I like the idea of giving more dots to all the healers and selene coming back, I think its very needed but regarding of Sch there are few things I dont agree much:
-The 1.5s cast time is unnecesary, ruin 2 and managing the cost of that skill is core to the sch gameplay and removing it with a brainless lower cast time woudnt be rewarding, I'd rather see the devs leaning into the "dot healer" archetype and giving us a short duration-dps neutral dot to weave and move, woudnt remove ruin 2 as it could only be used every X seconds but would grant the job aditional ways to weave without losing dps
-Aetherflow doesnt need to go as it works wonderfully to incentivize fairy optimization but imo it needs some kind of reward system outside, other people mentioned some kind of ruin 4 system and I think its a great idea as a reward system, using 3 aetherflow heals for example could grant you 2 "ruin 4 ready" stacks having each ruin 4 120 potency over broil 4 or whatever we have so in the end the cost of using aetherflow heals its still there but less than now. (idk an idea I just scrapped so prolly there are more than a few flaws)
-I like the idea of giving the fey gauge more stuff to do but charging through broil and ruin casts could be easily op allowing us to have near 100% uptime with fey union, which is NOT weak, fey union works as a 280 potency regen for a single target being for ST the strongest heal sch can use as a full gauge is worth 2800 potency
-Dissipation may be clunky but its not a garbage skill, works under the planification and risk/reward nature of the job and can give a boost in either hps or dps if properly used. If we start to get rid of those skills we'll end with a more brainless job than we already have, at the very least should be reworked so we can still gain fey gauge or even cheat its effects with seraph
-Physick 2 is not necessary as Adloquium with 675 effective potency covers that, I'd like to see a mp reduction there and a cast time reduction tho so we can get rid of the useless physick once and for all. I think the idea of having effects on the shields its neat but most of the ideas you propose are dps negative so would be used very little, I think something like creating a skill that modifies adlo or succor to give their shield an "spikes" effect that makes them dps neutral would work better. Emergency tactics should stay like it is now or with a shoter cd imo because otherwise when sch has to heal things like doom/living dead their gcds become way too unrealiable



Reply With Quote






