Hunts are already battery farmed by a small cabal of people as it is. A group killing it before you get the chance to isn’t “stealth killing” or stealing it. They just beat you to it.
Hunts are already battery farmed by a small cabal of people as it is. A group killing it before you get the chance to isn’t “stealth killing” or stealing it. They just beat you to it.
The issue is that if a hunt dies unnoticed/detected, it becomes a tedious crapshoot to spawn it again as you have no idea when it'll actually be available, which is really awful for hunts with prohibitive/RNG-heavy spawn conditions like the fishing/treasure map triggered ones.
Simply having the hunt trackers make some vague remark like "It has/hasn't been spotted recently" to indicate whether or not its spawn window is open would resolve that.
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