Yeah it is sad when you have do weird things to get something to do in a dungeon minus 1-2 spam.



I remember how paladins used to tank.

Ahem. You clearly didn't read my full message:It may be like that today, but that is also completely irrelevant to new players in 2021 since they give free warps.
But how was your test flawed? You are using a mount, like you said, which most players did not have until well into the msq, which comes with at least 1 tier of mount speed boosts that come with completing msq nowadays and perhaps the other speed boosts that are also available, things that did not exist until relatively recently. That was no help for new players back before there were free warps when we were giving out this information anyway. We tested it back in the day too and it was leaps and bounds faster, esp if you were on PC where loading times are usually a non issues, but even on ps3/4 were loading times were slower it significantly cut down travel time.
This was about as relevant as testing how fast we can complete Crystal Tower now, compared to back in 2.5
I know that it's faster if you haven't unlocked a mount yet... but a majority of the times you have to go to the Waking Sands will be after you've unlocked a mount, basically from the level 20-ish quests onward... unless that changed between original ARR launch and when SB dropped? I started playing about a month after SB came out, so I'm unaware of what the level at which you unlocked mounts was before that, but at the time I started, it was after you joined a Grand Company in one of the level 20-ish MSQ's.Not necessarily. I mean, it might be different for different people based on various factors, but, out of curiosity, I just timed how long it takes with both methods and, for me, teleporting to Limsa and etc. actually took me longer by about 11 seconds than if I just teleported to Horizon and used my mount (spent most of that time just waiting for loading. lol)... now if you don't have a mount yet, then that's a different story. lol Like I said, there's probably other factors that just make it different for different people, but for me, the Limsa route is actually slower.
And they give free teleports now? That must be nice. lol
EDIT: Actually I just remembered that during most of the MSQ's from levels 20-50 the mount speed is slower than it is afterwards. So I concede that it's possible that the Limsa teleport method would still be faster in that case, if only by a couple of seconds (at least for me).
Last edited by Stirlingite22; 03-15-2021 at 06:20 AM. Reason: Had a slight epiphany.



And, you clearly did not read mine, esp the part about testing something today to get an accurate measure of ARR/HW days which you were admittedly not even here for, which is like, as I said, testing Crystal Tower today vs back in the ARR/HW days. If you started in SB it makes sense you have no idea what I am talking about though since speed boosts and such were added after you started and unlock in west than after the lvl 22 quest which is right after you get the mount and before you need to make enough trips back and forth to notice how incredibly horrible the run was even with a mount. A test at lvl 80 in ShB era is not a good measure against ARR or HW era and being condescending about it, scores you no points. Would you *ahem* like to try and contradict something I said about or tested in version 1 too by your experience or testing it against the game today as well or can we get back on topic?






Isn't that still how they tank? Just replace Flash with Total Eclipse combo.
Even if the Limsa route is a few seconds faster, you pay for it in fiddliness.EDIT: Actually I just remembered that during most of the MSQ's from levels 20-50 the mount speed is slower than it is afterwards. So I concede that it's possible that the Limsa teleport method would still be faster in that case, if only by a couple of seconds (at least for me).
Load into Limsa, warp to the ferry dock, talk to the ferryman, skip the cutscene, load into Thanalan, walk to the building.
Or just load straight into Thanalan, get on your mount, run straight until you get there.





No. Sprint, Total Eclipse + Circle of Scorn to pick up > Prominence to finish combo and pick up second half of trash. Provoke any straggler from the inevitable DPS that feels like AOE rotation is boring. Then do an actual rotation by either activating Fight or Flight and doing the Total Eclipse Combo OR Requiescat into Holy Circle x4 -> Confiteor.
This is opposed to Flash as many times as it takes to feel comfortable, and then Rage of Halone combo/Royal Authority until golden brown. Also most people wouldn't sprint, because it took all your TP, even though you didn't need TP to hold hate on PLD or DRK. Which was like their big leg up over Warrior. Though if you really knew your stuff and had V wrath stacks already, you could sprint a bit on WAR, depending on how far you had to go. I remember sprinting on WAR in Baelsar's Wall because if you were going to take all of the mobs between the gate and the final boss, the run was so long, you recovered about 700 TP by the time you had everything grouped.
Also, as far as the Limsa to Waking Sands vs. the Horizon to Waking Sands argument goes... back in the day there were a lot of PS3 players and no PS4 players until a ways into 2.1 or was it 2.2? Anyway, on the PS3, the load times into Limsa were atrocious, and then the whole having to remember which aethereyte to use was a real put off for that method. I used to use the walk/ride from Horizon as a way to go get a snack rq or take a quick pee break.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
Mmm, ~level 20 and "Lord of the Inferno" done.I know that it's faster if you haven't unlocked a mount yet... but a majority of the times you have to go to the Waking Sands will be after you've unlocked a mount, basically from the level 20-ish quests onward... unless that changed between original ARR launch and when SB dropped? I started playing about a month after SB came out, so I'm unaware of what the level at which you unlocked mounts was before that, but at the time I started, it was after you joined a Grand Company in one of the level 20-ish MSQ's.
For my first time through, it was more that buying your first Choco required 2,000 GC seals rather than 200 these days and I don't think fates awarded as many either. While you earnt those seals, there was still a fair amount of running to the walking sands to deliver Minfilia's burger orders. A good incentive to grind those fates so you didn't have to run.
やはり、お前は……笑顔が……イイ



Yesterday I got a DRK in leveling roulette struggling to hold trash mob aggro.
I told them to spam AoE and everything was smooth after that.
Then I remembered how much I hated to tank in 2.0 because 3 overpowers would dry my TP.
Good riddance, TP.

I was a PS3 player back in 2013 when I first started playing ARR. Yeah, the load times to Limsa where just ridiculous; I found it faster and less annoying to take the Horizon route to Vesper Bay. Now, they have Vesper Bay tickets as part of the MSQ reward, which is nice.Also, as far as the Limsa to Waking Sands vs. the Horizon to Waking Sands argument goes... back in the day there were a lot of PS3 players and no PS4 players until a ways into 2.1 or was it 2.2? Anyway, on the PS3, the load times into Limsa were atrocious, and then the whole having to remember which aethereyte to use was a real put off for that method. I used to use the walk/ride from Horizon as a way to go get a snack rq or take a quick pee break.
Thankfully, in 2.1 the headquarters moved to Revenant's Toll, right outside an aetheryte![]()
♥ Jack of Hearts ♥
"Any sufficiently advanced technology is indistinguishable from magic." – Arthur C. Clarke





This one is cheap but I didn't see anyone mention big red (not that I read super hard though lol):
I remember watching Dalamud grow large in the sky, the one time assaults by the Garleans, the final days when all the towns were under siege, the only thing you can hear is answers, and Atomos vomiting undead and voidkin at camps with anima rewards like super pez time. And sometimes people would just biff it at the camp haha (if you didn't run away right after warping in).
NMs that dropped unique items.
The gil glitch, of course.
Tanaka classes where after leveling everything you could kit yourself out via the open cross class system to be a mage tank god lol.
Thaumaturge having a kit that looks nothing like it's current one, phantom darts anyone? xD.
Getting rofl stomped by those trees in the Gridania region.
Changing your job mid dungeon for whatever the content was weak against. Oh that there was actual elemental weaknesses.
The gorgeous animations and crisp models. Also the 45 second menu delays and solid 5 moons long animation locks.
I remember when the miners guild was great. :3. . .
Companions that were actually pretty cool. I had the thesaurus lalafell and balmung's eRP spirit avatar miqote.
People talking about flash on Paladin, ooof lol.. I remember. . . 123 123 123 123 123, what's that? AoE time? okay.. 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4. Paladin has come a long way, hope they keep doing neat things with it as I love what they've done so far.
When goobbue would eat other monsters, or snurbles might heal or raise you.
Last edited by Shougun; 03-17-2021 at 07:11 AM.
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