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  1. #31
    Player
    catofsnake's Avatar
    Join Date
    Mar 2021
    Posts
    30
    Character
    Yozora Scala
    World
    Sargatanas
    Main Class
    Black Mage Lv 80
    Honestly, thinking over it again, the problem might just be with raid design in general. Things are too static, once you know the trick/"how" to dodging an attack or handling some mechanic, that's it. Making the numbers more threatening could help, but once you know the fight enough, that ends up being mitigated, as well. Still though, would be nice to actually have to pay attention like that.
    (1)

  2. #32
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    I wonder how many players have never seen daybreak in syrcus tower.
    (3)

  3. #33
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by catofsnake View Post
    Honestly, thinking over it again, the problem might just be with raid design in general. Things are too static, once you know the trick/"how" to dodging an attack or handling some mechanic, that's it. Making the numbers more threatening could help, but once you know the fight enough, that ends up being mitigated, as well. Still though, would be nice to actually have to pay attention like that.
    That's like... a problem with games in general to be fair.
    I can only play Mario so many times before I've memorized where everything is.
    I can only play Golden Eye so many times before I'm speed running the game while keeping my camera fixed on the floor.
    I can only play Dark Souls so many times before I know all the traps and none of the bosses have any surprises and can't kill me unless I mess up.

    14 is def scripted to hell though I will give you that.
    (5)

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