Quote Originally Posted by Penthea View Post
I can see it now, the can of worms you're referring to:

"Oh god the tank isn't synced so we're stuck with smaller pulls"
"The dps isn't synced, our aoe is going to suck"
"The healer isn't synced, they won't be able to handle big pulls"
"Ugh you're all synced, this is going to be so slow"

It would also be demoralising for some newer players to see others use abilities they have no access to from the same class. It could make them feel less powerful. And it could be confusing to them as well because a new player is likely to not know why they can't use Flare but the other blm can despite being the same lvl.
Few counterpoints:

1) If a tank is a sprout and the healer is a synced 80, they can be drug to the finish line easily.

2) If the healer is a sprout down and the dps is 80 the pulls will die fast enough not to be concerned about their healing

3) On the flip side a sprout dps could see a synced down other dps that is lvl 80 and their flashy skills and it could motivate them to keep leveling that dps or perhaps level the job whose flashy skills they saw.

Or they saw a well played tank or healer and think, "Maybe I'll try to level one of those".

Quote Originally Posted by Penthea View Post
Never mind how higher lvl abilities would completely trivialise some mechanics in lower lvl content. Stuff that is supposed to kill you may not at all because you have access to abilities that far outpace the danger the instance is supposed to bring. This would result in instances feeling like entirely different content depending on how many players are synced or not. And it could also result in new players getting carried to the point that they are used to higher lvl players being able to do most of the work, and then get a huge shock when they end up in a party with no one synced.
People aren't asking for 80's to be in the same dungeons as level 15's normally. They're asking to keep all of their skills so they don't go from 24 buttons to 2.