Results 1 to 4 of 4

Hybrid View

  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,437
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The world transfer "delays" are server queues. These queues are important because they prevent too many people joining the server at a given moment and allows it to process sensitive character data in sequence. If you have a long queue that prevents you from reaching a hunt or fate, that is just the game's way of telling you that it has reached its limit for how many it wants to show up.

    Mobs disappearing is not a server performance issue, but a client performance feature. There is a maximum Character and Object Quantity and sometimes at hunts this is exceeded, so characters or hunts don't render. You can improve this by setting it to Maximum in System Configuration and by having the game installed on an SSD.

    Zone teleporting congestion seems to happen because there are player spawn points next to the aetheryte and these get completely used up when a hundred people teleport there at once. This is not really a bug, but more player spawn points could be added at aetherytes.

    While these things could be improved, none of these things are bugs and are all working as intended.
    (1)

  2. #2
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The world transfer "delays" are server queues. These queues are important because they prevent too many people joining the server at a given moment and allows it to process sensitive character data in sequence. If you have a long queue that prevents you from reaching a hunt or fate, that is just the game's way of telling you that it has reached its limit for how many it wants to show up.

    Mobs disappearing is not a server performance issue, but a client performance feature. There is a maximum Character and Object Quantity and sometimes at hunts this is exceeded, so characters or hunts don't render. You can improve this by setting it to Maximum in System Configuration and by having the game installed on an SSD.

    Zone teleporting congestion seems to happen because there are player spawn points next to the aetheryte and these get completely used up when a hundred people teleport there at once. This is not really a bug, but more player spawn points could be added at aetherytes.

    While these things could be improved, none of these things are bugs and are all working as intended.
    I've been playing since 2.0 I know about configuration settings. I also know what the transfer performance used to be like, both in World and Zone switching. What players are experiencing now is a significant deterioration from the norm. Maybe it is connected to the world transfer outage SE recently had. Whilst this has been resumed, SE admitted they couldn't replicate the issue so their fix was a blind action. From recent performance, it appears they have further work to do.
    (0)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,437
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Teraluna View Post
    What players are experiencing now is a significant deterioration from the norm. Maybe it is connected to the world transfer outage SE recently had. Whilst this has been resumed, SE admitted they couldn't replicate the issue so their fix was a blind action.
    It's because of patch 5.5. New rewards for upgrading tomestone gear from 520 to 530 were added in exchange for hunting. Because of that, a lot more people want to show up to hunts and that means larger queues and more congestion at hunts. It always happens after a major patch.

    All of the things you mentioned were even happening after every other major patch this expansion.

    Even before world visit, these new rewards would cause an S rank to die in seconds when it would normally take several minutes.
    (0)