit there. Aetherflow....just delete it at this point and give SCH normal CDs. Energy Drain is boring to use and is punishing to not use. I'd rather they focus on having the fairy be individual and being able to cast their own skills. The risk and reward should be cycling through both fairies between healing and DPS buffing with no GCD punishment either. Overall, needs a lot of work and if they don\\'t change anything to make SCH less clunky especially since Sage is coming, numbers about to lower than 5.0 AST.
    (0)

  8. #18
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Would it be too Homogenizing if Scholar and White Mage took some notes from how Summoner gets weave options?

    Scholar could get Ruin 2 upgrade stacks (a la Further Ruin) for doing... something... that let's them weave with less potency loss (or a potency gain). Upgrade stacks could come from something as simple as using Broil, or using Aetherflow grants the stacks every 60s.

    For White Mage, take Fluid Aura and repurpose it into a 2-charge instant GCD (a la Egi Assault) with potency a touch above (or equal to) their current single-target spell. The bind effect is removed, of course.

    ---

    But yeah, let's not eat up what few skill slots we have for Scholar by giving them useless bloat like Physick II or an AoE equivalent. If anything, I hope they straight up delete Cure 1/Physick/Benefic 1 by having them auto-upgrade into Cure 2/Adlo/Benefic 2, respectively.
    (0)

  9. #19
    Player
    oblivion238's Avatar
    Join Date
    Jun 2020
    Posts
    31
    Character
    Enigma Nightshade
    World
    Exodus
    Main Class
    Scholar Lv 80
    The lack of any mention of miasma 2 is concerning.
    (0)
    Last edited by oblivion238; 04-23-2021 at 01:44 PM.

  10. #20
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by WaxSw View Post
    -Dissipation may be clunky but its not a garbage skill, works under the planification and risk/reward nature of the job and can give a boost in either hps or dps if properly used. If we start to get rid of those skills we'll end with a more brainless job than we already have, at the very least should be reworked so we can still gain fey gauge or even cheat its effects with seraph
    The issue with Dissipation is that

    1) It's bonus to healing doesn't work with the vast majority of our kit

    2) Is contradictory to our job lore. We are supposed to work with our fairy, not give them up.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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