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  1. #41
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Sub job choice in 11 was never that flexible anyway to be honest, not once the game had been understood by the community and buttersheep was a distant memory. Everyone knew what the best sub was, so you would be expected to use it in group content. It had limited solo possibilities but not that much and the solo side of ff14 isn't even remotely difficult enough to justify sub jobs.
    (9)

  2. #42
    Player
    Komarimono's Avatar
    Join Date
    Jun 2019
    Location
    Ivalice
    Posts
    389
    Character
    Komari Mono
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jkap_Goat View Post
    -snip-
    You act as if there's any way to experiment in FFXI... Hate to break it to you, but there isn't... Everything has been done, years and years and YEARS ago... You're not going to find anything new...

    There's nothing dangerous in FFXI anymore either, unless you're purposely going to places to challenge yourself, and you can do that in any game.

    Gear in FFXIV, is actually perfect. You can craft it, buy it, sell it, get the NQ stuff is low on gil, etc etc. You say gil means nothing, yet people are daily farming maps, treasures, etc etc to get it. Ya know, all those features FFXIV has?

    Jobs are balanced, as the people wanted. See, FFXIV actually has a challenge, requires player skill and reaction time for end game content. Not hardcore, but you have to know your class, time your skills, know other classes etc to do well. Bard is support, same as Dancer. They boost others, sacrificing their own DPS, this is why their personal DPS is so low. Summoner is fine, we don't need massive summons everywhere, the Eigi are perfect, and the job is actually complicated to get used to compared to others, so plays well.

    FFXI is tiny, out dated, old and with nothing new. I'm sorry you think different, but facts don't care about opinions at all.
    (11)

  3. #43
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Komarimono View Post
    ...FFXI is tiny, out dated, old and with nothing new. I'm sorry you think different, but facts don't care about opinions at all.
    Man that sure was a post full of opinions. Also show us on the mammet where FFXI hurt you.
    (6)

  4. #44
    Player
    Gameovers's Avatar
    Join Date
    Aug 2020
    Location
    Shiro place
    Posts
    631
    Character
    Server Malfunction
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    I think like Mr. Happy.. all this does is allow you to be BAD. The current system is tight and easy to practice. Like we all know how a monk is posed to play. And that makes it easy to see if you're doing the job correctly of not. And it's just easier to work on Dev wise.
    (2)

  5. #45
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SilverObi View Post
    Man that sure was a post full of opinions. Also show us on the mammet where FFXI hurt you.
    Not just opinions but poorly thought out, biased and most likely very out of date opinions. I was playing 11 as recently as February, there are tons of content, for relevant useful gear that are a challenge to solo never mind solo cp grinding. To suggest FF11 is "tiny" is mind blowing, the game is enormous as any 20 year old MMO would be.
    (4)

  6. #46
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Cetek14 View Post
    Customization > balance imo. As long as specific job is not obsolete due to absolute lack of balance.
    This is easy to say... if you aren't the job excluded due to poor customization options. Ask White Mages and Samurais how they felt throughout Stormblood. Odds are if you were a White Mage main looking to get into Savage you were either asked several times to play Astro instead or simply weren't taken. Neither White Mage nor Samurai were "obsolete." They simply couldn't compete with what their counterparts brought.

    With that said, I do think Shadowbringers went too far attempting to make everything function within a hair of each other. But that's more a lack of creativity on job design than a lack of customization outright.
    (13)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #47
    Player
    EirolOcarrol's Avatar
    Join Date
    May 2019
    Posts
    130
    Character
    Chuchuru Churu
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Ashgarth View Post
    Is it though?
    Perhaps it was just my luck, but I was invited to far more Kazham leveling parties than I was kicked out of.

    And that was the case in general. Some people would have me, some people would not. But it was never impossible for me to find a party.
    (1)
    Last edited by EirolOcarrol; 04-14-2021 at 12:43 PM.

  8. #48
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    You act as if there's any way to experiment in FFXI... Hate to break it to you, but there isn't... Everything has been done, years and years and YEARS ago... You're not going to find anything new...
    Actually yes there is, I've only been playing the game for 2 years and im still learning, like with learning how skillchains work together with other skillchains, how to clear Abyssea, how to get unique weaponskills like for red mage, ect. Maybe not for you, but these are all new to me and i still have alot to learn, like how to be a decent Puppetmaster. Beastmaster, Corsair..

    There's nothing dangerous in FFXI anymore either, unless you're purposely going to places to challenge yourself, and you can do that in any game.
    have you been to Reisenjima? You go there for a Story mission for Rhapsodies of Vana'diel. Those monsters pack a punch and are very dangerous in mobs, even as a level 99 DNC, i had trouble in that area, glad i have Spectral Jig, also i was doing "Guardian of the void" mission in order to get Rudra storm for dancer, i had to spawn some NMs and yes, they were hard, trying to solo dnc. it cast Death on me and instantly i was KO, i am actually have fun dying as it a challenge unlike xiv.





    Gear in FFXIV, is actually perfect. You can craft it, buy it, sell it, get the NQ stuff is low on gil, etc etc. You say gil means nothing, yet people are daily farming maps, treasures, etc etc to get it. Ya know, all those features FFXIV has?
    Yeah, gear that you have to change every small patch just for a small ilvl increase, that gives you a little bit more stats than the previous gear. How exciting LOL, other than that, FFXIV gear is stat vomit that does absolutely nothing special, outside of glamor, thats it. FFXI gear lasts for a long time, sometimes BiS, not throw away, and gear is unique like the Kraken Club


    and its still worth alot of money, no weapon in ffxiv comes close to how much the weapon costs




    Another unique example is gear that can increase your Waltz Potency if you need to heal as a Dancer and shit hits the fan, or increase Jig timers



    Notthing in FFXIV has unique gear except the euerka gear and maybe the Bozja gear (haste)

    Yeah and you can also Craft in FFXI as well, everything you just said except you cant master craft in every crafter but that makes the economy in XI flowing, because there always an item someone needs Whether its for Relic gear turn ins or Augmented relic turn ins ( upgrading level 60 gear to 90 to 99 ilevel 119) every crafter is needed so it helps where as in FFXIV, you can desynth every gear and mats just overflow the markerboard and you cant really make gil or alot of it ( better just doing euerka lockboxes or as you said treasure maps for gil)

    Jobs are balanced, as the people wanted. See, FFXIV actually has a challenge, requires player skill and reaction time for end game content. Not hardcore, but you have to know your class, time your skills, know other classes etc to do well. Bard is support, same as Dancer. They boost others, sacrificing their own DPS, this is why their personal DPS is so low. Summoner is fine, we don't need massive summons everywhere, the Eigi are perfect, and the job is actually complicated to get used to compared to others, so plays well.
    Really? because ffxiv jobs are very homogenized and very bland and boring, i guess when SCH got nerfed to the ground, is that was people wanted? when AST lost its unique Cards so every card is a small DPS balance is what people wanted? Because its as sure as hell not what i wanted, its not even the same job as it once was, not even Fun to play anymore and it was close to a support job as FFXIV can get, now i wont even touch it. i personally Hate what SE did to AST. Also Summoners have been complaining for more summons, they have been asking for MORE EGIs GLAMS, More unique summons as well as SCH have been asking for more Fairy glams, instead SHB SCH got nurfed to the ground and lost the uniqueness of both fairies and SE said," Yeah this is what Scholars want." and just left it at that, didn't even give them any fairy glams. Such a Pitiful way for sch


    im getting off topic.... FFXIV jobs are a simple rotation: A+ B+C + ( insert Filler spells, or DoTs) = Dodge Orange off the floor

    anything else im missing?

    FFXI is tiny, out dated, old and with nothing new. I'm sorry you think different, but facts don't care about opinions at all.
    They just added new storylines to FFXI

    http://www.playonline.com/ff11us/resurgence/

    as well as new music, Ambuscade updates, and an Assist Channel for New players: http://www.playonline.com/ff11us/guide/assistchannel/

    and FFXIV is 10 years old and the great thing about Opinions is like an Ass: everyone has one, im glad to think that your Facts doesn't reflect my opinion at all
    (2)
    Last edited by Jkap_Goat; 04-14-2021 at 12:54 PM.


    All classes are feeling way too similar, the game has already being too streamlined for too long in terms of builds and player style and customization. Is the price to pay for balance and honestly, i don't know if its worth it. We should get more freedom to play roles in a more diverse way, the trinity has served it's function, is time to move on.

  9. #49
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Komarimono View Post
    FFXI is tiny, out dated, old and with nothing new. I'm sorry you think different, but facts don't care about opinions at all.
    Though I agree that XIV gearing is largely fine, I'd hardly call it perfect. It works but it's not inspired at all. I actually like the idea of sidegrade sets where different sets have different uses for different builds. That wouldn't work at all with XIV's systems, but that doesn't make it a bad idea overall. It works for XI. One of the benefits of it is that gear actually matters beyond ilvl gates and glamour.

    If you aren't doing a new ultimate tier, there is literally zero reason to get BiS for any given tier aside from just being able to say you did. By the time you get it, you literally don't need it anymore and it's going to be absolutely useless for the next tier since if you are the kind of person to GET BiS, you'll be buying/crafting a full set of the new crafted armor so that you can dive immediately into the entire new savage tier. With XI's system, the gear you get actually matters for a longer period of time since it's about different builds.

    That system doesn't really work with XIV's set up since XIV is about very static classes. That's fine, but it's not "perfect". Also btw, using the "Facts don't care about feelings" line is not a great look.
    Edit: Perhaps a bit harsh.
    (3)
    Last edited by Stepjam; 04-14-2021 at 02:05 PM.

  10. #50
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    With the 5.0 tank homogenization I always thought it would be interesting to have the tank stances and OT stances as a role cross class and keep the tank trait as just an enmity buff to all actions regardless of tank stance on or off. However if they do this they will need to revert the old stances with some minor tweaks:

    Trait: Tank Mastery - Increased enmity on all attacks, 20% healing received

    Shield Oath: 20% defense, -20% dmg dealt, Parry rate increase 10%
    Defiance: 25% HP, -20% dmg dealt, 10% crit on healing received
    Grit: 20% defense, -20% dmg dealt, Restore MP on damage taken

    Enmity gain is canceled for the following OT stances, while active.
    Sword Oath: Doubles auto-attack potency, reduces auto-attacks and sks/sps recast by 10%
    Deliverance: Increase damage dealt by 5%, Crit rate increases up to 10% at full gauge (or 2 shells for GNB)
    Darkside: Increase damage dealt by 15%, continuously drains MP, combo enders regen MP


    So any tank can mix and match which tank stance or OT stance they want. A PLD might decide to go with Grit for the Mp regen and Deliverance for that nice 10% crit bonus. A WAR might decide that Shield Oath's steady mitigation is needed and Darkside's 15% would go well during IR windows. A GNB might decide that Shield Oath pairs well with some of its cds and Sword Oath for more haste, etc, you get the picture. This would bring stance dancing back but with the current homogenization of the ogcd it at least offers the freedom to decide how to set up your tank loadouts for any specific scenario.
    (0)

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