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  1. #11
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ItMe View Post
    I feel a bit sad in general as I was never around for those exciting launches and ShBs alliance raids have been pretty faceroll on launch.
    I keep hearing about how this alliance raid or that alliance raid was pretty tough on release.
    Ozma
    Thunder man
    Even the skeletons in labyrinth of the ancients would wipe parties.
    So I was hype to do the Nier raids on day 1 when everyone would be maximally confused and things would be chaotic and crazy, but things went pretty all right. I've never wiped on either of the Neir raids. I wanna have a crazy 24-man time
    Oh Ozma... i remmeber fondly, i was late for void ark, but well prepared for weeping city... IF we even beat forgal within 2-4 tries, Ozma was always a feast... someone misplaced a meteor? wipe. Too many adds at one group/too low dps? wipe. Healers not knowing how to heal the bleeding debuff? wipe. I recall many runs were the time was about to run out when finally reaching the final boss. Oh her cleaves... the bleeding debuff that just ate like 80% your hp per tick... and tanks that loved to tank her cleave into the party lol. And Dun scaith... such beautiful nightmare - even the succubus that was there before they gave us proto ultima was hell... and i cant count how many times i'Ve entered at the queen as replacement...

    Compared that that all lv 70/80 raids were so easy... Heck i think we cleard all of em on first try with not even fullwipes. I think besides Cid I'Ve had less fullwipes in a year 4.0/5.0 then in a month 3.0 xD
    (3)

  2. #12
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    LotA used to be one of my favorite places. Ran into some of the same people a lot of times because I was always in there, partly for fun, partly for farming up tanking counts for mounts. Now? I just can't stand the place. I hate how nerfed / easy / steamrolled that place is, as well as others, like AV Coincounter now having aoe markers. Skellies not being killed? Used to maybe 3 would start to kill half or wipe the raid. Now? Lucky if any of them die, they all run to dragon, and, like nothing happens to anyone now. I would love a real tighten up of some of these ilvls in places.
    (4)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  3. #13
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kuroka View Post
    snip
    I crave this chaos QQ
    (1)

  4. #14
    Player
    Illy_Peridot's Avatar
    Join Date
    Feb 2017
    Posts
    75
    Character
    Illy Peridot
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Gotta disagree. I'm fine with how it is. Yep, Crystal Tower is a faceroll. It's also required for MSQ now and has a LOT more new folks going through it. They have issues with the mechanics even when they're explained. They're going to. They're new. They don't have the practice at them that veterans have.
    how do you think veterans got their experience like... you can't get better without going through a little struggle here and there.
    (8)

  5. #15
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,995
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Right now newness can be mitigated by how powerful everyone else is. That will be more difficult with a tighter ilvl sync. And that will lead to greater frustration, so either more people will drop since we'll probably wipe more or just choose not to do the roulette at all, meaning new folks have less of a pool to help them get through a now-required raid.
    You say that, but that isnt the whole picture. There are also players who currently wont touch the alliance roulette because the extra weak sync on syrcus and labrynth make the runs not fun for them, this being made worse by the players who cheat ilvl to force those runs only. Some of them would come back to the roulette if you fixed those issues. Lab was balanced based on a group with an ilvl around 60 or so, and it syncs at 135. There is clearly room to tighten that sync while still not requiring actual good play to clear.
    (8)

  6. #16
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    298
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    The Item Level is also compounded by the automatic Echo buff granted just for existing in older content as well. I'm fine with tighter item level restrictions on Alliance Raids and Trials but by the Light, please not on Normal Raids. I still have horrifying memories of Coils and Alexander in their respective 2.0 and 3.0 releases. Don't torment me having to try and get some paltry exp boost on a job and suffer through those with people with 0 knowledge or care of the mechanics and barely giving minimal effort to their role. Have mercy.

    Also, the Echo should probably not be an automatic thing granted because you spawned into the duty.
    (2)

  7. #17
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I think it may be for the best, at least for alliance raids. The older raids are no longer relevant and many of them required to get into content be it msq or bozja, I think it's fine if they're easy compared to when they were relevant.
    (1)

  8. #18
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    I'd be down for tighter ilvl if for no other reason than CT would actually have mechanics that have to be done, and maybe, just maybe, finally people would stop feeling the need to cheese their ilvl to get it. Especially since I understand that it's actually harder than some of the later alliance raids mechanically.
    (1)

  9. #19
    Player

    Join Date
    Aug 2020
    Posts
    32
    I always get antsy when I see these sorts of threads because one of the major issues this game has is that there is an obscene amount of instanced content that gets outdated more and more as the years pass.

    In theory tightening the ilvl could seem like a good idea but the truth is, the average player won’t know wtf they’re doing and the complaints will skyrocket because instead of “it’s a face roll!” It will become “I shouldn’t be spending (excess) amount of time doing my dailies, fix this SE!!!”

    Granted, a lot of it is completely optional (All the normal raids, any non-Crystal Tower alliance raids) so there’s a lot people wouldn’t get, but my goodness, recalling the absolute nightmare that was Wiping city of Mhach (yes, Wiping) and Dun Scaith when they were relevant content...or even Rabanastre with Rofocale, or A12 and the time gate mechanic. It’s just not a good idea.
    (2)

  10. #20
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Hopefully nobody here is asking for old raids to be so tightly tuned that they once again resemble the mess when they were new, people were still gearing up, and learning the fights type of hard. To just tighten them down, to maybe just a tad tighter than their normal dungeon syncs.

    Using this purely as an example. First, because the raids don't have an ilvl sync, to put one in. And then fine tune it. Let's take The Wanderer's Palace. Currently ilvl sync 110. Let's say that is a raid, and the raid is still too much of a faceroll. To try ilvl 105, to tighten it up some. Average ilvl to get in 45, so we not asking for it to be brought down to 60. Again, as an example, I know WP is not a raid. To where there is SOME danger outside of bosses that do some form of instakill mechanic.

    Currently LotA is like this:
    1. 2 trash pull rooms, who cares what direction anything is facing or even if they standing in the bad stuff. Smash aoe buttons and go.
    2. Bone dragon, just everyone stand in middle and nuke dragon. Ignore skellies and eyes.
    3. Go into whatever lane you want, stand on the pad or not. Nuke down Atomos in a hurry, then because you are still locked in and bored go ahead and go back and stand on pad for a few seconds for the other group.
    4. Kill Thanatos before the second group even needs to tank. Ignore adds once again!
    5. Kill Vagasso wherever you want, ignore adds (sensing a theme), everything will die fast enough, then the big bomb will.
    6. Behemoth, nobody bother clicking towers or getting adds, just nuke him down and don't worry about picking up the big add either. He doesn't really hurt anymore. Doesn't matter if somehow miraculously 70%+ of the raid gets killed during that first meteor.
    7. Finally a mechanic that must be done, because you can't kill Archeron, oh, I mean Phlegethon, before everyone needs to be back on pads.

    And that just bores the hell out of me, as tank, dps, or healer. I remember making full raids of classes, yes, classes (sure, before all the cross class skills were killed) instead of jobs, and it was still a faceroll. Yes, these places over time should be easier than when they first came out. But not THIS easy.
    (2)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

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