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  1. #11
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    I like it. But this is exactly why it's stupid to just include everything in roulettes.
    Most people will hate anything that isn't quick and easy to clear if they're only following a daily routine. This is the primary reason why MSQ dungeons have become so shallow.
    (4)

  2. #12
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Everything that isn't hardcore content and is multiplayer needs to be put in roulette otherwise they'll die and become bottlenecks.

    And it wasn't that Steps of Fate was hard necessarily that they nerfed it. It was because it was hard AND a time waster. Since the only way for it to reset is if Vishap reaches the end, you gotta sit and wait for a run to end even if it's clear there's no way you are beating enrage. And that's obnoxious, nobody wants to waste their time in that way.
    (3)

  3. #13
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Stepjam View Post
    Everything that isn't hardcore content and is multiplayer needs to be put in roulette otherwise they'll die and become bottlenecks.

    And it wasn't that Steps of Fate was hard necessarily that they nerfed it. It was because it was hard AND a time waster. Since the only way for it to reset is if Vishap reaches the end, you gotta sit and wait for a run to end even if it's clear there's no way you are beating enrage. And that's obnoxious, nobody wants to waste their time in that way.
    Disagree completely with the first sentence. XIV is a VERY ACTIVE game and it's not at all hard or that time consuming to actually gather your own party the old fashioned way to clear content.
    People already do that for coil normal. This game needs to stop having everything designed specifically for very casuals who hate playing rpgs or hardcore who only care for raiding.

    There already is a VAST amount of content for people who only do dungeons and trials as a daily chore. They wouldn't miss a thing. So tired of the excuses being made anytime someone dare questions design problems in XIV.
    (1)
    Last edited by ReynTime; 04-06-2021 at 02:08 PM.

  4. #14
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    I still like Steps of Faith. I complain about it being nerfed all the time. It's another one of those nerfs that ultimately drove player and content quality down. After every nerfed instance, we never see instances of the nerfed type come back, because they don't want to risk outrage.

    Pharos Sirius nerf = All Dungeons for the rest of time are facerolls and boring.

    Steps of Faith nerf = Never make a trial quite like it ever again.


    Literally, the original version wasn't that hard. If you did Coil before it came out and were geared up and took your raid team, you could faceroll it similar to what happens to it today, though you still wanted to optimize cannons on adds and use the first Dragon Killer.

    But even without a static if someone just took charge and people listened to them on how to coordinate the cannons, DKs, Snares etc. You could kill it in one or two runs easy peasy. I remember taking matters into my own hands, because I had two characters I needed to get through it at the time it came out. I shouted in Mor Dhona, got my brother, and a couple of my friends. The rest were pugs. Coordinated everything and won 1/1 on both characters.

    Rainesama still has a video of an original run of it on Youtube, and I watch it occasionally when I'm feeling nostalgic. If not to see most of the fight in a low res vid with some graphical jank, just to see old, forgotten skills like Brutal Swing.
    (2)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  5. #15
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by MicahZerrshia View Post
    For me it's just one of those battles that shows up way too often in roulettes, even when there are no new ppl. It also doesn't help that the fight is simple and super fast but no one wants to follow instruction or do mechanics properly which makes it take much longer than it should. Tanks are always holding the adds off in lala land, while the dps ignore the boss until they are dead and no one wants to man the cannons. If you hold the mobs under the boss and have everyone focus on the boss while 1 healer and the off tanks use cannons to take out the adds and damage the boss you can have him down after 1 dragon killer. Quick and faceroll easy.

    Steps, Mog and Tsukuyomi seem to be the worst offenders for trials, just like 1000 maws is notorious for popping for leveling. I know SE says they do not weigh the roulette toward any set of fights or dungeons, but there are battles and dungeons that either have never or only once or twice ever popped for roulette unless there was someone new to them while a small handful of others show up 90% of the time. I actually kept track once and after 1 full month after noticing a pattern over the course of months and steps, mog and tsukuyomi popped 24 of the 31 days for both my chars. So yeah, even with the law of random, the probability of that is low if they were not weighted somehow.
    The roulettes are weighted. maybe not deliberately or anything such but simply as a result of how the duty finder works..

    if you take something like totorak for example. it's typically a dungeon that 98% of players queing the roulette meet the requirements for.
    where something like doma castle. maybe only 20% of the people queing meet those requirements..

    in a very loose way then you're 4 times more likely to get totorak in your roulette than doma castle..

    obviously its a lot more complicated than that because of the amount of duties available in a rouleete andother variables such as levels of players in the queue. but the roulettes are heavily weighted to earlier / lower level content just by the nature of game design.

    however it's weighted by the players in the queue and not an arbitary system by SE. so the theory is if you and 3 friends made a party andhit levelling roullette and you were all 80. then every dungeon should be an equal chance. but in reality if you're just queing solo the system is heavily weighted. if you get matched with level 25 healer you've got a 20-25% of getting totorak. depending if they did the side quest to get hallitatli.
    but if the lowest player your matched with is 50. and assuming theyve done the msq to that point then the chance of getting totorak is 6.25%.

    if you add the probablilites of players queuing being a certain level you d get a exponentially decreasing curve. where you might find the chances ofactually getting mt gulg in your levelling roulette might only be like 0.2% but the chance of getting totorak might be 10-12%.
    (2)

  6. #16
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Dzian View Post
    The roulettes are weighted. maybe not deliberately or anything such but simply as a result of how the duty finder works..

    if you take something like totorak for example. it's typically a dungeon that 98% of players queing the roulette meet the requirements for.
    where something like doma castle. maybe only 20% of the people queing meet those requirements..

    in a very loose way then you're 4 times more likely to get totorak in your roulette than doma castle..

    obviously its a lot more complicated than that because of the amount of duties available in a rouleete andother variables such as levels of players in the queue. but the roulettes are heavily weighted to earlier / lower level content just by the nature of game design.

    however it's weighted by the players in the queue and not an arbitary system by SE. so the theory is if you and 3 friends made a party andhit levelling roullette and you were all 80. then every dungeon should be an equal chance. but in reality if you're just queing solo the system is heavily weighted. if you get matched with level 25 healer you've got a 20-25% of getting totorak. depending if they did the side quest to get hallitatli.
    but if the lowest player your matched with is 50. and assuming theyve done the msq to that point then the chance of getting totorak is 6.25%.

    if you add the probablilites of players queuing being a certain level you d get a exponentially decreasing curve. where you might find the chances ofactually getting mt gulg in your levelling roulette might only be like 0.2% but the chance of getting totorak might be 10-12%.
    Well, level skips throw off that math a little, because they automatically set people past a lot of dungeons, so we're also getting a lot more queues for the Shadowbringers dungeons by people queuing directly for them.

    Because of skips it's really common to get very low dungeons or very high dungeons and almost nothing in between.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

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