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  1. #1
    Player
    Intellion's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    72
    Character
    Remi Myrtoa
    World
    Cactuar
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Vyrerus View Post
    And as far as the OP goes, I understand wanting to not be bored in low level dungeons, but what will wind up happening is people killing monsters so fast, that a lot of jobs can't be played in a satisfying way.

    Think of deep dungeons. Up until the 101+ and 31+ floors, monsters die so fast in them, that you never get to use all of your abilities until the boss floors. This remains true for a long time in both, and it makes them really annoying to play in, at times. For instance, Wildfire on MCH can barely be used on trash, even into very deep floors, without actually detonating it early manually.

    It's better if we just take it in stride, the old content dies so fast anyway.

    That'd be true if Lv. 80 players are thrust into low-level content. That is not what I'm proposing though. Even if skill sync is removed per my suggestion, veterans will still be level synced and ilvl synced, which would still prevent one-shots and insta-kills.
    And as I've mentioned earlier, if old-content is still a mindless stomp with or without skill sync, I'm pretty sure 99% of people would agree that being able to use all 24 skills would still be more satisfying and fun that being forced to spam only two skills over and over ad nauseum. So why not make something mindless even just slightly more fun?

    Because I don't know about you, but I'm pretty sure most people wouldn't define pressing one or two buttons over and over in mindlessly easy content as "playing a job in a satisfying way," especially when the typical FFXIV player disables level sync when trying to clear old content for the first time via Party Finder or when trying to farm said old content for glamour/items/etc.
    (2)
    Last edited by Intellion; 03-28-2021 at 12:22 AM.

  2. #2
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Intellion View Post
    That'd be true if Lv. 80 players are thrust into low-level content. That is not what I'm proposing though. Even if skill sync is removed per my suggestion, veterans will still be level synced and ilvl synced, which would still prevent one-shots and insta-kills.
    And as I've mentioned earlier, if old-content is still a mindless stomp with or without skill sync, I'm pretty sure 99% of people would agree that being able to use all 24 skills would still be more satisfying and fun that being forced to spam only two skills over and over ad nauseum. So why not make something mindless even just slightly more fun?

    Because I don't know about you, but I'm pretty sure most people wouldn't define pressing one or two buttons over and over in mindlessly easy content as "playing a job in a satisfying way," especially when the typical FFXIV player disables level sync when trying to clear old content for the first time via Party Finder or when trying to farm said old content for glamour/items/etc.
    I wasn't talking about one shotting things. I'm literally telling you that if you give a person their level 80 skillset, they won't be able to use it half of the time anyway in low end stuff. The monsters in synced content die that fast. It's far more annoying to try to use your whole kit when most of it goes to waste, anyway.

    Not too mention, if they caved on this sort of thing, the next thread would crop up, "Why not just give us our full kit right away at level 1?"

    Also there are synced solo duties related to the Main Story Quest and Job Quests. While they aren't exactly pillars of difficulty, they are expected to be done at certain levels and be mildly challenging. What you propose would allow people to level past these points, and then go back and destroy them with skills not locked behind quests. This may potentially break some quests, because certain skills would allow for more player power than you're supposed to have from a design standpoint. They then have to fix something that would have never cropped up otherwise.

    They also desire for the Ultimate fights to stay challenging. The level 70 Ultimates would become even less of an achievement to beat.

    Your idea is bad for everything.
    (7)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Vyrerus View Post
    Not too mention, if they caved on this sort of thing, the next thread would crop up, "Why not just give us our full kit right away at level 1?"


    Quote Originally Posted by Vyrerus View Post
    Also there are synced solo duties related to the Main Story Quest and Job Quests. While they aren't exactly pillars of difficulty, they are expected to be done at certain levels and be mildly challenging. What you propose would allow people to level past these points, and then go back and destroy them with skills not locked behind quests. This may potentially break some quests, because certain skills would allow for more player power than you're supposed to have from a design standpoint. They then have to fix something that would have never cropped up otherwise.
    And SE has implemented an "Easy" mode for people who already struggle with some of those so don't pretend the precedent isn't there.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]