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  1. #31
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rilifane View Post
    Not to mention the dots had different and shorter durations than now. Aero III had the longest duration at 24s but also long cast time (3s iirc?) while Aero I doubled as a movement/ weaving tool prior to the Aero II change.
    Even something as small as having multiple dots with different durations and sometimes additional purpose already added a lot of variety to the gameplay while a single streamlined 30s dot is not only easier to keep up, it also naturally aligns with most cooldowns because they're on a 30s * x timer. And stance dancing with less oGCDs made overall for a fairly nice gameplay.
    Honestly, I don't miss stance dancing at all, and rather than keeping track of multiple dots I'd rather chain some skills, if if it was on a longer CD, to get some burst.

    That being said- this is where they could add some diversity to the healers. I do miss being able to spread dots to multiple targets on SCH. I would like to get something different on, say AST.
    (6)

  2. #32
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    754
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Granted there were a few issues with the whm dots overall. First one was that they all needed to meet an initial accuracy check for the first hit. If u missed then it was entirely down the drain. Sch only had this issue with miamsa and Broil. Bio, Bio 2 and Shadowflare all bypassed the accuracy and same goes for astro's combust and combust 2. Next you couldn't really do aero 1 for 100 percent upkeep compared to astro and sch cause for whm, aero 1 was a dps loss since its total potency was 200 compared to stone 3's 210. And as mentioned before, aero 3's casttime was 3 seconds so it lead into some clipping issues but it was also the least mp effective of the three and since whm had the worst mp economy of three back after the buff to luminous aether and celestial opposition's buff extending everything by 10 seconds.

    Heck dare I say, Sch and astro lost more when they took away Aero 1 from the cross class system than whm did.
    (0)

  3. #33
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    Honestly, I don't miss stance dancing at all, and rather than keeping track of multiple dots I'd rather chain some skills, if if it was on a longer CD, to get some burst.

    That being said- this is where they could add some diversity to the healers. I do miss being able to spread dots to multiple targets on SCH. I would like to get something different on, say AST.
    Wether you liked it or not is a matter of personal taste. Some people liked the stance dancing, some didn't. Doesn't change the fact that healer gameplay was much more interesting in terms of pushing dps than it currently is.
    In an ideal world I'd have some nice dps combo skills, lots of synergies between healing skills and also dps and healing skills, mini buffs and active resource management. But since this is just a pipe dream, I'd rather simply have multiple dots with different durations than what we currently have: hotbars bloated with heals that do basically the same, a single 30s dot and one nuke to mash over and over until my last brain cell melted.
    At this point, I'd almost take anything over what we currently have.
    (8)

  4. #34
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rilifane View Post
    Wether you liked it or not is a matter of personal taste. Some people liked the stance dancing, some didn't. Doesn't change the fact that healer gameplay was much more interesting in terms of pushing dps than it currently is.
    In an ideal world I'd have some nice dps combo skills, lots of synergies between healing skills and also dps and healing skills, mini buffs and active resource management. But since this is just a pipe dream, I'd rather simply have multiple dots with different durations than what we currently have: hotbars bloated with heals that do basically the same, a single 30s dot and one nuke to mash over and over until my last brain cell melted.
    At this point, I'd almost take anything over what we currently have.
    I'm stating my opinion regarding stance dancing, , that is what several people are doing - and that is absolutely relevant to the discussion as not everyone would want it back.

    I don't want just one dot and I dps skill either however I don't want the same approach applied to each healer. I'm fine with them each having their own identity, I would not wanted to be fixated on watching a resource bar (mana management is a gaming concept from 20 years ago) and I certainly not desperate enough to take "anything" over what we have now.
    (5)

  5. #35
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Honestly i dont know what SE wants from me as a healer.

    First we loose a lot of DPS (not all but..) and we were told "we talked with Raiders and took their feedback into account" and we got 5.0 Healers rework. Wich is just not fun atleast as a SCH/AST.

    After a backlash and mucho salt from the community : AST and SCH get buff and certain actions back.

    They said healers need to heal and secondly dps. So our job is healing and after dps "ok cool" but our rotation is just 1 Button + DOT and we got so much OGCD's i can heal ALL normal content just with these and only in certain EX fight's, Savage and Ultimate you need more than that.

    SE said they fixed SCH and AST but took just their identy away - SCH and his fey is just a class with a "mini whm on autopilot" and AST is just bad version of WHM and SCH with a gatcha mechanic for buffs (btw they wanted to reduce rng for the cards ... gg i guess).

    So this is why i am confused what i am supposed to do ? Healing ? Ok, but what ?
    DPS ? Ok but why is the rotation 1 Button and a Dot ?

    My request fo SE:

    Give all players healing and make the healers just DPS with a rotation.

    Because most of the healing power is unused and completly over and normal content is dumbed down so hard i get the feeling we will get soon adds for the mogstation : "no time to heal? No problem, the FF14-AFK-healing-bot (please look forward to it -TM) will play the healer for you.

    OR

    Make healing more fun and engaging and a necessity if you dont want give the healer a DPS rotation.

    Sorry, i know this exaggerated but for me it looks like SE dont know what to do with the healers anymore.
    (5)

  6. #36
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,076
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Regarding 'Cleric Stance', I've only use it firsthand in BSF content which is... I don't view it as a stance, rather just an additional buff I get for short amount of time after using an action; I doubt it is as good as how the ones older player raved about in previous expansions. If it works more like current tank stance in which have their own cooldown, an oGCD, and with probably toned down damage buff from what I see from [Lost Seraph Strike], I'd definitely like juggling back and forth between DPSing & healing---as opposed to current.. 2 1 1 1 1 1 1 1 1 1 1 2 1 1... It's better than nothing at all, and perhaps a good start to slowly reintroduce more complex stuffs later on (a wishful thinking though).

    I get a feeling dev doesn't want healers to deter from their main duty (which is healing) and tunnel visioning into just another pseudo-dps as other player dies from unavoidable damage. But as it stands now, too little time spent on keeping the party alive. So few that it is ridiculous to just wait for incoming damage (which is highly scripted) without doing anything.
    (0)

  7. #37
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    In my opinion, the purpose of more oGCD healing buttons is so that healers can DPS harder. Healer DPS is a reward for knowing how to use our oGCD healing kit effectively to spend as little GCDs on healing as possible. Healers should have at least a second DoT (AoE, except SCH, which should have two single-target +Bane) and a 1.5s cast time to make weaving oGCD more viable and to encourage healer DPS in a more subtle way.

    Personally, I also want to see any timer overflow on WHM's Lily generation to auto-feed the Blood Lily and SCH's that spend Aetherflow on healing to grant a free Energy Drain. Again, you're still encouraging the use of healing by rewarding the healer with something else. I want more interactivity between the healing aspects and dps aspects of a healer's kit. Like, why is Freecure on Cure I? Why isn't it on Stone/Glare/Holy?
    (2)

  8. #38
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    I'm stating my opinion regarding stance dancing, , that is what several people are doing - and that is absolutely relevant to the discussion as not everyone would want it back.

    I don't want just one dot and I dps skill either however I don't want the same approach applied to each healer. I'm fine with them each having their own identity, I would not wanted to be fixated on watching a resource bar (mana management is a gaming concept from 20 years ago) and I certainly not desperate enough to take "anything" over what we have now.
    That's why I said "almost". I don't want healers to get destroyed even more any more than you do, don't worry. Nor have I ever said you can't have your own opinion.

    I didn't like stance dancing to the point of wanting it back but I'd at least prefer it over what we have now.
    But I fail to see why resource management is a thing from 20 years ago. If decently designed it adds a lot to the gameplay, particulary when it comes to decision making. It's not an outdated concept, resource management is one of the main sources of decision making. Thinking it's merely about watching a bar is quite narrow-minded, there are way better ways to design it than "press LD every 60s and hope people don't die too often".
    (1)

  9. #39
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rilifane View Post
    But I fail to see why resource management is a thing from 20 years ago. If decently designed it adds a lot to the gameplay, particulary when it comes to decision making. It's not an outdated concept, resource management is one of the main sources of decision making. Thinking it's merely about watching a bar is quite narrow-minded, there are way better ways to design it...
    That's the thing. MP management in XIV is glorified bar-watching. Outside Cure 1 vs Cure 2, there isn't any decision making. Not in regard to MP. That kind of management comes into play when you have a gradient of spells that vary in MP efficiency and you need to worry about the struggle between using higher powered, costly heals and the urgency you're facing.

    None of this is featured in FFXIV. Your choice isn't between expensive and cheap spells, because those largely don't exist. It's between casting and not casting. XIV's design team would definitely do this, and I for one don't miss /sit in the middle of combat for mana ticks. That would make healing even more boring than it is now.
    (4)

  10. #40
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Semirhage View Post
    , and I for one don't miss /sit in the middle of combat for mana ticks. That would make healing even more boring than it is now.
    Any game with /sit to restore MP I /sit out on.
    I quit other MMOs for such nonsense.
    (6)

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