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  1. #1
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,537
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vahlnir View Post
    Leap of Faith was thankfully designed with the system's flaws in mind, but I will never, EVER attempt anything like the Kugane tower again. Over 2 hours of my life I can't get back. The game wasn't really built for jump puzzles of that nature, but they tried.
    No, it really wasn't. I have friends who've used both and they say controller has a bit of that fine control than PC does but there are some that even they still have issues with because of the size of the platform and the hitbox issues. I just wish they had kept it as a fun challenge in things like Gold Saucer and not tied it into sightseeing log completion. I refrain from just plugging in a controller so I can be one of their number that isn't completing the logs, and hopefully one day they will ask why and we can say that the controls really bone keyboard users and maybe get some adjustments.
    (2)

  2. #2
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I just wish they had kept it as a fun challenge in things like Gold Saucer and not tied it into sightseeing log completion.
    It was tied to vistas LONG before Leap of Faith came around.
    (2)

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,537
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Brightamethyst View Post
    It was tied to vistas LONG before Leap of Faith came around.
    They started jump puzzles on vistas with HW IIRC with the CWH bridge. They just doubled down in SB. But even back when Gold Saucer came out I remember some GATE that did involve some form of jumping. Just not necessarily an entire puzzle. I wish they had never implemented them for sightseeing at all and kept that sort of thing in GC where they can and do all sorts of different challenges. The jumps onto things like the lamppost in Ul'Dah for ARR sightseeing you can eventually line up and get. It's not the fine control you need for a jumping puzzle. And they're easy to retry. So those weren't too bad and you could keep at it until you got it. It was a decent challenge. But as others have mentioned, controls and hitboxes for jumping puzzles in this game are really janky. It's not designed for platforming. So it makes those much more of a chore than fun to do like the ARR ones.
    (0)