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  1. #8
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    DPS usually can't run ahead of you if you use Sprint out of battles to travel to each mob pack and pull everything without stopping.
    I pull depending on the party. Also, if you run some leveling roulette you'll run into situations where pulling w2w simply has no point.

    In any case, "don't let dps run in front of you" isn't always possible, or even worth the trouble. So what if the DPS runs into a pack half a second faster? Even in level-cap dungeons, I'm sure you've also ran into DPS who are already positioned at the far front to dash. It's a waste of time to argue whether a tank is always going to be able to keep ahead of the DPS. And even if you can, there's really no point to always pull to the actual wall.

    I mean I main an RDM, and I can tell you I will be able to outrun any tank in a dungeon unless that tank literally pulls mobs right up to the wall that cuts off access. But is there a point for a tank to do that all the time? Does that mean now the tank isn't good enough, isn't fast enough? No. It's just because I, being an RDM, has the freedom and mobility to pre-position, and a headstart is going to guarantee that I outrun a tank. And we haven't even considered things like NINs and DRGs who can jump forward out of combat.

    Let's not turn this into a discussion of "the right way to tank". Just focus on what is essentially a PSA: if you are playing a melee DPS, and you happen to end up pulling, whether intentional or by accident, use that Arm's Length.
    (3)
    Last edited by Zfz; 03-24-2021 at 09:58 PM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway