

It would surprise me if this was not the case, if there is a deal between players established in the text chat and it is broken, it should be considered a scam in this way you avoid any problem between players or what happens many times on the maps.

I think it might be due to the way the map dungeons don't go through the actual Duty Finder? Which is the same reason you're able to enter a map portal if you have the 30 minute penalty from leaving a dungeon.





I think it would be a great addition, though I could also see players change the loot rules prior to completing a map or rolling on loot in some cases. There are drawbacks to every system though because people love to exploit every possible weakness.

I'd hope it would be like the current Duty Finder, where you can see the loot rule in the queue window prior to entering. If that were the case, it would be no different than someone attempting to queue a free loot Extreme farm as lootmaster.
quick edit: I'm aware maps have no queue window, so perhaps having one added or using an equivalent.
Last edited by QueenKitty; 04-20-2021 at 10:24 AM. Reason: Clarification
Wait, are you serious? Interesting. But anyways, it is a feature to think about regardless.


This is a good argument for Owner Need, regardless trust is an issue in PF groups. I tend to avoid, but there's not always enough ppl around in the ol FC so sometimes risks must be taken I guess.
Don't touch me there
This is why I only do maps with friends and FC.


Honestly, yes. I was in an "Owner Need" map party where I brought literally half of the maps we did, but had terrible luck on portals -- or the drops in the few I got. Meanwhile, I watched someone else get what I was hoping for on the one map they brought. It was a depressing evening.
I actually really like the rule my FC has for map parties: everyone rolls "Need", but if you've already gotten one of whatever that night, you roll Greed on it after that. So if, for instance, Frontier Cloth drops, everyone can roll Need. If I won that cloth, I would then roll Greed on all the future drops of the cloth for the evening but I could roll Need on, say, Calf Leather. I wouldn't win another roll for Frontier cloth unless literally everyone in the group who wanted Frontier cloth had already gotten it.
It works well, but admittedly that's also because when my FC does map parties, we tend to set aside like three hours and blast through 24 maps or something; there are more chances for everyone to get something.
(It's also nice because you don't have to spend brainpower tracking who's gotten what and have to tally stuff up for "can I roll on this one now"; since you start rolling Greed, you can't win a roll until everyone else has, and as soon as they have... well, at that point everyone is rolling Greed, so your Greed rolls could now win you stuff again.)
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