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  1. #1
    Player
    Antoine_Lenheim's Avatar
    Join Date
    May 2016
    Posts
    201
    Character
    Antoine Lenheim
    World
    Twintania
    Main Class
    Bard Lv 100
    Quote Originally Posted by Jojoya View Post
    Instanced housing doesn't require that. See just about every other MMO that has housing - it's all instanced.
    And how does it work then? Instanced data is clouded somewhere else?
    (0)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Antoine_Lenheim View Post
    And how does it work then? Instanced data is clouded somewhere else?
    I'm not a programmer to know the specific technical details. The simple explanation given to players is that instances are load on demand (when a player is ready to enter). The data for the instance is retrieved, it's created and the player goes in. The player leaves and the instance is removed (assuming no other players are still in it) so there is room for the instance server to create a different instance for a different player.

    There's nothing new about this. MMOs have been using instance technology for various portions of their content for decades.
    (1)

  3. #3
    Player
    Seleni's Avatar
    Join Date
    Dec 2020
    Posts
    80
    Character
    Seleni Cereus
    World
    Jenova
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Jojoya View Post
    I'm not a programmer to know the specific technical details. The simple explanation given to players is that instances are load on demand (when a player is ready to enter). The data for the instance is retrieved, it's created and the player goes in. The player leaves and the instance is removed (assuming no other players are still in it) so there is room for the instance server to create a different instance for a different player.

    There's nothing new about this. MMOs have been using instance technology for various portions of their content for decades.
    That’s more of a matter with data processing than data storage though. Instancing saves on processing power but it does not help with storage. (Think of it of it as cpu+RAM versus hard drive space. Multiple CPU cores + sufficient RAM let you run multiple applications simultaneously, but you need hard drive space to store the actual applications regardless of whether they are running.)

    In this game, item storage seems to be very expensive; or at least SE is treating it that way. They’d have you use retainers (essentially half a playable toon) for additional storage than some bank system, and they charge a monthly fee for additional ones. The system might have been setup for lore purposes, but if that were the case, they could have made it a warehouse that retainers have access to, rather than each retainer having access only to his/her inventory.

    Having items from auto-demolished house being tied to old plot, instead of previous owner(whether it be an FC or player toon) also seems an awkward decision. But maybe that’s their way to avoid dealing with auto-demolition of multiple houses belonging to the same owner.
    (1)

  4. #4
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Seleni View Post
    That’s more of a matter with data processing than data storage though. Instancing saves on processing power but it does not help with storage. (Think of it of it as cpu+RAM versus hard drive space. Multiple CPU cores + sufficient RAM let you run multiple applications simultaneously, but you need hard drive space to store the actual applications regardless of whether they are running.)

    In this game, item storage seems to be very expensive; or at least SE is treating it that way. They’d have you use retainers (essentially half a playable toon) for additional storage than some bank system, and they charge a monthly fee for additional ones. The system might have been setup for lore purposes, but if that were the case, they could have made it a warehouse that retainers have access to, rather than each retainer having access only to his/her inventory.

    Having items from auto-demolished house being tied to old plot, instead of previous owner(whether it be an FC or player toon) also seems an awkward decision. But maybe that’s their way to avoid dealing with auto-demolition of multiple houses belonging to the same owner.
    I suspect it's part of the architecture that was inherited from 1.0 that hasn't been changed yet... or something they tried internally and things went boom. There's been a lot of things we've had to live with that shaped FFXIV because of how 1.0 was designed along with getting everything to work on a PS3.

    That said, some of it definitely needs a second look.
    (3)