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  1. #81
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lyth View Post
    Every tank had actions that promoted actively tanking. PLD had shield swipe procs. WAR, even still to this day, gains a dps benefit from tanking with Vengeance up on recast.
    ...snip...
    I think it's dumb that we're not allowed have awesome counterattacks like Shield Swipe and Heavensward's Reprisal in the game just because a few players feel inadequate if they can't proc them on recast. Is parry the issue? Fine, make it proc on taking damage. This isn't rocket science. Although in fairness, the vast majority of even 'magic' bosses in Heavensward tended to have physical autos, so pulling out a parry proc of a hat was never all that hard.
    Vegeance's damage is mostly vestigial at this point, but I do have hope for the return of counter attack mechanics in 6.0. I've pointed out elsewhere but two of the new Blue Mage spells (Cold Fog/White Death and Chelonian Gate/Divine Cataract) seem to be experiments designed to test out possible new "counterattack" systems for the tanks.

    By the way, the problem wasn't addressing the MP drain on Darkside. The problem was deciding that replacing it with Dark Arts was Dark Arts a Dark Arts good Dark Arts idea. The job was fairly tightly designed between resource usage and expenditure. The next game designer who came along to do the Stormblood rework very clearly hadn't the foggiest how any of this worked. Which is fair because they have like four people designing jobs.
    The Dark Arts spam was the result of them attempting to fix multiple problems and the solutions inadvertently creating a new one because the players played the job differently than intended.

    Darkside's interaction with cutscenes, cinematic attacks and transitions was one problem they attempted to fix by stopping the Mp Drain. This increased DRK's available MP throughout combat.

    The other problem they attempted to fix was that HW DA could in theory require triple weaving between gcds (i.e. DA+Dark Mind/CaS->DA+Souleater) depending on timings. They tried to do this by attempting to make TBN->DA+Bloodspiller be the primary dps MP spender while MTing in Grit to reduce ogcd use while MTing and making Syphon Strike and Bloodspiller DA enhanceable to allow for DA shifting while OTing. That didn't quite workout due to the MTing in dps stance meta and increased MP availability.
    (1)

  2. #82
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Vestigial or not, design decisions need to be consistent across the board. DRK historically had plenty of revenge procs (Blood Price, Reprisal, Low Blow) that have been systematically cropped out of the game. It's common for people to claim that TBN can never be a dps gain because reasons. These are the sort of things that interfere with DRK's ability to carve out its own identity. Why should we have to lose out on the fun elements of our job's original design just because of an inconsistently implemented design philosophy?

    Do you know what actually disincentivizes triple weaving? The dps loss that you get from clipping your GCD. You could have 5 active oGCDs waiting to be pressed pre-pull. Doesn't matter. You're not going to stand there and try to quintuple weave between your first and second GCD. That doesn't make any sense. You instead prioritize based on your GCD length, ping, and the potency value of each oGCD. Fit in what you can between the first two GCDs, then move to the next free space.

    By the way, the easiest way to discourage multiple weaving is to reduce the GCD length. If you have a job with a fast enough GCD, nobody is going have room to fit multiple oGCDs in, irrespective of ping.

    Quote Originally Posted by shao32 View Post
    ...
    I've seen much higher APM values than those in both Heavensward and Shadowbringers. You can't seriously mean to tell me that you've never seen someone break 50 APM before in Heavensward. You can always cherry pick conditions under which players will have less APM, but you really need to compare target dummy conditions with target dummy conditions. Also, it's probably ideal to compare players who have similar amounts of TBN usage, as that can always inflate/skew numbers.
    (2)

  3. #83
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Might I add that Delirium would very much fit as a name for a window of frantic button mashing during which tons of attacks are unleashed at a break-neck pace, seemingly in a chaotic fashion ?
    (0)

  4. #84
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lyth View Post
    I've seen much higher APM values than those in both Heavensward and Shadowbringers. You can't seriously mean to tell me that you've never seen someone break 50 APM before in Heavensward. You can always cherry pick conditions under which players will have less APM, but you really need to compare target dummy conditions with target dummy conditions. Also, it's probably ideal to compare players who have similar amounts of TBN usage, as that can always inflate/skew numbers.
    shao32 took the last fight in every raid tier, and alexander had the longest transitions of them all. As you said, you would have to compare dummy vs dummy scenarios. I think the best fights for that would be A9s, O6s and E2s, as all those fights have been done with (almost) 100% uptime on the boss without any transitions.

    for example:
    A9s 49.4
    O6s 47.9
    E2s 39.9

    The immense drop of CPM was to be expected since the haste buff was removed and mana generation has been turned down which reduces the DA/EoS numbers.

    On the triple weave case... I can't imagine that either... especially not since DA in HW used to have a 3s recast, which even outside of Blood Weapon and/or any SkS was more than a GCD.

    Quote Originally Posted by shao32 View Post
    watching that vid give me some sweet memories but it's painfully to watch since it remember me that DRK is not in the game anymore, that and the fact he is not using dark passenger for some reason when was a dps gain over single targets on HW.
    That was true for solo fights, but in a party with slashing debuff on the target, DA buffed Souleater was a greater gain than Dark Passenger... by 4 potency... unless you had a SMN in your party with Garuda-Egi with Contagion which increased magic damage by 10% every minute... then Dark Passenger was better again... wierd, but fun times.

    Edit: Forgot that Dark Passenger had lower MP cost in HW, my argument is invalid.
    (2)
    Last edited by ArianeEwah; 03-18-2021 at 08:33 AM.

  5. #85
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Lyth View Post
    I've seen much higher APM values than those in both Heavensward and Shadowbringers. You can't seriously mean to tell me that you've never seen someone break 50 APM before in Heavensward. You can always cherry pick conditions under which players will have less APM, but you really need to compare target dummy conditions with target dummy conditions. Also, it's probably ideal to compare players who have similar amounts of TBN usage, as that can always inflate/skew numbers.
    of course i saw HW DRK breaking the 50 APM, 52.0 to be more precisely, on faust an encounter of barely 2 min, 1,45 in the log i saw, that's not valid for me, is like doing only the opener and stop to say "see? high APM."

    I take the effort of look at multiple logs from multiple fights to avoid the cherry picking argument bcs obviously encounter design affect APM and i tried to bring as many options as posible to compare, i could bring more to the table if you want but it's a pretty tedious task, the highest SHB DRK i find right now is on cloud of darkens with 42.0 of APM, still lower than max APM archived on "normal" conditions with both HW and SB the rest of the figths for now barely don't even touch 40 apm, all being said you are right and the ideal would be have logs of dummys with the same encounter duration but those doesn't exist saddly and it's imposible to make test right now outside of having all the stats and skills data and doing some wizzar math and i didn't mastered such art yet.

    Quote Originally Posted by ArianeEwah View Post
    That was true for solo fights, but in a party with slashing debuff on the target, DA buffed Souleater was a greater gain than Dark Passenger... by 4 potency... unless you had a SMN in your party with Garuda-Egi with Contagion which increased magic damage by 10% every minute... then Dark Passenger was better again... wierd, but fun times.
    That was on later SB when they finally buffed dark passenger to 140p and compared to DA souleater yeah that one still was a dps gain bcs slashing debuff, the thing on HW dark passenger use to have half the MP cost and was always a dps gain over DA souleater ^^
    (3)
    Last edited by shao32; 03-19-2021 at 01:24 AM.

  6. #86
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by shao32 View Post
    That was on later SB when they finally buffed dark passenger to 140p and compared to DA souleater yeah still was a dps gain since slashing debuff, the thing on HW dark passenger use to have half the MP cost and was always a dps gain over DA souleater ^^
    I just forgot that DP used to have lower MP cost. Just checked the video link because I thought "wait, really?" I honestly didn't know that anymore...
    SB Dark Passenger was just sad
    Edited my previous post.
    (3)

  7. #87
    Player
    Siimodo's Avatar
    Join Date
    Feb 2020
    Location
    Bedford, New Hampshire
    Posts
    13
    Character
    Siimodo Avalanche
    World
    Jenova
    Main Class
    Dark Knight Lv 80

    My Wish list for 6.0

    Living Dead
    Level 50
    Ability
    Instant
    300s
    -
    0y
    0y
    Grants the effect of Living Dead. When HP is reduced to 0 while under the effects of Living Dead, instead of becoming KO’d, your status will change to Walking Dead. While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade if 100%. If 100% is not restored, you will be KO’d.
    Walking Dead Duration: 10s
    Combo Action: Armor of Shadows
    Combo Effect: Reduces HP restored by 50%
    Salted Earth
    Level 52
    Ability
    Instant
    35s
    -
    15y
    57
    Creates a patch of salted earth, dealing unaspected damage with a potency of 60 to any enemies who enter.
    Duration: 15s
    Additional Effect: Standing in salted earth grants Armor of Shadows
    Duration: 21s
    Abyssal Drain
    Level 56
    Spell
    1.5s Channel / OGC
    2.5s
    2000 MP
    15y
    5y
    Deals unaspected damage with a potency of 200 to target.
    Additional Effect: Restores own HP
    Cure Potency: 100
    Combo Action: Armor of Shadows
    Deals unaspected damage with a potency of 400 to target.
    Combo Cure Potency: 200
    Mana Regen: 50
    Combo Effect: Armor of Shadows enhances Abyssal Drain to AoE
    Stalwart Soul
    Level 58
    Ability
    Instant
    2.5s
    -
    0y
    5y
    Deals unaspected damage with a potency of 100 to all nearby enemies.
    Combo Action: Unleash
    Combo Potency: 160

    Traits
    Dark Enhancement
    Level 72
    Stalwart Soul now restores MP and grants 20 Blood gauge
    (0)
    Those on the front lines need only know where the enemy are. Allies can follow the bodies they leave in their wake.

  8. #88
    Player
    Xilim's Avatar
    Join Date
    Mar 2021
    Location
    Deranged
    Posts
    5
    Character
    Xilim Zoth
    World
    Diabolos
    Main Class
    Paladin Lv 90
    The main thing I want changed about DRK is the damn running animation haha.

    its sooo awkward and uncool.

    hurrrr
    (0)

  9. #89
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Xilim View Post
    The main thing I want changed about DRK is the damn running animation haha.

    its sooo awkward and uncool.

    hurrrr
    I wonder what they could change it to. Dragging it behind like GNB ? Holding it on their shoulder ? Maybe just holding it with the left hand only and dragging it ?
    (1)

  10. #90
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kalaam View Post
    I wonder what they could change it to. Dragging it behind like GNB ? Holding it on their shoulder ? Maybe just holding it with the left hand only and dragging it ?
    I don't think anything else would work out realistically. Your muscles need to support all that weight, hence the hunching forward of the spine. Holding it on your back would ruin momentum in case an enemy does a frontal attack, it would give them an advantage. Only thing I imagine works is Dante from Devil May Cry in terms of reference as to how they can hold it.

    I'd also like the male idle pose for female characters as well. The female DRK pose looks boring to me, but I imagine all of these issues are like the least of our worries at the moment.
    (1)

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