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  1. #111
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,510
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Catwho View Post
    This ain't about the aggro. Arm's Length applies a slow. If you're gonna run ahead of the tank and make their job slightly harder
    You mean easier right?
    Tank main here btw.
    (12)

    http://king.canadane.com

  2. #112
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jijifli View Post
    And yes I did read your heavensward post.
    Then...why are you trying to continue this discussion?
    This was me back in HW and I just projected something that is long since gone.
    I didnt make it clear from the beginning this isn't an issue now since Im both a better tank since then, and that Tanking as a whole is now 1000x easier.
    So now that its established, this discussion should be over. Only reason to continue it is if you dont believe me and you just wanna keep fighting about it.
    (1)

  3. #113
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Zanarkand-Ronso View Post
    It simply wouldn't happen if the Healer didnt run ahead and pull the other mobs for me.
    If they are just doing their job and healing, then its not their fault if they pull aggro as we get to the next Mob. Its one thing if they generated aggro from healing, its another thing to literally run ahead and attack to pull the other groups.
    Sorry man I still do not get it if the healer runs ahead and pulls extra mobs and people are already using their AoE you as a tank you would have to physically stop using your AoE combo and maybe even drop aggro to teach said healer a lesson. At that point you are actively screwing over the dps for not having the same foresight to stop attacking or to single target the mobs you are
    Fighting. So at that point in this theoretical situation if the healer dies and the dps die because all they were doing was using AoE. You might still be alive due to lack of aggro on the other mobs but now your party is dead because you wanted to teach someone a lesson. Yet that lesson also caused two others who were only guilty of using AoE.

    Does that really seem fair?
    (2)

  4. #114
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Zanarkand-Ronso View Post
    because its how I felt back when I was tanking and dealing with DPS pulling MOBs in HW. It was relevant to the topic.
    I don't follow. Maybe I just don't understand this thread.
    How are 3.x experiences and philosophies you no longer live by more topically relevant than your 5.x ones?



    Quote Originally Posted by Arrius View Post
    Enemy mob attacks, especially crits, can interrupt spellcasting.
    Really? I thought enemies weren't able to crit as of this expac.
    (1)

  5. #115
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ItMe View Post
    Really? I thought enemies weren't able to crit as of this expac.
    Don't know about crits but at least last night in World of Darkness, on my BLM, my cast was interrupted by the eyeball add that spawn in the eyeball boss fight. Yeah the two tanks who were supposed to tank them were doing their super dps on the boss. Oh and the flower thingy add on the doggo fight as well. And yeah again the tanks were doing their super DPS on the doggo...wtf was wrong with those tanks seriously.

    So crit or not, mob damage can still interrupt player cast.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  6. #116
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ItMe View Post
    I don't follow. Maybe I just don't understand this thread.
    How are 3.x experiences and philosophies you no longer live by more topically relevant than your 5.x ones?
    They arn't, I just went off on a tangent, and I was replying to somebody else. And I did so without mentioning beforehand that everything I was saying was when I was newer back in HW. Because I failed to mention that, I gave people the idea that I tank today with the same issues and mentality.
    Doesn't help that I kept feeding it like I was back in HW. Guess it was therapeutic in a weird way to get my frustrations out XD
    (0)

  7. #117
    Player
    Ftail's Avatar
    Join Date
    Jul 2015
    Posts
    310
    Character
    Lilac Blackthorne
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ftail View Post
    I agree with you and the people here it's toxic behavior from the tank to let a DPS die because they pulled mobs. At the same time, it's not a reportable offense if the tank keeps his mouth shut while doing it. How would the GM discern a tank letting someone die from spite from tanks letting someone die from incompetency if there are no chat logs to show he was being malicious.
    Quote Originally Posted by ZedxKayn View Post
    If GMs have access to the battle log, they could possibly see the tank stopping his use of AOE, dropping his stance, and such.
    Maybe the tank accidently dragged and dropped his AOE spell off his bar or switched his bar. Maybe dropping his stance was a misclick. The fact a GM has to search for an entire dungeons battle logs and deduce what happened is absolutely overwhelming. The reason why GM's don't tell people the results and that they are only looking into it is to make players feel satisfied it's getting GM attention. There's a reason vote kicking and leaving a dungeon is an option. GM's are not omnipotent and going to be able deduce small things like a tank purposely letting a DPS die from not hitting his AOE combo based off of combat logs. It's just not realistic, when they are probably understaffed and underpaid and need to get through tons of more reports so they are going to only look for obvious indicators.

    In a perfect world those tanks would be punished, I honestly wish they were, I just don't see how that's at all a realistic expectation.
    (0)

  8. #118
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    I don’t pull but does arms length do more than knock back resist? Is it worth using in dungeon runs (if not pulling?)
    (0)

  9. #119
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,983
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Vickii View Post
    I don’t pull but does arms length do more than knock back resist? Is it worth using in dungeon runs (if not pulling?)
    [Arm's Length] has an additional effect which grants you a barrier that inflicts slow (not heavy) debuff at whatever's hitting you under its duration. The only time I've seen and had a firsthand experience using it other than to nullify knockback as a non-tank is when the tank died which suddenly puts me on the top of aggro list. It's usually long enough to buy them time to res, wait the res animation while also keeping me alive in the place of tank temporarily.

    It's still quite rare though.
    (2)

  10. #120
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    [Arm's Length] has an additional effect which grants you a barrier that inflicts slow (not heavy) debuff at whatever's hitting you under its duration. The only time I've seen and had a firsthand experience using it other than to nullify knockback as a non-tank is when the tank died which suddenly puts me on the top of aggro list. It's usually long enough to buy them time to res, wait the res animation while also keeping me alive in the place of tank temporarily.

    It's still quite rare though.
    Oh great thank you. Yes I tend to sit at top aggro as a MCH and occasionally have to kite a boss so I’ll pop it if the tank dies. Never realised it had this use .
    (0)

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