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  1. #31
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,150
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Trading within Island Sanctuary and earning gil can be done by planting and growing specialities that you have cultivated, as well as interacting with the features in this game.
    I honestly would not put it past them to miss the mark on why players want farms, and run this as a closed system where the only crop varieties you can grow have no use outside of furthering your progress with the Island Sanctuary sub-game.

    Hopefully they will be in addition to the standard game-functional types, but it's something to be wary of until we have the details for certain.
    (5)

  2. #32
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I really hope they do well and then add onto the concept. It's easy to imagine extreme huge expansive awesome systems, and also entirely awful ones lol. So I really just hope it hits at least "good" and then they're eager to expand on it.

    Excited but obviously we know little so.. attempting to temper expectations.

    Personally on the note of housing, while I'd love for it to have full power instanced housing, I imagine it'll be more closer to homely but not anywhere near the full power of the actual housing. In so much to say it might remind people of say housing in like Morrowind / Oblivion / early Skyrim (not Hearthfire), something more akin to a Garrison or some sRPG housing like concepts. Think some of the command center / hubs in sRPGs and particularly JRPGs, that might happen. If the system does well I imagine we might be able to coax more homely features out of SE as well, which is why I hope it doesn't fail lol. I think it would be a bit reasonable to suggest at least binding some homely upgrades, some personalization points, and perhaps linking your apartment room or at least an inn room theme. Naturally actual housing would be neat though, just personally think it's beyond my tempering xD. If it is then super awesome, if it's not.. I kind of thought that might be more than I should have expected. Important to not ruin the current housing system though, so need to equip it with a portal door sort of system, like a Howel's Moving Castle door.

    Also if this system does well but doesn't move too far into another wish I might unbury the airship thread again lol. I think a mobile base airship concept could be fun and a great opportunity to utilize node based customization over full housing (give an airship 10-50 nodes and you'd have a pretty customizable craft visually and having a fairly FF element on hand). Make sure to have room in the sanctuary to park your airship ;3.

    Off airships and back onto the island, what I really hope, besides of course harboring a lot of homely elements, is just a sense of scale and progression. I see from the concept art it's this big area of farm land, sea, and mountains, with a windmill. How I hope you get to explore that land, build the windmill, grow the farm up in scale, delve into caves, build / unlock a dock and fishing vessel, unlock and grow the island as a whole. They mentioned stardew valley so, they might have done that lol. Particularly thinking Stardew then you might get some even more fun and use out of the delivery system (building friendships, etc). Also Mog Island (FFXI) has a lot of spirit from that, but hope it's got a bit more progression and scale. What always gets me excited, besides that weird primal enjoyment of upgrading something, is having an area grow quite a bit both functionally and visually (not just larger numbers on an attack) and seeing many cogs fit together over an extended period of time such that point A and B are almost no longer related. Like when you get the homestead in Assassins Creed III, I was so into upgrading that lol. The ship in the next game? Oh man.. you better believe I was trying to get all the goodies (and wished I could do more in terms of upgrading/customization).

    Anyway, excited but mostly hoping it does well enough that they think "yeah, cool we'll add some of that". Rather than "oh god why did we allocate resources to this" lol.
    (2)
    Last edited by Shougun; 04-08-2021 at 01:24 PM.

  3. #33
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I mean if they can replicate Harvest Moon on the most basic level, we’d be golden. Just simple crop production and possibly a house is all I’d need. Minions running around a plus I guess?

    If they somehow tie in animal catching to produce mob resources passively (meat, feathers etc), even better.

    ...if they go crazy and add Beastmaster and use the island as the place to train and raise our pets...yeah, not expecting that.
    (2)

  4. #34
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by kaynide View Post
    ...if they go crazy and add Beastmaster and use the island as the place to train and raise our pets...yeah, not expecting that.
    BST confirmed.
    The island is the only zone it's allowed in, but it's also a BST only playground.
    (1)

  5. #35
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by TaleraRistain View Post
    Only issue I could see there is what if it's been long enough to turn your crops purple? Though they could just say that anything in the sanctuary won't wilt if you aren't back there by X time. Honestly, I think the whole concept of wilting is outdated anyway.
    This is easy to accommodate too.

    The plants state is conditional and those conditions are based on time rather than ticks, even if they were crazy enough to do it on ticks (which is not an efficient way of doing it) it'd not take much to do it based on time.

    If the conditions are met, Eg. Enough time has passed with the plants unattended then when the person revisits the instance the plant status can be set to "wilted".
    (3)

  6. #36
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,450
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Please, no isolated housing that no one but you can see without a party.
    Just instance the existing plots. One ward per area, unlimited owners of every plot. You can select any house on a plot via the placard to visit it. With may more homeowners in the area, there will be many more out in the roads, forming more of a neighborhood than having everyone isolated into wards or islands.
    (0)

  7. #37
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,458
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Shougun View Post
    Also if this system does well but doesn't move too far into another wish I might unbury the airship thread again lol. I think a mobile base airship concept could be fun and a great opportunity to utilize node based customization over full housing (give an airship 10-50 nodes and you'd have a pretty customizable craft visually and having a fairly FF element on hand). Make sure to have room in the sanctuary to park your airship ;3.
    Please do, an instanced airship would be great content for FCs or groups, even if it has limited customization like just choosing "scenery" and "vendors" or whatever.
    (1)

  8. #38
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Enla View Post
    It's true, we're getting something called an Island Sanctuary. However the dev team hasn't said anything about it offering housing. The community, myself included, is just hoping that it will.

    As much it would be cool I don't think we'll get 2 housing zones in the expansion. It would blow my mind but keeping my expection very low on that front.
    (1)

  9. #39
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    886
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Jojoya View Post
    Crossbreeding isn't as simple as plant 2 seeds and get what you want. It's time consuming (5-10 days to crossbreed depending on what you're trying to get then another 7-10 days to grow your desired seed), requires daily maintenance (miss a day and what you've planted can die) and subject to RNG (you end up with a seed other than what you wanted so have to start over).

    You might think they're overpriced but you're not doing the work. You'll feel differently once you have the opportunity to do the work.
    I was going to say this. Crossbreeding is super super time consuming and the prices heavily reflect that time involved.
    (3)
    Last edited by MsMisato; 04-11-2021 at 06:22 AM.

  10. #40
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MsMisato View Post
    I was going to say this. Crossbreeding is super super time consuming and the prices heavily reflect that time involved.
    Thav Onion, enough said XD
    (0)

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