Quote Originally Posted by Raltar View Post
Of all of the jobs that actually have button bloat, you go with Dancer, one of the jobs that has the least amount of buttons.
I went with Dancer because while playing it I specifically thought "Huh, I feel like there are 5 keybinds here that could be entirely done away with without changing how the job plays at all", and while there are other classes with this problem too, I felt it immediately upon unlocking the class. It may not be the worst class with button bloat, but the feeling was immediate.

I get what others here have said about how just because there is never a reason to not use the proc, you can still make the choice to not use it or not see it, and making that decision to use it is part of learning to play the class well. That is fair. I guess I just personally like to have my skill bar as optimized as possible and see it as a bit silly that something should take two buttons when the two skills are not only linked, but also mutually exclusive (in that when the upgraded one is available, there is absolutely no situation where you would choose to use the normal one which you will only use when you literally cannot use the upgraded one).

And I think that although this change would make lower skilled players make less mistakes, it is true, those mistakes are ones that they would stop making relatively quickly anyways. I don't think it would make the class any "easier" for a mid-high tier player to play, it would just make it more physically comfortable hand-wise.

As for being able to tell if you have a proc, you know that you get all 5 with flourish and so it is easy to count if you have used one or not. If you need to look, the skill icon will have changed. If you need more than that, they could always just make the outline for a proc and a combo a different colour.

I don't think the class NEEDS this change. It is admittedly pretty easy to play as is... but I do think that it would be a nice QoL change. For other classes with this same situation as well.