Think it has more to do with it being busy work and generally people dislike busy work.
Though that is the nature of an MMO
I would say that attuning with aether currents is not busy work as it doesn't take long to do and it offers a concrete reward like unlock the flying feature. Busy work is mostly done to pass the time rather than for anything more substantial. That's what grind is and there is no grind in aether currents attunement.
Aye busy work is meant to keep one busy without any real value. Collecting of the currents does not offer much value in that moment but it does have a pay off in the end but the action itself for the most part is valueless to some.I would say that attuning with aether currents is not busy work as it doesn't take long to do and it offers a concrete reward like unlock the flying feature. Busy work is mostly done to pass the time rather than for anything more substantial. That's what grind is and there is no grind in aether currents attunement.
Like kinda like working a brain dead job. Most would view their tasks as busy work even if it bets them a paycheck at the end of the day.
Gathering the currents by no stretch is hard but it does offer very little in terms of value to most it is just a means to barrier players into playing the content for longer.
Remember I never said it was a grind. Busy work can be a grind but does not necessarily have to be a grind. I find doing my daily roulette to be busy work but far from a grind. If that makes sense.
Aether currents from a personal gameplay perspective would change nothing on a personal level if they were optional but from player retention level it could on SE's part so that is why they exist. It is a barrier to get people to not blow through content as quickly.
It doesn't have to be a grind, but it is meant to keep you busy. Collecting aether currents and a few side quests fails to keep one busy, especially when only done once per character.Aye busy work is meant to keep one busy without any real value. Collecting of the currents does not offer much value in that moment but it does have a pay off in the end but the action itself for the most part is valueless to some.
Like kinda like working a brain dead job. Most would view their tasks as busy work even if it bets them a paycheck at the end of the day.
Gathering the currents by no stretch is hard but it does offer very little in terms of value to most it is just a means to barrier players into playing the content for longer.
Remember I never said it was a grind. Busy work can be a grind but does not necessarily have to be a grind. I find doing my daily roulette to be busy work but far from a grind. If that makes sense.
Aether currents from a personal gameplay perspective would change nothing on a personal level if they were optional but from player retention level it could on SE's part so that is why they exist. It is a barrier to get people to not blow through content as quickly.
Roulette, in that sense, can be considered busy work if you do all the roulettes every day. If you only do a trial and a raid roulette every day, which can take 30 minutes for both, I wouldn't consider that busy work either.
That is the thing it differs from person to person. Yeah it is far from a grind that point of contention I disagree with from some. Though the value currents offer is meh at best. For me currents kept me in a zone for longer then I needed to be aka busy work. Just like I view the sight seeing log as a busy work task. Sure some like it but it is not my thing. It is an MMO though busy work comes with the genre though that inclusion of busy work is a factor as to why I feel the genre has stagnated over the keys coupled with many other things. Though yes to you it may not seem like busy work but I do hope you can see why to others it may be seen as nothing but busy work and thus they may not like it.It doesn't have to be a grind, but it is meant to keep you busy. Collecting aether currents and a few side quests fails to keep one busy, especially when only done once per character.
Roulette, in that sense, can be considered busy work if you do all the roulettes every day. If you only do a trial and a raid roulette every day, which can take 30 minutes for both, I wouldn't consider that busy work either.
Well, I can see why some people don't want to do it. In fact, one reason why I always use MSQ boost for alt characters is to not have to do aether currents again.That is the thing it differs from person to person. Yeah it is far from a grind that point of contention I disagree with from some. Though the value currents offer is meh at best. For me currents kept me in a zone for longer then I needed to be aka busy work. Just like I view the sight seeing log as a busy work task. Sure some like it but it is not my thing. It is an MMO though busy work comes with the genre though that inclusion of busy work is a factor as to why I feel the genre has stagnated over the keys coupled with many other things. Though yes to you it may not seem like busy work but I do hope you can see why to others it may be seen as nothing but busy work and thus they may not like it.
It's just that I don't qualify it as busy work, though I will concede that it can be subjective in terms of how people interpret what it means (but I would still disagree).
I just think that people have this idea that, if it doesn't take a long time to do, that it's fine to do it even if you're not having fun doing it. That's why I'm more against the idea of interpreting busy work as something that merely you don't find value in (intrinsically).
For me, the term "busy" in "busy work" has a meaning. If it's only something you don't find value in, "meaningless/unfun chore" might be a more appropriate term.
"Taking longer than it needs to be" does not necessarily equate to busy for me.
Last edited by linayar; 03-31-2021 at 08:17 AM.
Seems to me people find then annoying rather than difficult. Personally I have never been a fan of zones that aren't intuitive to navigate. I dont mind the odd bridge or whatever but when you look at the map, make your way to where you want to go only to have to backtrack for half the map due to some silly obstacles I find frustrating. Its not the end of the world or anything but I certainly don't find it fun, personally.
On the point of meaning I guess we are just splitting hairs. Since my view of busywork more so operates around the definition of an activity that is undertaken to pass time and stay busy but in and of itself has no actual value.Well, I can see why some people don't want to do it. In fact, one reason why I always use MSQ boost for alt characters is to not have to do aether currents again.
It's just that I don't qualify it as busy work, though I will concede that it can be subjective in terms of how people interpret what it means (but I would still disagree).
I just think that people have this idea that, if it doesn't take a long time to do, that it's fine to do it even if you're not having fun doing it. That's why I'm more against the idea of interpreting busy work as something that merely you don't find value in (intrinsically).
For me, the term "busy" in "busy work" has a meaning. If it's only something you don't find value in, "meaningless/unfun chore" might be a more appropriate term.
"Taking longer than it needs to be" does not necessarily equate to busy for me.
To me that is legit what the currents represent. You may say I should use a different term, from your perspective of how you view busy work that may be true, though in my view of how I define busy work it fits well. Though this is why normally I tend to ask how one defines a subjective topic before hand, cause if how we view it does not have a baseline it becomes a moot discussion sadly.
I think the real answer here is that the dev team doesn't care about User Experience as long as they can turn their failures into plot points.
The vast majority of the story of Shadowbringers was driven by the lack of flying mounts prior to story completion. The Mt. Gulg / Talos Repair and construction arc, the second half of Amh Araeng, early Il Mheg, almost the entirety of the Amaurot arc, and most of Rak'Tika. Lakeland was the only zone that didn't have some plot point driven by you being unable to fly without Eulmoran airships / Amaros.
That's really true of the entire story since ARR. From ARR it doesn't even acknowledge that you can ride a mount or teleport much.I think the real answer here is that the dev team doesn't care about User Experience as long as they can turn their failures into plot points.
The vast majority of the story of Shadowbringers was driven by the lack of flying mounts prior to story completion. The Mt. Gulg / Talos Repair and construction arc, the second half of Amh Araeng, early Il Mheg, almost the entirety of the Amaurot arc, and most of Rak'Tika. Lakeland was the only zone that didn't have some plot point driven by you being unable to fly without Eulmoran airships / Amaros.
For example, your companions will "walk" up ahead and as far as they are concerned, you walked with them and killed mobs occasionally along the way. Of course you didn't. You hopped on your ground mount and got there really quickly. They act like you will go to the airship dock to travel to another city and say they will see you later when you finally arrive, but then you just cast teleport and it's done and you are already meeting them again.
I'm fine with this and it assists my roleplaying because I don't want to acknowledge teleporting and always having mounts in the story. We shouldn't pretend it's a new thing in ShB though.
We only get the ground experience once. Once we fly we will never see the area the same way as we experienced it on foot and I think that's why it's important to give us the ground experience in the story.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.