Billy could play the game, level to 80 and have the same skills as Chad in about 2 weeks, playing very casually. that's his answer. if Billy wants instant gratification...well he can go buy a jump potion.
also, it literally wouldn't matter that a lvl80 tank is way better than a lvl30 one, because you can only have 1 tank in a dungeon unless its a fixed party. do y'all even play this game?
even if Naruto the lvl80 NIN is completely dumpstering Desmond the lvl24 Rogue....this is a co-operative game. who cares if one person is doing way more dps? firstly, lazy players exist, so this no doubt already happens in the current system, and anyway you can't even see the numbers without ACT, a 3rd party tool that's against ToS.
most casual players either don't care about their dps, or actively dislike the idea of people being able to see it with ACT. and even people who do use ACT don't run it in dungeons for the most part.
its honestly baffling there's even resistance to the idea of keeping skills, even compromises, such as giving complete skill sets at lvl50. its really the best of both worlds.
it'll preserve that special challenge of Sastasha that's apparently so important while at the same time, open up a lot of old lvl 50 content to more than "semi-afk for 15 mins while i get 60% of a level up" especially since SE loves to reuse it.
these weak balance excuses (stop comparing two of the same support lmao), or the idea that newbies would be sad that someone who has played the game longer than them has access to stronger skills...like that's how these types of games work bro.
or how it would lead to people being carried and not knowing how to play their job, as if lvl80 content is full of highly skilled players and not full already of people who don't have a clue how to play their job. i still constantly see freecure fishers in expert.
this is only going to get worse as the game gets more expansions, since they're committed to keeping the same or very similar amount of skills on jobs for the controller players. considering how badly they went about it with Shadowbringers...