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  1. #11
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    as said it replaced miasma 2 an instant Aoe dot.
    while technically art of war and Miasma 2 end up being the same over time not needing to spam is nice so you could focus healing or broil another target while dot goes off,
    but Art of war being a reskin of a pvp move and the massive down grade to healers AOE (because healer AOE was stronger than some DPS) from stormblood to ShB its fairly understandable why people don't like Art of War
    i do hope SCH gets another dot back and Bane

    i don't hate art of war but Miasma 2 design suits SCH more.
    (11)

  2. #12
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Teno View Post
    I hate the animation, which is the worst part about it aside from the fact that it's boring. I used to cast spells with my book and I always felt SCH/SMN animations were beautifully made for the most part. Come shadowbringers, and suddenly I tap the ground with my hand, AND they removed shadowflare and bane. At the very least they could have worked something out with the book...
    What also turns me off the ability is its name. Showing my military nerd side a bit here but Art of War references one of the most brilliant minds in Military strategy. Sun Tzu's tactics are still taught to this very day, well over two thousand years later. They've even been adapted to business strategy in the modern age. Which is why I'm baffled they chose such a reference for a generic ground slam.

    I know it won't bother many, but that always stood out to me.
    (13)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #13
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Duskane View Post
    as said it replaced miasma 2 an instant Aoe dot.
    while technically art of war and Miasma 2 end up being the same over time not needing to spam is nice so you could focus healing or broil another target while dot goes off,
    but Art of war being a reskin of a pvp move and the massive down grade to healers AOE (because healer AOE was stronger than some DPS) from stormblood to ShB its fairly understandable why people don't like Art of War
    i do hope SCH gets another dot back and Bane

    i don't hate art of war but Miasma 2 design suits SCH more.
    And all SE had to do to make Miasma 2 viable was make the initial hit low enough to not be spammed and the dot powerful enough to use it. Something like 25 potency on hit, and 300 potency over 10-15 seconds or so with no drop off.

    That plus Bane would have allowed for the "more healing" mindset that SE has been trying to go for.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #14
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ItMe View Post
    Didn't it used to provide a slow or something?
    (Or was that AST...?)
    You might be thinking of Shadowflare. Which is still there, incidentally, though it wasn't always an oGCD ability.

    As far as Art of War goes, it's a pretty decent ability. Instant and high potency. It is point blank, but so is Holy with its lower potency and cast time that holds you in place. Gravity is ranged, but again, lower potency and it has a cast time. All of the healer AOEs have tradeoffs, but free mobility & weaving, and the highest damage among healer AOEs certainly doesn't make AoW terrible.

    Although the animation is less flashy than the others, so some might like it less for that.
    (0)

  5. #15
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Anhra View Post
    It is a recycled Skill from PvP which Scholar used to have. It used to have a Knockback Effect which was really powerful on the Field of Glory (shatter) Map because if you got lucky, you could knock over multiple People into their "unfortunate demise" and let gravity do the rest.

    So yeah, for some brilliant reason, they just removed the fun part of the Skill and gave it to the PvE kit (it even has the exact same animation btw, just the "shockwave animation" got a bit more of a darkblueish color, instead of the previous white/lightblue coloring).


    Quote Originally Posted by Risvertasashi View Post
    You might be thinking of Shadowflare. Which is still there, incidentally, though it wasn't always an oGCD ability.

    As far as Art of War goes, it's a pretty decent ability. Instant and high potency. It is point blank, but so is Holy with its lower potency and cast time that holds you in place. Gravity is ranged, but again, lower potency and it has a cast time. All of the healer AOEs have tradeoffs, but free mobility & weaving, and the highest damage among healer AOEs certainly doesn't make AoW terrible.

    Although the animation is less flashy than the others, so some might like it less for that.

    Well there we go, thanks for clearing that up for me ♡
    (0)

  6. #16
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,076
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    At first it looks lackluster, but the more I use it the more I’m addicted. As of now I’m really loving it. But like some other who had explained before me, I’d love to have more skills that actually involves using our codex, be it from writing, releasing energy magic from our codex—preferably poison-themed too!

    All that ground slapping must’ve thickened our palm! Which reminds me of certain batman meme snippet.
    (2)

  7. #17
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    I don't like the effect, it feels underwhelming for an ability that is supposed to be our Holy or Gravity.
    Holy: big flash of light that explodes outwards as a big effect
    Gravity: a big flare-like animation that impolodes on itself
    Art of War: Gonna slap the ground, light comes from ground that almost immediately disappears.

    Now Miasma II's animation wasn't as grand either, but Miasma II was not a Holy or Gravity equivalent, it's not meant as a big spammable burst spell, so I don't think it needs to have the same effect, plus it was weaved between many of SCH's abilities, so SCH never felt it needed a big burst spell because it was never about big spells. Now that it has one...it doesn't feel like one. Personally I'd have preferred if they kept SCH as a DoT mage on its DPS side and kept the big bangs to AST and WHM. But it seems for ShB they wanted to homogenize the DPS aspect and strip it back to something super basic.
    (9)

  8. #18
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    This animation sort of made sense for a PvP action SCH used like every minute or so to knock enemies away. It looks really stupid now that it's on a spammable AOE.

    As an aside I enjoyed it more when it was a DoT.
    (2)

  9. #19
    Player
    Aurturia's Avatar
    Join Date
    Jan 2018
    Posts
    80
    Character
    Arturia Crossroads
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Tactical ground slap (because i refuse to call it anything else) is one of the reasons i quit sch, i miss our old dot based aoe. Bane dot explosion always felt so satisfying and it freed you up to handle anything.
    (5)

  10. #20
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    I understand Ground Slap is an amazing tool for SCH AoE... but god is it boring and absolutely not deserving of the name it has. Miasma II was, at least, thematically fitting for SCH being another poison.

    Edit: I think I'd be more okay with it if it was called something else, like Force Palm or Defibrillation (and if it's the latter, they might throw in a paralysis effect).
    (8)
    Last edited by inhaledcorn; 04-11-2021 at 03:23 AM.

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